/// /// const Color = Java.type("java.awt.Color") import Feature from "../../featureClass/class"; import { f, m } from "../../../mappings/mappings"; import renderLibs from "../../../guimanager/renderLibs"; import ToggleSetting from "../settings/settingThings/toggle"; import { drawBoxAtBlock } from "../../utils/renderUtils"; import { SoopyGui, SoopyRenderEvent } from "../../../guimanager"; import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement"; import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent"; import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow"; import ImageLocationSetting from "../settings/settingThings/imageLocation"; import socketConnection from "../../socketConnection"; import SoopyKeyPressEvent from "../../../guimanager/EventListener/SoopyKeyPressEvent"; import SettingBase from "../settings/settingThings/settingBase"; import { Box } from "../../utils/renderJavaUtils"; const BufferedImage = Java.type("java.awt.image.BufferedImage") const AlphaComposite = Java.type("java.awt.AlphaComposite") class DungeonMap extends Feature { constructor() { super() } isInDungeon() { if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false return this.FeatureManager.features["dataLoader"].class.isInDungeon } onEnable() { this.initVariables() this.mapInfo = new SettingBase("NOTE: The more players in the party with this", "category enabled the more accurate the map will be.", undefined, "map_info", this) this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud", false, "dmap_render", this) this.mapIcons = new ToggleSetting("Icons for puzzles on map", "Toggles Rendering the puzzle icons on map", true, "dmap_icons", this).requires(this.renderMap) this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud", "dmap_location", this, [10, 10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))), 100, 100).requires(this.renderMap) this.mapBackground = new ToggleSetting("Map Background And Border", "Puts a grey background behind the map + Black border", true, "dmap_background", this) this.showMapInBoss = new ToggleSetting("Keep showing the map in the dungeon boss room", "This will center the map when in boss to still be usefull", true, "dmap_enable_boss", this) this.borderedHeads = new ToggleSetting("Add a black border around heads on map", "", false, "dmap_border_head", this) this.roomsecrets = new ToggleSetting("Shows secretscompleted/total secrets in room", "(works best when all of party is using soopy map)", false, "roomsecrets", this) this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this) this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this) // this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this).requires(this.spiritLeapOverlay) this.MAP_QUALITY_SCALE = 1 this.IMAGE_SIZE = 128 * this.MAP_QUALITY_SCALE this.defaultPlayerImage = renderLibs.getImage("https://crafatar.com/avatars/dc8c39647b294e03ae9ed13ebd65dd29?size=8", true) this.mapDataPlayers = {} this.offset = [] this.people = [] this.mapScale = 1 this.puzzles = {} this.puzzlesTab = [] this.roomWidth = 1 this.nameToUUID = {} this.deadPlayers = new Set() this.newPuzzlesTab = [] this.mortLocationOnMap = undefined this.brBoxLoc = undefined this.keys = 0 this.roomDataStuff = new Map() this.roomDataStuffRender = new Map() // this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB) // this.renderImage = new BufferedImage(this.IMAGE_SIZE, this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB) this.mapData = undefined this.idToPlayer = {} this.barrier_block_item = new Item("minecraft:barrier") this.puzzleItems = { "Water Board": new Item("minecraft:water_bucket"), "Higher Or Lower": new Item("minecraft:blaze_powder"), "Quiz": new Item("minecraft:book"), "Three Weirdos": new Item("minecraft:chest"), "Tic Tac Toe": new Item("minecraft:shears"), "Teleport Maze": new Item("minecraft:end_portal_frame"), "Ice Fill": new Item("minecraft:ice"), "Creeper Beams": new Item("minecraft:sea_lantern"), "Bomb Defuse": new Item("minecraft:tnt"), "Boulder": new Item("minecraft:planks"), "Ice Path": new Item("minecraft:mob_spawner") } this.dungeonBossImages = { // "F1": [ // { // image: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/dungeonBossImages/f1.png"))), // bounds: [[-65, 70, -3], [-19, 90, 45]], // widthInWorld: 46, // heightInWorld: 48, // topLeftLocation: [-64, -2] // } // ] } this.currDungeonBossImage = undefined this.dungeonBrBoxElm = new Box([0, 0, 0], [3, 4, 3], 1, 0, 0, 1, 3, false) this.bloodOpened = false this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => { this.bloodOpened = true this.keys-- this.dungeonBrBoxElm.setRGBA(1, 0, 0, 1) this.dungeonBrBoxElm.stopRender() }) this.registerChat("${*} &r&ehas obtained &r&a&r&${*} Key&r&e!