From 5db44566ab59077701ad6ba40116335294865618 Mon Sep 17 00:00:00 2001 From: Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> Date: Thu, 9 Dec 2021 19:58:26 +0800 Subject: Reset globals correctly after gameunload --- features/settings/settingsCommunicator.js | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'features/settings/settingsCommunicator.js') diff --git a/features/settings/settingsCommunicator.js b/features/settings/settingsCommunicator.js index d0a55fc..053a7c1 100644 --- a/features/settings/settingsCommunicator.js +++ b/features/settings/settingsCommunicator.js @@ -24,6 +24,12 @@ class SettingsCommunicator { } } -if(!global.soopyv2SettingsCommunicator) global.soopyv2SettingsCommunicator = new SettingsCommunicator() +if(!global.soopyv2SettingsCommunicator){ + global.soopyv2SettingsCommunicator = new SettingsCommunicator() + + register("gameUnload", ()=>{ + global.soopyv2SettingsCommunicator = undefined + }) +} export default global.soopyv2SettingsCommunicator \ No newline at end of file -- cgit