///
///
const Color = Java.type("java.awt.Color")
import Feature from "../../featureClass/class";
import { f, m } from "../../../mappings/mappings";
import renderLibs from "../../../guimanager/renderLibs";
import ToggleSetting from "../settings/settingThings/toggle";
import { drawBoxAtBlock } from "../../utils/renderUtils";
import { SoopyGui, SoopyRenderEvent } from "../../../guimanager";
import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement";
import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent";
import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow";
import ImageLocationSetting from "../settings/settingThings/imageLocation";
const BufferedImage = Java.type("java.awt.image.BufferedImage")
const AlphaComposite = Java.type("java.awt.AlphaComposite")
class DungeonMap extends Feature {
constructor() {
super()
}
isInDungeon(){
return this.FeatureManager.features["dataLoader"].class.isInDungeon
}
onEnable(){
this.initVariables()
this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud (scuffed)", false, "dmap_render", this)
this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud","dmap_location", this, [10,10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))),100,100)
this.mapBackground = new ToggleSetting("Map Background", "Puts a white background begind the map", false, "dmap_background", this)
this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this)
this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this)
this.MAP_QUALITY_SCALE = 2
this.IMAGE_SIZE = 128*this.MAP_QUALITY_SCALE
this.defaultPlayerImage = new Image("skull-steve","https://cravatar.eu/avatar/dc8c39647b294e03ae9ed13ebd65dd29")
this.playerImages = {}
this.mapDataPlayers = {}
this.offset = []
this.people = []
this.mapScale = 1
this.puzzles = {}
this.puzzlesTab = []
this.roomWidth = 1
this.newPuzzlesTab = []
this.mortLocationOnMap = undefined
this.brBoxLoc = undefined
this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB)
this.renderImage = new BufferedImage(this.IMAGE_SIZE,this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB)
this.mapImage = new Image(this.renderImage)
this.barrier_block_item = new Item("minecraft:barrier")
this.puzzleItems = {
"Water Board": new Item("minecraft:water_bucket"),
"Higher Or Lower": new Item("minecraft:blaze_powder"),
"Quiz": new Item("minecraft:book"),
"Three Weirdos": new Item("minecraft:chest"),
"Tic Tac Toe": new Item("minecraft:shears"),
"Teleport Maze": new Item("minecraft:end_portal_frame"),
"Ice Fill": new Item("minecraft:ice"),
"Creeper Beams": new Item("minecraft:sea_lantern"),
"Bomb Defuse": new Item("minecraft:tnt"),
"Boulder": new Item("minecraft:planks"),
"Ice Path": new Item("minecraft:mob_spawner")
}
this.spiritLeapOverlayGui = new SpiritLeapOverlay(this)
// this.registerEvent("tick", this.tick)
this.registerStep(true, 3, this.step)
this.registerEvent("renderOverlay", this.renderOverlay)
this.registerEvent("renderWorld", this.renderWorld)
this.registerEvent("worldLoad", this.worldLoad)
this.registerEvent("guiOpened", (event)=>{
if(this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event)
})
this.running = true
this.registerEvent("gameUnload", ()=>{
this.running = false
})
new Thread(()=>{
while(this.running){
if(this.isInDungeon()){
let startedUpdatingTime = Date.now()
// console.log("Updating map...")