&r", () => { this.keys++ this.dungeonBrBoxElm.setRGBA(0, 1, 0, 1) }) this.registerChat("&r&eA &r&a&r&${*} Key&r&e was picked up!&r", () => { this.keys++ this.dungeonBrBoxElm.setRGBA(0, 1, 0, 1) }) this.lastDoorOpener = undefined this.registerChat("&r&a${player}&r&a opened a &r&8&lWITHER &r&adoor!&r", (player) => { this.lastDoorOpener = ChatLib.removeFormatting(player) this.keys-- this.dungeonBrBoxElm.setRGBA(1, 0, 0, 1) }) this.spiritLeapOverlayGui = new SpiritLeapOverlay(this) // this.registerEvent("tick", this.tick) this.registerStep(true, 3, this.step) this.registerStep(true, 10, () => { this.spiritLeapOverlayGui.tick() }).registeredWhen(() => this.isInDungeon()) this.registerStep(false, 5, this.step5s).registeredWhen(() => this.isInDungeon()) this.registerEvent("renderOverlay", this.renderOverlay).registeredWhen(() => this.isInDungeon()) this.registerEvent("worldLoad", this.worldLoad) this.renderingPlayerList = false this.registerEvent("renderPlayerList", () => { this.renderingPlayerList = true }) this.registerEvent("guiOpened", (event) => { if (this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event) }) this.boringMap = false this.registerChat("&r&r&r ${*}&r&cThe Catacombs &r&8- &r&eFloor ${*}&r", () => { this.boringMap = true }) this.registerChat("&r&r&r ${*}&r&cMaster Mode Catacombs &r&8- &r&eFloor ${*}&r", () => { this.boringMap = true }) this.registerChat("&r&aDungeon starts in 1 second.&r", () => { this.boringMap = false }) this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => { this.boringMap = false }) this.running = true this.registerEvent("gameUnload", () => { this.running = false }) this.registerChat("&r&c ☠ ${info} and became a ghost&r&7.&r", (info, e) => { let player = ChatLib.removeFormatting(info.split(" ")[0]) this.deadPlayers.add(this.nameToUUID[player.toLowerCase()]) }); this.registerChat("&r&a ❣ &r${info} was revived${*}!&r", (info, e) => { let player = ChatLib.removeFormatting(info.split(" ")[0]) this.deadPlayers.delete(this.nameToUUID[player.toLowerCase()]) }); this.registerStep(true, 3, () => { if (!this.isInDungeon()) return this.updateMapImage() }).registeredWhen(() => this.isInDungeon()) this.registerChat("&r&r&r &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", () => { this.puzzles = {} }) let lastXY = "" let registerActionBar = this.registerCustom("actionbar", (curr, max) => { let loc = this.getRoomXYWorld() if (lastXY !== loc.join(",")) { lastXY = loc.join(",") return } // if (curr === max) curr = "&a" + curr if (this.roomDataStuff.get(loc.join(",")) !== curr + " " + max) { this.roomDataStuff.set(loc.join(","), curr + " " + max) socketConnection.sendDungeonData2(this.people, [loc.join(","), curr + " " + max]) } }) registerActionBar.trigger.setCriteria('&7${curr}/${max} Secrets').setParameter('contains'); } updateDungeonMapData2(data) { // console.log("Recieved: " + JSON.stringify(data, undefined, 2)) this.roomDataStuff.set(data[0], data[1]) } worldLoad() { this.dungeonBrBoxElm.stopRender() this.mortLocation = undefined this.mapDataPlayers = {} this.offset = [] this.mapScale = 1 this.puzzles = {} this.puzzlesTab = [] this.brBoxLoc = undefined this.mortLocationOnMap = undefined this.bloodOpened = false this.keys = 0 this.idToPlayer = {} this.roomDataStuff.clear() } renderOverlay() { if (!this.renderingPlayerList && this.isInDungeon() && this.renderMap.getValue() && !this.spiritLeapOverlayGui.soopyGui.ctGui.isOpen()) { this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1], 100 * this.mapLocation.getValue()[2], 0.5 * this.mapLocation.getValue()[2]) } this.renderingPlayerList = false } drawMap(x, y, size, scale) { if (this.mapData) { if (this.FeatureManager.features["dataLoader"].class.stats.Time === "Soon!" && Player.getInventory().getStackInSlot(8).getID() !