/// /// import Feature from "../../featureClass/class"; import DragonWings from "./dragonWings" import Toggle from "../settings/settingThings/toggle" class Cosmetics extends Feature { constructor() { super() } onEnable(){ this.initVariables() this.loadedCosmetics = [] this.uuidToCosmetic = {} this.cosmeticsData = {} this.firstPersonVisable = new Toggle("Cosmetics visable in first person", "", false, "cosmetics_first_person_visable", this) this.lessFirstPersonVisable = new Toggle("Make cosmetics less visable in first person mode", "", true, "cosmetics_first_person_less_visable", this).requires(this.firstPersonVisable) this.loadCosmeticsData() this.worldLoad() this.registerEvent("tick", this.tick) this.registerEvent("renderWorld", this.renderWorld) this.registerEvent("playerJoined", this.playerJoined) this.registerEvent("playerLeft", this.playerLeft) this.registerEvent("worldLoad", this.worldLoad) this.registerStep(false, 5, this.step) this.registerStep(false, 60*10, ()=>{ new Thread(()=>{this.loadCosmeticsData.call(this)}).start() }) } loadCosmeticsData(){ let data = JSON.parse(FileLib.getUrlContent("http://soopymc.my.to/api/soopyv2/cosmetics.json")) this.cosmeticsData = data this.scanForNewCosmetics() } step(){ this.scanForNewCosmetics() } scanForNewCosmetics(){ if(!this.uuidToCosmetic[Player.getUUID().toString()] && this.shouldPlayerHaveCosmetic(Player, "dragon_wings")){ let cosmetic = new DragonWings(Player, this) this.loadedCosmetics.push(cosmetic) this.uuidToCosmetic[Player.getUUID().toString()] = cosmetic } World.getAllPlayers().forEach(p=>{ if(p.getUUID().toString() === Player.getUUID().toString() || this.uuidToCosmetic[p.getUUID().toString()]) return if(this.shouldPlayerHaveCosmetic(p, "dragon_wings")){ let cosmetic = new DragonWings(p, this) this.loadedCosmetics.push(cosmetic) this.uuidToCosmetic[p.getUUID().toString()] = cosmetic } }) } worldLoad(){ this.loadedCosmetics = [] this.uuidToCosmetic = {} if(this.shouldPlayerHaveCosmetic(Player, "dragon_wings") && !this.uuidToCosmetic[Player.getUUID().toString()]){ let cosmetic = new DragonWings(Player, this) this.loadedCosmetics.push(cosmetic) this.uuidToCosmetic[Player.getUUID().toString()] = cosmetic } World.getAllPlayers().forEach(p=>{ if(p.getUUID().toString() === Player.getUUID().toString()) return if(this.shouldPlayerHaveCosmetic(p, "dragon_wings") && !this.uuidToCosmetic[p.getUUID().toString()]){ let cosmetic = new DragonWings(p, this) this.loadedCosmetics.push(cosmetic) this.uuidToCosmetic[p.getUUID().toString()] = cosmetic } }) } playerJoined(player){ if(player.getUUID().toString() === Player.getUUID().toString()) return if(this.shouldPlayerHaveCosmetic(player, "dragon_wings") && !this.uuidToCosmetic[player.getUUID().toString()]){ let cosmetic = new DragonWings(player, this) this.loadedCosmetics.push(cosmetic) this.uuidToCosmetic[player.getUUID().toString()] = cosmetic } } playerLeft(playerName){ this.loadedCosmetics.filter(cosmetic=>{ if(cosmetic.player.getName() === playerName){ this.uuidToCosmetic[cosmetic.player.getUUID().toString()] = undefined return false } return true }) } shouldPlayerHaveCosmetic(player, cosmetic){ return !!this.cosmeticsData[player.getUUID().toString()]?.[cosmetic] } getPlayerCosmeticSettings(player, cosmetic){ return this.cosmeticsData[player.getUUID().toString()]?.[cosmetic] } filterUnloadedCosmetics(tick){ this.loadedCosmetics = this.loadedCosmetics.filter(cosmetic => { if(tick) cosmetic.onTick() if(cosmetic.player.getPlayer().field_70128_L){ //filter out players that are no longer loaded this.uuidToCosmetic[cosmetic.player.getUUID().toString()] = undefined return false } return true }) } tick(){ this.filterUnloadedCosmetics(true) } renderWorld(ticks){ this.loadedCosmetics.forEach(cosmetic => { cosmetic.onRender(ticks) }) } initVariables(){ this.loadedCosmetics = undefined this.uuidToCosmetic = undefined } onDisable(){ this.initVariables() } } module.exports = { class: new Cosmetics() }