this.updateMapImage()
// console.log("Finished updating map")
let time = Date.now()-startedUpdatingTime
if(time< 300)Thread.sleep(300-time)
}else{
Thread.sleep(1000)
}
}
}).start()
this.registerChat("&r&r&r &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", ()=>{
this.puzzles = {}
})
}
worldLoad(){
this.mortLocation = undefined
// this.playerImages = {}
this.mapDataPlayers = {}
this.offset = []
this.mapScale = 1
this.puzzles = {}
this.puzzlesTab = []
this.brBoxLoc = undefined
this.mortLocationOnMap = undefined
}
renderWorld(){
if(this.isInDungeon() && this.brBox.getValue()){
if(this.brBoxLoc){
drawBoxAtBlock(this.brBoxLoc[0]-1.5, 69, this.brBoxLoc[1]-1.5, 255,0,0, 3, 4)
}
}
}
renderOverlay(){
if(this.isInDungeon() && this.renderMap.getValue()){
this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1],100*this.mapLocation.getValue()[2], 0.5*this.mapLocation.getValue()[2])
}
}
drawMap(x, y, size, scale){
if(this.mapImage){
this.mapImage.draw(x, y, size, size)
this.drawOtherMisc(x, y, size, scale)
this.drawPlayersLocations(x, y, size, scale)
}
}
drawOtherMisc(x2, y2, size2, scale){
Object.keys(this.puzzles).forEach(loc=>{
if(!this.puzzles[loc]) return
if(this.puzzles[loc][1]) return
let y = (loc%128)/128*100
let x = (Math.floor(loc/128))/128*100
let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item
// lines.forEach((l, i)=>{
// renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2)
// })
item.draw(x*scale*2+x2-this.roomWidth/4*scale*2, y*scale*2+y2-this.roomWidth/4*scale*2,1.5*scale)
})
}
drawPlayersLocations(x, y, size, scale){
let uuidToPlayer = {}
World.getAllPlayers().forEach(player=>{
if(player.getPing()===-1)return
if(!this.people.includes(player.getName())) return
uuidToPlayer[player.getUUID().toString()] = player
this.mapDataPlayers[player.getUUID().toString()] = {
x: player.getX(),
y: player.getZ(),
rot: player.getYaw()+180,
username: player.getName(),
uuid: player.getUUID().toString()
}
})
Object.keys(this.mapDataPlayers).forEach((uuid)=>{
let renderX = this.mapDataPlayers[uuid].x/this.mapScale/128*size//*16/this.roomWidth
let renderY = this.mapDataPlayers[uuid].y/this.mapScale/128*size//*16/this.roomWidth
Renderer.translate(renderX+x+this.offset[0]/128*size, renderY+y+this.offset[1]/128*size)
Renderer.scale(scale*2, scale*2)
Renderer.rotate(this.mapDataPlayers[uuid].rot)
this.getImageForPlayer(uuid).draw(-5,-5, 10, 10)
})
}
step(){
if(!World.getWorld()) return
// console.log("asjbfoasbgp")
this.people = []
this.puzzlesTab = []
TabList.getNames().forEach(nameo=>{
// Party (2) | Soopyboo32 (Mage XXXVI) | Ultimate: Ready | Revive Stones: 1 | | zZzJAKE ♲ (DEAD) | Ultimate: 00m 45s | Revive Stones: 0 | | | | | | | | | | | | | Player Stats | Downed: zZzJAKE | Time: 00m 47s | Revive: 01m 40s | | Deaths: (2) | Damage Dealt: 4.7M❤ | Healing Done: 718❤ | Milestone: ☠❸ | | Discoveries: (0) | Secrets Found: 0 | Crypts: 0 | | | | | | | | Dungeon Stats | Dungeon: Catacombs | Opened Rooms: 13 | Completed Rooms: 12 | Secrets Found: 0% | Time: 01m 51s | | Puzzles: (3) | ???: [✦] | ???: [✦] | ???: [✦] | | | | | | | | | | Account Info | Profile: Pomegranate | Pet Sitter: N/A | Bank: 57M/11M | Interest: 04h 19m 10s | | Skills: Combat 60: MAX | Speed: ✦457 | Strength: ❁859 | Crit Chance: ☣62 | Crit Damage: ☠1479 | Attack Speed: ⚔92 | | Event: Election Over! | Starts In: 2h 39m 10s | | Election: 0d 2h 39m 10s | Aatrox: |||||||||| (79%) | Marina: |||||||||| (7%) | Cole: |||||||||| (6%) | Soopyboo32
