Age | Commit message (Collapse) | Author |
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+ ice spray ping
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some codes were duplicated after i pasted them onto last commit, idk why
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+ added a missing ! that makes something not working
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+ rare drop ping for ice spray in dungeons
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+ fixed a bug that it kept on trying to track a boss after quest is failed
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i made a return in the wrong place ;-;
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and rearranged 2 features' positioning order in settings menu
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- fixed a bug that the warning messages still show up when summon features are off
- fixed a bug that the warning messages showed up multiple times when you use multiple non-tank summons
+ added a main toggle for those summon features
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= make the assuming eman boss if data is undefined thing keep scanning thru all entities until it finds one, instead of only scanning the ones that just joined world
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+ automatically assume closest (<5 blocks) boss as your boss if module didnt find a boss
+ delete eman boss data if you already picked others' boss and your boss spawned
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+ clears out emanBoss data when player's boss spawned, just in case it hides summons
+ changed the for() to forEach() cuz it doesnt work on mini spawned from mini
(flickering .isDead from the old mini thats killed on the new mini that spawned cuz less frequency ig)
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I'll send u changelog later
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+ optimisations for slayer hide 0hp nametags
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Reduce lag
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added diana mob hp display
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changed something to let hp thing actually work
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^
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- added Mythological Mobs HP hud diaplay
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moved some functions to 3fps step to reduce lag
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^
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- rewrote the lore for boss kill time option to make it meaningful
- fixed "ChatLib" that was "Chatlib"
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- separated boss spawn + kill time and kill time
- recolored kill time to make it fit with the other messages
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- made boss kill time actually works
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- added a setting to toggle boss spawn + kill time
- introduce boss kill time
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few updates
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^
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- fixed one of the parts using entity instead of mcentity
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- fixed the issued issue using map() instead
- added option to choose which sound to play (2 options) for beacon dinkdonk
- added option to make beacon only dink once
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- added an filter so that it only pushes new miniboss into minibossEntity array instead of pushing duplicated ones into it every single tick
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- added 2s delay to 2 functions so it actually re-show summons 2s after boss (not immediately re-show when boss is dead)
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- make draw box around miniboss scan minibosses for not just first spawned
(so that some minibosses doesnt just stay there w/o box around if u lagged or reloaded)
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- fix a bug that it sometimes hides summons after reload until u killed ur next boss (we do a lil trolling)
- added miniboss ping (on screen and sound ping separated)
- added box around miniboss (not thru wall ofc)
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