== 358) return if (this.boringMap) { if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2) if (this.currDungeonBossImage) { this.currDungeonBossImage.image.draw(x, y, size, size) } else { GlStateManager.func_179094_E(); //GlStateManager.push() Renderer.translate(x, y, 1) GlStateManager.func_179152_a(size / 128, size / 128, 1); //GlStateManager.scale() GlStateManager.func_179131_c(1.0, 1.0, 1.0, 1.0); // GlStateManager.color() Client.getMinecraft().field_71460_t.func_147701_i().func_148250_a(this.mapData, true); GlStateManager.func_179121_F(); //GlStateManager.pop() } return } World.getAllPlayers().forEach(player => { if (player.getPing() === -1) return if (!this.people.includes(player.getName())) return this.mapDataPlayers[player.getUUID().toString()] = { x: player.getX(), y: player.getZ(), rot: player.getYaw() + 180, username: player.getName(), uuid: player.getUUID().toString() } }) this.mapDataPlayers[Player.getUUID().toString()] = { x: Player.getX(), y: Player.getZ(), rot: Player.getYaw() + 180, username: Player.getName(), uuid: Player.getUUID().toString() } let uuid = Player.getUUID().toString() let renderX let renderY let xOff = 0 let yOff = 0 let disableMap = false if (this.mapDataPlayers[uuid]) { if (this.currDungeonBossImage) { renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size } else { renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth } if (renderX < 0 || renderX > size || renderY < 0 || renderY > size) { xOff = size / 2 - renderX yOff = size / 2 - renderY if (!this.showMapInBoss.getValue()) { disableMap = true } } } if (disableMap) return if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size) renderLibs.scizzor(x + 2, y + 2, size - 4, size - 4) if (this.currDungeonBossImage) { this.currDungeonBossImage.image.draw(x + xOff, y + yOff, size, size) } else { GlStateManager.func_179094_E(); //GlStateManager.push() Renderer.translate(x + xOff, y + yOff, 1) GlStateManager.func_179152_a(size / 128, size / 128, 1); //GlStateManager.scale() GlStateManager.func_179131_c(1.0, 1.0, 1.0, 1.0); // GlStateManager.color() Client.getMinecraft().field_71460_t.func_147701_i().func_148250_a(this.mapData, true); GlStateManager.func_179121_F(); //GlStateManager.pop() } try { this.drawOtherMisc(x + xOff, y + yOff, size, scale) this.drawPlayersLocations(x + xOff, y + yOff, size, scale) this.drawOtherMisc2(x + xOff, y + yOff, size, scale) } catch (e) { console.error(e) console.error(e.stack) } renderLibs.stopScizzor() if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size) if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2) } } drawOtherMisc(x2, y2, size, scale) { if (this.currDungeonBossImage) return if (this.mapIcons.getValue()) { Object.keys(this.puzzles).forEach(loc => { if (!this.puzzles[loc]) return if (this.puzzles[loc][1]) return let y = (loc % 128) / 128 * 100 let x = (Math.floor(loc / 128)) / 128 * 100 let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item // lines.forEach((l, i)=>{ // renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2) // }) item.draw(x * scale * 2 + x2 - this.roomWidth / 4 * scale * 2, y * scale * 2 + y2 - this.roomWidth / 4 * scale * 2, 1.5 * scale) }) } } drawOtherMisc2(x2, y2, size, scale) { if (this.currDungeonBossImage) return if (this.roomsecrets.getValue()) { for (let ent of this.roomDataStuffRender.entries()) { let [loc, val] = ent let [x, y] = loc.split(",") let val2 = ChatLib.removeFormatting(val) let renderX = (parseInt(x) + 16) / this.mapScale / 128 * size + this.offset[0] / 128 * size let renderY = (parseInt(y) + 16) / this.mapScale / 128 * size + this.offset[1] / 128 * size Renderer.translate(0, 0, 1000) renderLibs.drawStringCentered("§0" + val2, x2 + renderX + scale * 1.25, y2 + renderY - 2 * scale * 1.25, scale * 1.25) Renderer.translate(0, 0, 1000) renderLibs.drawStringCentered("§0" + val2, x2 + renderX - scale * 1.25, y2 + renderY - 2 * scale * 1.25, scale * 1.25) Renderer.translate(0, 0, 1000) renderLibs.drawStringCentered("§0" + val2, x2 + renderX, y2 + renderY + scale * 1.25 - 2 * scale * 1.25, scale * 1.25) Renderer.translate(0, 0, 1000) renderLibs.drawStringCentered("§0" + val2, x2 + renderX, y2 + renderY - scale * 1.25 - 2 * scale * 1.25, scale * 1.25) Renderer.translate(0, 0, 1000) renderLibs.drawStringCentered("§f" + val, x2 + renderX, y2 + renderY - 2 * scale * 1.25, scale * 1.25) } } } drawPlayersLocations(x, y, size, scale) { let uuidToPlayer = {} World.getAllPlayers().forEach(player => { if (player.getPing() === -1) return if (!this.people.includes(player.getName())) return uuidToPlayer[player.getUUID().toString()] = player }) Object.keys(this.mapDataPlayers).forEach((uuid) => { if (this.deadPlayers.has(uuid)) return if (uuid === Player.getUUID().toString()) return let renderX let renderY if (this.currDungeonBossImage) { renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size } else { renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth } if (this.borderedHeads.getValue()) { Renderer.translate(renderX + x, renderY + y, 1000) Renderer.scale(scale * 1.5, scale * 1.5) Renderer.rotate(this.mapDataPlayers[uuid].rot) Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12) } Renderer.translate(renderX + x, renderY + y, 1000) Renderer.scale(scale * 1.5, scale * 1.5) Renderer.rotate(this.mapDataPlayers[uuid].rot) this.getImageForPlayer(uuid).draw(-5, -5, 10, 10) }) let uuid = Player.getUUID().toString() if (!this.mapDataPlayers[uuid]) return let renderX let renderY if (this.currDungeonBossImage) { renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size } else { renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth } if (this.borderedHeads.getValue()) { Renderer.translate(renderX + x, renderY + y, 1000) Renderer.scale(scale * 1.5, scale * 1.5) Renderer.rotate(this.mapDataPlayers[uuid].rot) Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12) } Renderer.translate(renderX + x, renderY + y, 1000) Renderer.scale(scale * 1.5, scale * 1.5) Renderer.rotate(this.mapDataPlayers[uuid].rot) this.getImageForPlayer(uuid).draw(-5, -5, 10, 10) } getRoomXYWorld() { let roomData = this.getRoomWorldData() if (roomData.rotation === 4) { return [roomData.x, roomData.y + 32] } return [roomData.x, roomData.y] } getRotation(x, y, width, height, roofY) { let one = this.getTopBlockAt(x + width / 2 + 1, y + height / 2, roofY) let two = this.getTopBlockAt(x + width / 2 - 1, y + height / 2, roofY) let three = this.getTopBlockAt(x + width / 2, y + height / 2 + 1, roofY) let four = this.getTopBlockAt(x + width / 2, y + height / 2 - 1, roofY) if (one === 0 && three === 0) return 1 if (two === 0 && three === 0) return 2 if (one === 0 && four === 0) return 3 if (two === 0 && four === 0) return 4 //4 IS SO TOXIK HGOLY HEL I HATE L SHAPE ROOMS WHY DO THIS TO ME return -1 } getRoomWorldData() { let x = Math.floor((Player.getX() + 8) / 32) * 32 - 8 let y = Math.floor((Player.getZ() + 8) / 32) * 32 - 8 let width = 30 let height = 30 let roofY = this.getRoofAt(x, y) while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) { x -= 32 width += 32 } while (World.getBlockStateAt(new BlockPos(x, roofY, y - 1)).getBlockId() !== 0) { y -= 32 height += 32 } while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) { //second iteration incase of L shape x -= 32 width += 32 } while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y)).getBlockId() !== 0) { width += 32 } while (World.getBlockStateAt(new BlockPos(x, roofY, y + height + 1)).getBlockId() !== 0) { height += 32 } while (World.getBlockStateAt(new BlockPos(x + width, roofY, y + height + 1)).getBlockId() !== 0) { //second iteration incase of L shape height += 32 } while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y + height)).getBlockId() !== 0) { //second iteration incase of L shape width += 32 } while (World.getBlockStateAt(new BlockPos(x + width, roofY, y - 1)).getBlockId() !== 0) {//second iteration incase of L shape y -= 32 height += 32 } while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y + height)).getBlockId() !== 0) { //third iteration incase of L shape x -= 32 width += 32 } return { x, y, width, height, cx: x + width / 2, cy: y + height / 2, rotation: this.getRotation(x, y, width, height, roofY) } } getRoofAt(x, z) { let y = 255 while (y > 0 && World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId() === 0) y-- return y } getTopBlockAt(x, z, y) { if (!y) y = this.getHeightAt(x, z) return World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId() } step() { if (!World.getWorld()) return if (!this.isInDungeon()) return if (Player.getContainer().getName().startsWith("Catacombs - Floor ")) { this.nameToUUID = {} World.getAllPlayers().forEach(p => { this.nameToUUID[p.getName().toLowerCase()] = p.getUUID().toString() }) let playerI = 0 for (let i = 0; i < 5; i++) { let name = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(3 + i)?.getName()?.split(" ")?.pop() || "") if (this.nameToUUID[name.toLowerCase()] && this.nameToUUID[name.toLowerCase()] !