let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ","") //TODO: Remove bingo symbol
if(line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length>5){
this.people.push(line.split(" ")[0])
}
name = ChatLib.removeFormatting(nameo).trim().split(" ")
let end = name.pop()
// console.log(end) Water Board: [✔]
if(end !== "[✦]" && end !== "[✔]") return
name = name.join(" ").trim().replace(":", "")
if(name.length > 1 && !name.includes("?")){
this.puzzlesTab.push([name, end === "[✔]"])
}
// console.log(name)
})
let puzzlesTab2 = this.puzzlesTab.map(a=>a)
// console.log(this.puzzlesTab.length)
Object.keys(this.puzzles).forEach(key=>{
let y = (key%128)
let x = (Math.floor(key/128))
if(x>100&&y>100){
this.puzzles[key] = puzzlesTab2.shift()
}
})
Object.keys(this.puzzles).forEach(key=>{
let y = (key%128)
let x = (Math.floor(key/128))
if(x>100&&y>100){
return
}
this.puzzles[key] = puzzlesTab2.shift()
// console.log(key, this.puzzles[key], this.puzzlesTab.length)
})
this.spiritLeapOverlayGui.tick()
}
updateMapImage(){
World.getAllPlayers().forEach(player=>{
if(player.getPing()===-1)return
if(!this.people.includes(player.getName())) return
this.mapDataPlayers[Player.getUUID().toString()] = {
x: player.getX(),
y: player.getZ(),
rot: player.getYaw()+180,
username: player.getName(),
uuid: player.getUUID().toString()
}
})
if(!this.mortLocation){
try{
World.getAllEntities().forEach(entity=>{
if(ChatLib.removeFormatting(entity.getName()) === ("Mort")){
this.mortLocation = [
entity.getX(),
entity.getZ()
]
}
})
}catch(e){}
}
let graphics = this.renderImage.getGraphics()
if(!this.mapBackground.getValue())graphics.setComposite(AlphaComposite.Clear);
graphics.fillRect(0,0,this.IMAGE_SIZE,this.IMAGE_SIZE)
if(!this.mapBackground.getValue())graphics.setComposite(AlphaComposite.SrcOver);
let mapData
try {
let item = Player.getInventory().getStackInSlot(8)
mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
} catch (error) {
}
if(mapData){
// console.log("has map data poggies")
let bytes = mapData[f.colors.MapData]
let x = 0
let y = 0
for(let i = 0; i < bytes.length; i++){
// console.log(bytes[i]/4)
if(bytes[i] !== 0){
let j = bytes[i]&255
let color = new Color(net.minecraft.block.material.MapColor[f.mapColorArray][j>>2][m.getMapColor.MapColor](j & 3))
// this.invMapImage.setRGB(x, y, color)
graphics.setColor(color)
graphics.fillRect(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE)
}
x++
if(x >= 128){
x=0
y++
if(y>128) break
}
// mapImage.getRGB()
}
// newImage.setRGB(0,0,128,128, ints, 0, 1)
// graphics. ()
//room size is 18
//4 inbetween
//finding room offsets
let brBoxTemp = undefined
let roomOffsets
let roomWidth1 = 0
let roomWidth2 = 0
for(let x = 0;x<128;x++){
for(let y = 0;y<128;y++){
if(bytes[x+y*128] === 30 && bytes[(x-1)+(y)*128] === 0){
roomWidth1++
}
}
if(roomWidth1 > 0) break;
}
for(let x = 0;x<128;x++){
for(let y = 0;y<128;y++){
if(bytes[y+x*128] === 30 && bytes[(y)+(x-1)*128] === 0){
roomWidth2++
}
}
if(roomWidth2 > 0) break;
}
let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2)*5/4)
this.mapScale = 32/roomWidth
let mortLocationOnMap
for(let x = 0;x<128;x++){
for(let y = 0;y<128;y++){
if(bytes[x+y*128] === 30 && bytes[(x-1)+(y-1)*128] === 0){
if(roomOffsets) break;
roomOffsets = [x%roomWidth-3, y%roomWidth-3]
let dir = roomWidth/2-5/this.mapScale
//top
for(let i = 0;i{
// console.log(bytes[~~ux+~~uy*128])
