import { f, m, m } from "../../../../../mappings/mappings.js"; import ToggleSetting from "../../../settings/settingThings/toggle.js"; import Cosmetic from "../../cosmetic.js"; const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon") if(!GlStateManager){ // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager"); } const Essential = Java.type("gg.essential.Essential") const EssentialCosmeticSlot = Java.type("gg.essential.cosmetics.CosmeticSlot") const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao let textures = {//TODO: dynamicly load textures from server classic: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/classic.png"))), purple: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/purple.png"))) } let wing = getField(dragon, f.wing) let wingTip = getField(dragon, f.wingTip) class DragonWings extends Cosmetic { constructor(player, parent) { super(player, parent, "dragon_wings"); this.animOffset = Math.random()*20*Math.PI this.lastRender = Date.now() this.lastFlapSound = this.animOffset this.i = 0 this.flying = false } onRenderEntity(ticks, isInGui){ if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){ return } let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView] if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0) return let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString() let isInInv = isSelfPlayer && ticks === 1 // return; // wing.func_78785_a(1) let timeSince = (Date.now()-this.lastRender)/1000 this.lastRender = Date.now() let rotation = isInInv?0:this.player.getPlayer()[f.prevRenderYawOffset]+(this.player.getPlayer()[f.renderYawOffset]-this.player.getPlayer()[f.prevRenderYawOffset])*ticks // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks) let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2) let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY] this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince let flapAmountMultiplyerNoEnd = 1 let flapAmountMultiplyer = 1 let wingEndOffsetThing = 0 flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed*5)) let flapMainOffsetThing = 0 let wingBackAmount = 0 if(this.player.getPlayer()[f.hurtResistantTime] > 15){ //damage tick this.animOffset += 15*timeSince } // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying if(this.flying){ //flying this.animOffset += 5*timeSince //flap in mid air flapAmountMultiplyer *= 1.75 //flap harder if(isSelfPlayer && thirdPersonView === 0){ if(!this.parent.lessFirstPersonVisable.getValue()){ flapAmountMultiplyerNoEnd += 0.4 flapMainOffsetThing = 0.3 } }else{ flapAmountMultiplyer *= 1.25 flapAmountMultiplyer *= 0.9 flapMainOffsetThing = 0.1 wingEndOffsetThing+= -0.1 } wingEndOffsetThing += -0.75 if(verticleSpeed > 0){ this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards } }else{ if(this.lastFlapSound < this.animOffset-this.animOffset%(Math.PI*2)){ this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2) } } if(verticleSpeed < -0.5){ wingBackAmount = Math.min(1, (verticleSpeed+0.5)*-1.5) //lift wings back further ur falling this.animOffset += (verticleSpeed+0.5)*-3*timeSince } GlStateManager[m.pushMatrix](); // pushMatrix Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b); if(!isSelfPlayer){ Tessellator.translate( (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity]-Player.getPlayer()[f.lastTickPosX]) * ticks), (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity]-Player.getPlayer()[f.lastTickPosY]) * ticks), (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity]-Player.getPlayer()[f.lastTickPosZ]) * ticks)) } if(textures[this.settings.texture || "classic"]){ Tessellator.bindTexture(textures[this.settings.texture || "classic"]) //bind texture }else{ Tessellator.bindTexture(textures.classic) //bind default texture (classic) } if(this.player.getPlayer()[f.ridingEntity.Entity]){ rotation = this.player.getPlayer()[f.rotationYawHead]+(this.player.getPlayer()[f.rotationYawHead]-this.player.getPlayer()[f.prevRotationYawHead])*ticks } if(!this.player.getPlayer()[m.isPlayerSleeping]()){ //dont rotate when in bed