== Player.getUUID().toString()) { this.idToPlayer[playerI] = this.nameToUUID[name.toLowerCase()] if (name) playerI++ } } this.idToPlayer[playerI] = Player.getUUID().toString() playerI++ if (playerI !== World.getAllPlayers().filter(p => p.getPing() === 1).length) this.idToPlayer = {} } // console.log("asjbfoasbgp") this.people = [] this.puzzlesTab = [] TabList.getNames().forEach(nameo => { // Party (2) | Soopyboo32 (Mage XXXVI) | Ultimate: Ready | Revive Stones: 1 | | zZzJAKE ♲ (DEAD) | Ultimate: 00m 45s | Revive Stones: 0 | | | | | | | | | | | | | Player Stats | Downed: zZzJAKE | Time: 00m 47s | Revive: 01m 40s | | Deaths: (2) | Damage Dealt: 4.7M❤ | Healing Done: 718❤ | Milestone: ☠❸ | | Discoveries: (0) | Secrets Found: 0 | Crypts: 0 | | | | | | | | Dungeon Stats | Dungeon: Catacombs | Opened Rooms: 13 | Completed Rooms: 12 | Secrets Found: 0% | Time: 01m 51s | | Puzzles: (3) | ???: [✦] | ???: [✦] | ???: [✦] | | | | | | | | | | Account Info | Profile: Pomegranate | Pet Sitter: N/A | Bank: 57M/11M | Interest: 04h 19m 10s | | Skills: Combat 60: MAX | Speed: ✦457 | Strength: ❁859 | Crit Chance: ☣62 | Crit Damage: ☠1479 | Attack Speed: ⚔92 | | Event: Election Over! | Starts In: 2h 39m 10s | | Election: 0d 2h 39m 10s | Aatrox: |||||||||| (79%) | Marina: |||||||||| (7%) | Cole: |||||||||| (6%) | Soopyboo32 let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ", "") //TODO: Remove bingo symbol if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) { this.people.push(line.split(" ")[0]) } name = ChatLib.removeFormatting(nameo).trim().split(" ") let end = name.pop() // console.log(end) Water Board: [✔] if (end !== "[✦]" && end !== "[✔]") return name = name.join(" ").trim().replace(":", "") if (name.length > 1 && !name.includes("?")) { this.puzzlesTab.push([name, end === "[✔]"]) } // console.log(name) }) let puzzlesTab2 = this.puzzlesTab.map(a => a) // console.log(this.puzzlesTab.length) // Object.keys(this.puzzles).forEach(key=>{ // let y = (key%128) // let x = (Math.floor(key/128)) // if(x>100&&y>100){ // this.puzzles[key] = puzzlesTab2.shift() // } // }) Object.keys(this.puzzles).forEach(key => { // let y = (key%128) // let x = (Math.floor(key/128)) // if(x>100&&y>100){ // return // } this.puzzles[key] = puzzlesTab2.shift() // console.log(key, this.puzzles[key], this.puzzlesTab.length) }) } updateMapImage() { if (!this.mortLocation) { try { World.getAllEntities().forEach(entity => { if (ChatLib.removeFormatting(entity.getName()) === ("Mort")) { this.mortLocation = [ entity.getX(), entity.getZ() ] } }) } catch (e) { } } // let graphics = this.renderImage.getGraphics() // graphics.setComposite(AlphaComposite.Clear); // graphics.fillRect(0, 0, this.IMAGE_SIZE, this.IMAGE_SIZE) // graphics.setComposite(AlphaComposite.SrcOver); let mapData try { let item = Player.getInventory().getStackInSlot(8) mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData() } catch (error) { } if (mapData && !this.boringMap) { this.mapData = mapData // console.log("has map data poggies") let bytes = mapData[f.colors.MapData] // let newArr = java.lang.reflect.Array.newInstance(java.lang.Integer.TYPE, bytes.length) // for (let i = 0; i < bytes.length; i++) { // // console.log(bytes[i]/4) // if (bytes[i] !== 0) { // let j = bytes[i] & 255 // newArr[i] = net.minecraft.block.material.MapColor[f.mapColorArray][j >> 2][m.getMapColor.MapColor](j & 3) // // graphics.setColor(color) // // graphics.fillRect(x * this.MAP_QUALITY_SCALE, y * this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE) // } // // x++ // // if (x >= 128) { // // x = 0 // // y++ // // if (y > 128) break // // } // // mapImage.getRGB() // } // this.renderImage.setRGB(0, 0, 128, 128, newArr, 0, 128) // newImage.setRGB(0,0,128,128, ints, 0, 1) // graphics. () //room size is 18 //4 inbetween //finding room offsets let brBoxTemp = undefined let roomOffsets let roomWidth1 = 0 let roomWidth2 = 0 let rx = 0 let ry = 0 for (let x = 0; x < 128; x += 5) { for (let y = 0; y < 128; y += 5) { if (bytes[x + y * 128] === 30 && bytes[x + 1 + y * 128] === 30 && bytes[x + 2 + y * 128] === 30 && bytes[x + 3 + y * 128] === 30) { rx = x ry = y while (bytes[(rx - 1) + ry * 128] === 30) { rx-- } while (bytes[(rx) + (ry - 1) * 128] === 30) { ry-- } break; } } if (rx) break; } let x = rx while (bytes[x + ry * 128] === 30) { x++ roomWidth2++ } let y = ry while (bytes[rx + y * 128] === 30) { y++ roomWidth1++ } let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2) * 5 / 4) // console.log(roomWidth) this.mapScale = 32 / roomWidth let mortLocationOnMap roomOffsets = [rx % roomWidth - 3, ry % roomWidth - 3] let dir = roomWidth / 2 - 5 / this.mapScale //top for (let i = 0; i < roomWidth; i++) { if (bytes[(i + rx - 3) + (ry - 3) * 128] !