if(bytes[~~ux+~~uy*128] === 119 || bytes[~~ux+~~uy*128] === 18){
brBoxTemp = [
(ux-mortLocationOnMap[0])/roomWidth*32+this.mortLocation[0],
(uy-mortLocationOnMap[1])/roomWidth*32+this.mortLocation[1]
]
if(isX){
brBoxTemp[0] = Math.floor(brBoxTemp[0]/32+0.5)*32+16
brBoxTemp[1] = Math.floor(brBoxTemp[1]/32+0.5)*32
}else{
brBoxTemp[0] = Math.floor(brBoxTemp[0]/32+0.5)*32
brBoxTemp[1] = Math.floor(brBoxTemp[1]/32+0.5)*32+16
}
brBoxTemp = [
(~~brBoxTemp[0])-8.5,
(~~brBoxTemp[1])-8.5
]
}
})
let [tx, ty] = [x+roomWidth/2, y+roomWidth/2]
if(bytes[tx+ty*128] === 66){
if(!this.puzzles[(tx)*128+ty]){
this.puzzles[(tx)*128+ty] = ["Loading", false]
}
}
}
}
}
this.brBoxLoc = brBoxTemp
if(roomOffsets && this.renderImage){
// for(let x = 0;x<128;x++){
// for(let y = 0;y<128;y++){
// if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){
// this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0))
// }
// }
// }
// for(let x = roomOffsets[0];x<128;x+=roomWidth){
// for(let y = roomOffsets[1];y<128;y+=roomWidth){
// let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]]
// testLocs.forEach(([ux, uy])=>{
// ux = ~~ux
// uy = ~~uy
// try{
// this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0))
// }catch(e){}
// })
// }
// }
if(mortLocationOnMap && this.mortLocation){
this.offset = [mortLocationOnMap[0]-this.mortLocation[0]/this.mapScale, mortLocationOnMap[1]-this.mortLocation[1]/this.mapScale]
// this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0))
}
}
// console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128])
this.roomWidth = roomWidth
this.mortLocationOnMap = this.mortLocationOnMap
if(this.mortLocation && mortLocationOnMap && roomWidth){
let deco = mapData[f.mapDecorations]
this.extraDeco = []
try{
deco.forEach((icon, vec4b) => {
let x = vec4b.func_176112_b()
let y = vec4b.func_176113_c()
let rot = vec4b.func_176111_d()
x = x/2+64
y = y/2+64
rot=rot*360/16+180
x= (x-mortLocationOnMap[0])/roomWidth*32+this.mortLocation[0]
y= (y-mortLocationOnMap[1])/roomWidth*32+this.mortLocation[1]
//wtf is this
//vec4b.func_176110_a()
let closestP = undefined
let closestDistance = Infinity
Object.keys(this.mapDataPlayers).forEach((uuid)=>{
if((x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2 < closestDistance){
closestDistance = (x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2
closestP = uuid
}
})
if(closestP){
// console.log(closestP, x, y)
this.mapDataPlayers[closestP].x = x
this.mapDataPlayers[closestP].y = y
this.mapDataPlayers[closestP].rot = rot
}
});
}catch(e){}
}
let newMapImageThing = new Image(this.renderImage)
this.mapImage = newMapImageThing
}
// this.mapImage.setImage(this.renderImage)
}
getImageForPlayer(uuid){
if(!this.playerImages) return this.defaultPlayerImage
uuid = uuid.replace(/-/g, "")
if(this.playerImages[uuid] === "Loading") return this.defaultPlayerImage
if(this.playerImages[uuid]) return this.playerImages[uuid]
this.playerImages[uuid]= "Loading"
new Thread(()=>{
this.playerImages[uuid] = new Image("skull-" + uuid,"https://cravatar.eu/helmavatar/" + uuid)
}).start()
return this.defaultPlayerImage
}
initVariables(){
this.mapImage = undefined
this.defaultPlayerImage = undefined
this.mortLocation = undefined
this.playerImages = undefined
this.offset = undefined
this.puzzles = undefined
this.puzzlesTab = undefined
this.mapScale = undefined
this.newPuzzlesTab = undefined
this.renderImage = undefined
}
onDisable(){
this.initVariables()
