From 8a7c2926939ab05430d855e1c058048a3e705bd6 Mon Sep 17 00:00:00 2001 From: EmeraldMerchant <96396730+EmeraldMerchant@users.noreply.github.com> Date: Thu, 23 Jun 2022 01:44:01 +0800 Subject: small fix - added an filter so that it only pushes new miniboss into minibossEntity array instead of pushing duplicated ones into it every single tick --- features/slayers/index.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/features/slayers/index.js b/features/slayers/index.js index 88765f9..f1388a2 100644 --- a/features/slayers/index.js +++ b/features/slayers/index.js @@ -291,7 +291,7 @@ class Slayers extends Feature { if (this.BoxAroundMiniboss.getValue() || this.betterHideDeadEntity.getValue()) { World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach(name => { let MobName = `${name.getName().removeFormatting().split(" ")[0]} ${name.getName().removeFormatting().split(" ")[1]}` - if (this.BoxAroundMiniboss.getValue() && !this.bossSpawnedMessage && this.Miniboss[this.lastSlayerType]?.has(MobName)) { + if (this.BoxAroundMiniboss.getValue() && !this.bossSpawnedMessage && this.Miniboss[this.lastSlayerType]?.has(MobName) && !this.minibossEntity.includes([new Entity(name.getEntity()), this.lastSlayerType])) { this.minibossEntity.push([new Entity(name.getEntity()), this.lastSlayerType]); } if (this.betterHideDeadEntity.getValue()) { -- cgit