== 0) { mortLocationOnMap = [rx - 2 + roomWidth / 2, ry - 2 + roomWidth / 2 - dir] break } } // if(mortLocationOnMap) break //bottom for (let i = 0; i < roomWidth; i++) { if (bytes[(i + rx - 3) + (ry + roomWidth - 3) * 128] !== 0) { mortLocationOnMap = [rx - 2 + roomWidth / 2, ry - 2 + roomWidth / 2 + dir] break } } //left for (let i = 0; i < roomWidth; i++) { if (bytes[(rx - 3) + (i + ry - 3) * 128] !== 0) { mortLocationOnMap = [rx - 2 + roomWidth / 2 - dir, ry - 2 + roomWidth / 2] break } } //right for (let i = 0; i < roomWidth; i++) { if (bytes[(rx + roomWidth - 3) + (i + ry - 3) * 128] !== 0) { mortLocationOnMap = [rx - 2 + roomWidth / 2 + dir, ry - 2 + roomWidth / 2] } } if (mortLocationOnMap && this.mortLocation) { for (let x = roomOffsets[0]; x < 128; x += roomWidth) { for (let y = roomOffsets[1]; y < 128; y += roomWidth) { let testLocs = [[x, y + roomWidth / 2, false], [x + roomWidth / 2, y, true]] testLocs.forEach(([ux, uy, isX]) => { // console.log(bytes[~~ux+~~uy*128]) if (bytes[~~ux + ~~uy * 128] === 119 || bytes[~~ux + ~~uy * 128] === 18) { brBoxTemp = [ (ux - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0], (uy - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1] ] if (isX) { brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32 + 16 brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32 } else { brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32 brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32 + 16 } brBoxTemp = [ (~~brBoxTemp[0]) - 8.5, (~~brBoxTemp[1]) - 8.5 ] } }) let [tx, ty] = [~~(x + roomWidth / 2), ~~(y + roomWidth / 2)] if (bytes[tx + ty * 128] === 66) { if (!this.puzzles[(tx) * 128 + ty] && Object.keys(this.puzzles).length < 10) { this.puzzles[(tx) * 128 + ty] = ["Loading", false] } } } } } this.brBoxLoc = brBoxTemp if (this.brBox.getValue() && !this.bloodOpened) this.dungeonBrBoxElm.startRender() if (this.brBoxLoc) this.dungeonBrBoxElm.setLocationSize([this.brBoxLoc[0] - 1.5, 69, this.brBoxLoc[1] - 1.5], [3, 4, 3]) if (roomOffsets) { // for(let x = 0;x<128;x++){ // for(let y = 0;y<128;y++){ // if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){ // this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0)) // } // } // } // for(let x = roomOffsets[0];x<128;x+=roomWidth){ // for(let y = roomOffsets[1];y<128;y+=roomWidth){ // let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]] // testLocs.forEach(([ux, uy])=>{ // ux = ~~ux // uy = ~~uy // try{ // this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0)) // }catch(e){} // }) // } // } if (mortLocationOnMap && this.mortLocation) { this.offset = [mortLocationOnMap[0] - this.mortLocation[0] / this.mapScale, mortLocationOnMap[1] - this.mortLocation[1] / this.mapScale] // this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0)) } } // console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128]) this.roomWidth = roomWidth this.mortLocationOnMap = mortLocationOnMap if (this.mortLocation && mortLocationOnMap && roomWidth) { let deco = mapData[f.mapDecorations] this.extraDeco = [] try { let i = 0 deco.forEach((icon, vec4b) => { let x = vec4b.func_176112_b() let y = vec4b.func_176113_c() let rot = vec4b.func_176111_d() x = x / 2 + 64 y = y / 2 + 64 rot = rot * 360 / 16 + 180 x = (x - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0] y = (y - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1] //wtf is this //vec4b.func_176110_a() let closestP = undefined let closestDistance = Infinity Object.keys(this.mapDataPlayers).forEach((uuid) => { if ((x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2 < closestDistance) { closestDistance = (x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2 closestP = uuid } }) while (this.idToPlayer[i] && this.deadPlayers.has(this.idToPlayer[i])) i++ if (this.idToPlayer[i]) closestP = this.idToPlayer[i] if (closestP && closestP !