Tessellator.rotate((180-rotation),0,1,0) Tessellator.translate(0,1.2,0.1) if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking Tessellator.translate(0, -0.125,0) Tessellator.rotate(-20, 1,0,0) Tessellator.translate(0, 0,0.1) if(isSelfPlayer && thirdPersonView === 0){}else{ Tessellator.translate(0, -0.125,0) } } if(isSelfPlayer && !isInInv && thirdPersonView === 0){ //Make wings less scuffed when in first person looking down/up Tessellator.translate(0, 0.25, 0.003*(this.player.getPitch())) } } //Higher = more elytra like wing[f.rotateAngleY] = 0.25; //rotateAngleY let shouldStandingStillWingThing = false let changeStandingStillWingThing = 0 if(horisontalSpeed < 0.01){ if(!(this.flying)){ //not flying let amt = (this.animOffset+Math.PI/2)%(20*Math.PI) if(amt < 1*Math.PI){ this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2) flapAmountMultiplyer += (amt/(1*Math.PI))/2 }else if(amt < 2*Math.PI){ this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2) flapAmountMultiplyer += (1-(amt/(1*Math.PI)-1))/2 } } if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking if(this.player.getPlayer()[f.rotationPitch] > 20){ shouldStandingStillWingThing = true changeStandingStillWingThing = Math.max(0,this.player.getPlayer()[f.rotationPitch]/600) } } } if(shouldStandingStillWingThing){ wing[f.rotateAngleY] = 0.25+(changeStandingStillWingThing)*3 } if(this.player.getPlayer()[m.isPlayerSleeping]()){ //player in bed try{ //try catch incase no bed at that location let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E let rotation = 0 switch(facing){ case 0: rotation = 180 Tessellator.translate(0, 0,-0.5) break case 1: rotation = 90 Tessellator.translate(0.5, 0,0) break case 2: rotation = 0 Tessellator.translate(0, 0,0.5) break case 3: rotation = 270 Tessellator.translate(-0.5, 0,0) break } // console.log(rotation) // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING)) Tessellator.translate(0, 0.75-this.settings.scale*100,0) Tessellator.rotate(rotation, 0, 1, 0) wing[f.rotateAngleX] = 0; //rotateAngleX wing[f.rotateAngleZ] = (-0.5+Math.sin(this.animOffset/5)*0.1)*this.settings.scale*100; //rotateAngleZ wingTip[f.rotateAngleZ] = -2.20+Math.sin(this.animOffset/5)*0.1 }catch(e){} }else if(wingBackAmount === 0){ //tilt let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind if(shouldStandingStillWingThing){ wing_tilt_offset += (changeStandingStillWingThing)*4 } wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset; //rotateAngleX let wing_goback_amount = 0.15/(Math.min(1, horisontalSpeed)*3+0.25) let temp_wing_thing = 1 if(shouldStandingStillWingThing){ wing_goback_amount /= 1+(changeStandingStillWingThing)/50 flapAmountMultiplyer /= 1+(changeStandingStillWingThing)/50 temp_wing_thing += changeStandingStillWingThing*50 } let temp_horis_wingthing = 0 if(shouldStandingStillWingThing){ temp_horis_wingthing = -(changeStandingStillWingThing)*0.75 } wing[f.rotateAngleZ] = (Math.sin(this.animOffset)/temp_wing_thing + 0.125) * wing_goback_amount*(1+(flapAmountMultiplyer-1)*1)*flapAmountMultiplyerNoEnd -0.4-wing_tilt_offset/3+temp_horis_wingthing+flapMainOffsetThing; //rotateAngleZ wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset+1.5+(1-temp_wing_thing)/8.5))/(1+(temp_wing_thing-1)/3) + 0.5)) * 0.75*(1+(flapAmountMultiplyer-1)*1)/(1+temp_horis_wingthing) - (1-flapAmountMultiplyer)*2-(1-temp_wing_thing)/10+wingEndOffsetThing; //rotateAngleZ }else{ //tilt let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset-wingBackAmount/2; //rotateAngleX wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset))*0.5 + 0.3)) } GlStateManager[m.disableCull]() //disable culling let wing_center_dist = ((0-Math.log(1000*this.settings.scale+0.01)-2)-100000*this.settings.scale*this.settings.scale)/1000 // GL11.glDepthMask(GL11.GL_FALSE); Tessellator.translate(-wing_center_dist, 0, 0) Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale) wing[m.renderWithRotation](1) //render left wing Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0) Tessellator.scale(-1, 1, 1) wing[m.renderWithRotation](1) //render right wing