From 723f40ad15e9c3fa140188740a5dcf0c750cf9d2 Mon Sep 17 00:00:00 2001 From: Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> Date: Thu, 13 Jan 2022 09:28:50 +0800 Subject: make assist blood camp not visable thru walls --- utils/renderUtils.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'utils') diff --git a/utils/renderUtils.js b/utils/renderUtils.js index 1491756..5c44b92 100644 --- a/utils/renderUtils.js +++ b/utils/renderUtils.js @@ -35,14 +35,14 @@ module.exports = { b: b * 255 }; }, - drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1) { + drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1, phase=true) { GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(thickness); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(false); + if(phase)GL11.glDepthMask(false); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(r, g, b); @@ -56,7 +56,7 @@ module.exports = { GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(true); + if(phase)GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawLineWithDepth:function (x, y, z, x2, y2, z2, r, g, b,t) { -- cgit