== Player.getUUID().toString()) { // console.log(closestP, x, y) this.mapDataPlayers[closestP].x = x this.mapDataPlayers[closestP].y = y this.mapDataPlayers[closestP].rot = rot } i++ }); } catch (e) { } } if (this.offset && this.offset.length === 2) { this.roomDataStuffRender.clear() for (let ent of this.roomDataStuff.entries()) { let [loc] = ent let [x, y] = loc.split(",") let renderX = Math.round((parseInt(x) + 16) / this.mapScale + this.offset[0]) // / 128 * size let renderY = Math.round((parseInt(y) + 16) / this.mapScale + this.offset[1])// / 128 * size // console.log(renderX, renderY) let isGreen = false let color = "&8" for (let i = 0; i < 10; i++) { if (bytes[renderX + i + (renderY + i) * 128] === 30 || bytes[renderX + i + 1 + (renderY + i) * 128] === 30) { isGreen = true color = "&a" } if (bytes[renderX + i + (renderY + i) * 128] === 34 || bytes[renderX + i + 1 + (renderY + i) * 128] === 34) { color = "&f" } } if (isGreen) { let total = ent[1].split(" ")[1] this.roomDataStuff.set(loc, total + " " + total) } this.roomDataStuffRender.set(loc, color + this.roomDataStuff.get(loc)) } } // if (!this.renderImage) return // let newMapImageThing = new Image(this.renderImage) this.currDungeonBossImage = undefined } else { //no map data, check to see if should render boss image if (this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor]) this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor].forEach(data => { if (data.bounds[0][0] <= Player.getX() && data.bounds[0][1] <= Player.getY() && data.bounds[0][2] <= Player.getZ() && data.bounds[1][0] >= Player.getX() && data.bounds[1][1] >= Player.getY() && data.bounds[1][2] >= Player.getZ()) { this.currDungeonBossImage = data } }) } // this.mapImage.setImage(this.renderImage) } step5s() { if (!this.FeatureManager.features["dataLoader"].class.isInDungeon) return if (this.people.length < 1) return let data = [] World.getAllPlayers().forEach(player => { if (player.getPing() === -1) return if (!this.people.includes(player.getName())) return data.push({ x: player.getX(), y: player.getZ(), rot: player.getYaw() + 180, username: player.getName(), uuid: player.getUUID().toString() }) this.nameToUUID[player.getName().toLowerCase()] = player.getUUID().toString() }) // console.log("Sending: " + JSON.stringify(this.people, undefined, 2)+JSON.stringify(data, undefined, 2)) socketConnection.sendDungeonData(this.people, data) } updateDungeonMapData(data) { // console.log("Recieved: " + JSON.stringify(data, undefined, 2)) data.forEach(p => { this.mapDataPlayers[p.uuid] = p }) } getImageForPlayer(uuid) { let img = renderLibs.getImage("https://crafatar.com/avatars/" + uuid.replace(/-/g, "") + "?size=8&overlay") if (!img) return this.defaultPlayerImage return img } initVariables() { this.mapImage = undefined this.defaultPlayerImage = undefined this.mortLocation = undefined this.offset = undefined this.puzzles = undefined this.puzzlesTab = undefined this.mapScale = undefined this.newPuzzlesTab = undefined this.renderImage = undefined } onDisable() { this.dungeonBrBoxElm.stopRender() this.initVariables() this.running = false this.roomDataStuff.clear() } } module.exports = { class: new DungeonMap() } const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest") class SpiritLeapOverlay { constructor(parent) { this.parent = parent this.soopyGui = new SoopyGui() this.buttonsContainer = new SoopyGuiElement().setLocation(0.2, 0.2, 0.6, 0.3) this.soopyGui.element.addChild(this.buttonsContainer) let renderThing = new soopyGuiMapRendererThing(this).setLocation(0, 0, 1, 1) this.soopyGui.element.addChild(renderThing) this.soopyGui.element.addEvent(new SoopyKeyPressEvent().setHandler((key, keyId) => { if (keyId === 18) { this.soopyGui.close() } })) this.items = {} this.players = {} } guiOpened(event) { if (event.gui && event.gui.field_147002_h instanceof ContainerChest) { name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c() if (name === "Spirit Leap") { this.soopyGui.open() } } } tick() { let itemsNew = {} if (Player.getContainer()?.getName() === "Spirit Leap") { this.players = {} Scoreboard.getLines().forEach(line => { let name = ChatLib.removeFormatting(line.getName()).replace(/[^A-z0-9 \:\(\)\.\[\]]/g, "") if (name.startsWith("[M] ")) this.players[name.split(" ")[1]] = "M" if (name.startsWith("[A] ")) this.players[name.split(" ")[1]] = "A" if (name.startsWith("[B] ")) this.players[name.split(" ")[1]] = "B" if (name.startsWith("[H] ")) this.players[name.split(" ")[1]] = "H" if (name.startsWith("[T] ")) this.players[name.split(" ")[1]] = "T" }) for (let i = 1; i < 9 * 3; i++) { let item = Player.getContainer().getStackInSlot(i) if (item && item.getID() !