if(this.player.getPlayer()[f.hurtTime] > 0){ //damage tick GlStateManager[m.pushMatrix](); // pushMatrix GlStateManager[m.depthFunc](514); GlStateManager[m.disableTexture2D](); GlStateManager[m.enableBlend](); GlStateManager[m.blendFunc](770, 771); GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff Tessellator.scale(-1, 1, 1) Tessellator.translate(-2*wing_center_dist/this.settings.scale, 0, 0) wing[m.renderWithRotation](1) //render left wing Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0) Tessellator.scale(-1, 1, 1) wing[m.renderWithRotation](1) //render right wing GlStateManager[m.enableTexture2D](); GlStateManager[m.disableBlend](); GlStateManager[m.depthFunc](515); GlStateManager[m.popMatrix](); // popMatrix } Tessellator.colorize(1, 1, 1) GlStateManager[m.enableCull]() //enable culling GlStateManager[m.popMatrix](); // popMatrix } testPlaySound(){ if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){ return } let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2) let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY] // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying if(this.flying){ //flying if(this.animOffset-this.lastFlapSound > 2*Math.PI){ let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1 World.playSound("mob.enderdragon.wings", (this.settings.scale*15)*Math.min(1, 50/(dist*dist)), 1) this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2) } } if(horisontalSpeed < 0.01){ if(!(this.flying)){ //not flying let amt = (this.animOffset+Math.PI/2)%(20*Math.PI) if(amt < 1*Math.PI){ if(amt > 0.65*Math.PI && (2*Math.PI+this.animOffset)-this.lastFlapSound > 2*Math.PI){ let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1 World.playSound("mob.enderdragon.wings", (Math.max(0.005,this.settings.scale-0.005)*25)*Math.min(1, 50/Math.min(1,dist*dist))/50, 1-(Math.max(0.005,this.settings.scale-0.005)*25)) this.lastFlapSound = 2*Math.PI+(this.animOffset)-this.animOffset%(Math.PI*2) } } } } } onTick(){ this.updateIfNotRendering() this.testPlaySound() if(!this.player.getPlayer().getEssentialCosmetics()) return let wingCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.WINGS) if(wingCosmetic !== null){ if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))){ this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)).getModel().getModel().boneList.forEach(b=>{ b.isHidden = true this.parent.hiddenEssentialCosmetics.push(b) }) } }else{ let fullBodyCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.FULL_BODY) if(fullBodyCosmetic === "DRAGON_ONESIE_2"){ if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))){ this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)).getModel().getModel().boneList.forEach(b=>{ if(b.boxName === "wing_left_1" || b.boxName === "wing_right_1"){ b.isHidden = true this.parent.hiddenEssentialCosmetics.push(b) } }) } } } } updateIfNotRendering(){ let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY] this.flying = (verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity] let timeSince = (Date.now()-this.lastRender)/1000 if(timeSince < 0.020){ return } this.lastRender = Date.now() let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2) this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince if(this.player.getPlayer()[f.hurtResistantTime] > 0){ //damage tick this.animOffset += 5*timeSince } // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying if(this.flying){ //flying this.animOffset += 5*timeSince //flap in mid air if(verticleSpeed > 0){ this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards } } if(verticleSpeed < -0.5){ this.animOffset += (verticleSpeed+0.5)*-3*timeSince } if(horisontalSpeed < 0.01){ if(!(this.flying)){ //not flying let amt = (this.animOffset+Math.PI/2)%(20*Math.PI) if(amt < 1*Math.PI){ this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2) }else if(amt < 2*Math.PI){ this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2) } } } } } export default DragonWings; function getField(e, field){ let field2 = e.class.getDeclaredField(field); field2.setAccessible(true) return field2.get(e) }