== 160) { itemsNew[item.getName()] = i } } if (JSON.stringify(this.items) !== JSON.stringify(itemsNew)) { this.items = itemsNew this.buttonsContainer.clearChildren() getClass = (name) => { let pClass = (this.players[name] || "?") if (pClass === "?") { Object.keys(this.players).forEach(n => { if (name.startsWith(n)) { pClass = this.players[n] } }) } return pClass } Object.keys(this.items).sort((a, b) => { return getClass(ChatLib.removeFormatting(a)).codePointAt(0) - getClass(ChatLib.removeFormatting(b)).codePointAt(0) }).forEach((name, i) => { let name2 = ChatLib.removeFormatting(name) let pClass = getClass(name2) let button = new ButtonWithArrow().setText((name2 === this.parent.lastDoorOpener ? "&4" : "&2") + "[" + pClass + "] " + name2).addEvent(new SoopyMouseClickEvent().setHandler(() => { Player.getContainer().click(itemsNew[name]) ChatLib.chat("Leaping to " + name) })).setLocation((i % 2) * 0.5, Math.floor(i / 2) * 0.5, 0.5, 0.5) button.text.setLocation(0.5, 0, 0.4, 1) button.addEvent(new SoopyRenderEvent().setHandler(() => { if (!this.parent.nameToUUID[name2.toLowerCase()]) return let img = this.parent.getImageForPlayer(this.parent.nameToUUID[name2.toLowerCase()]) if (!img) return let x = button.location.getXExact() let y = button.location.getYExact() let h = button.location.getHeightExact() img.draw(x + h / 5, y + h / 10, 8 * h / 10, 8 * h / 10) })) this.buttonsContainer.addChild(button) }) } } } } class soopyGuiMapRendererThing extends SoopyGuiElement { constructor(parent) { super() this.parentE = parent this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY) => { let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2) let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE] this.parentE.parent.drawMap(x, y, size, scale) let closestPlayer if (mouseY > y) { closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY) if (closestPlayer) { let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000) Renderer.scale(scale * 3, scale * 3) Renderer.rotate(closestPlayer.rot) this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5, -5, 10, 10) } } Object.keys(this.parentE.parent.mapDataPlayers).forEach(uuid => { let player = this.parentE.parent.mapDataPlayers[uuid] let renderX = player.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth let renderY = player.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000) renderLibs.drawStringCenteredShadow((player.uuid === closestPlayer?.uuid ? "&c" : "&a") + "[" + (this.parentE.players[player.username] || "?") + "] " + player.username, 0, -7 * scale * 3, 2) /* { x: player.getX(), y: player.getZ(), rot: player.getYaw()+180, username: player.getName(), uuid: player.getUUID().toString() } */ }) if (closestPlayer) { let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size) renderLibs.drawStringCenteredShadow("&c" + "[" + (this.parentE.players[closestPlayer.username] || "?") + "] " + closestPlayer.username, 0, -7 * scale * 3, 2) } })) this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY) => { let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2) let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE] if (mouseY < y) return let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY) if (closestPlayer) { if (Player.getContainer()?.getName() === "Spirit Leap") { for (let i = 1; i < 9 * 3; i++) { let item = Player.getContainer().getStackInSlot(i) if (item && item.getID() !== 160) { if (ChatLib.removeFormatting(item.getName()) === closestPlayer.username) { Player.getContainer().click(i) ChatLib.chat("Leaping to " + closestPlayer.username) } } } } } })) } getClosestPlayerTo(x, y, size, scale, scanX, scanY) { let closest = null let closestD = Infinity Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid) => { if (uuid === Player.getUUID()) return let renderX = this.parentE.parent.mapDataPlayers[uuid].x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth let renderY = this.parentE.parent.mapDataPlayers[uuid].y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth let distance = (renderX + x + this.parentE.parent.offset[0] / 128 * size - scanX) ** 2 + (renderY + y + this.parentE.parent.offset[1] / 128 * size - scanY) ** 2 if (distance < closestD) { closestD = distance closest = this.parentE.parent.mapDataPlayers[uuid] } }) return closest } }