this.running = false
}
}
module.exports = {
class: new DungeonMap()
}
const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest")
class SpiritLeapOverlay {
constructor(parent){
this.parent = parent
this.soopyGui = new SoopyGui()
let renderThing = new soopyGuiMapRendererThing(this).setLocation(0,0,1,1)
this.soopyGui.element.addChild(renderThing)
this.buttonsContainer = new SoopyGuiElement().setLocation(0.25,0.6, 0.5, 0.4)
this.soopyGui.element.addChild(this.buttonsContainer)
this.items = {}
}
guiOpened(event){
if(event.gui && event.gui.field_147002_h instanceof ContainerChest){
name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c()
if(name === "Spirit Leap"){
this.soopyGui.open()
}
}
}
tick(){
let itemsNew = {}
if(Player.getOpenedInventory()?.getName() === "Spirit Leap"){
for(let i = 1;i<9*3;i++){
let item = Player.getOpenedInventory().getStackInSlot(i)
if(item && item.getID()!==160){
itemsNew[item.getName()] = i
}
}
}
if(JSON.stringify(this.items) !== JSON.stringify(itemsNew)){
this.items = itemsNew
this.buttonsContainer.clearChildren()
Object.keys(this.items).forEach((name, i)=>{ //TODO: make the button to leap to the last person to open a door a diff color AND MAKE IT UPDATE LIVE
let button = new ButtonWithArrow().setText(name).addEvent(new SoopyMouseClickEvent().setHandler(()=>{
Player.getOpenedInventory().click(itemsNew[name])
ChatLib.chat("Leaping to " + name)
})).setLocation(0,i/5,1,1/5)
this.buttonsContainer.addChild(button)
})
}
}
}
class soopyGuiMapRendererThing extends SoopyGuiElement {
constructor(parent){
super()
this.parentE = parent
this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY)=>{
let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2)
let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE]
this.parentE.parent.drawMap(x, y, size, scale)
if(mouseY>y+size2) return
let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
if(closestPlayer){
let renderX = closestPlayer.x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
let renderY = closestPlayer.y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size)
renderLibs.drawStringCentered("&a" + closestPlayer.username, 0,-10*scale*3, 2)
Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size)
Renderer.scale(scale*3, scale*3)
Renderer.rotate(closestPlayer.rot)
this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5,-5, 10, 10)
}
}))
this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY)=>{
let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2)
let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE]
if(mouseY>y+size2) return
let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
if(closestPlayer){
if(Player.getOpenedInventory()?.getName() === "Spirit Leap"){
for(let i = 1;i<9*3;i++){
let item = Player.getOpenedInventory().getStackInSlot(i)
if(item && item.getID()!==160){
if(ChatLib.removeFormatting(item.getName()) === closestPlayer.username){
Player.getOpenedInventory().click(i)
ChatLib.chat("Leaping to " + closestPlayer.username)
}
}
}
}
}
}))
}
getClosestPlayerTo(x, y, size, scale, scanX, scanY){
let closest = null
let closestD = Infinity
Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid)=>{
if(uuid === Player.getUUID()) return
let renderX = this.parentE.parent.mapDataPlayers[uuid].x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
let renderY = this.parentE.parent.mapDataPlayers[uuid].y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
let distance = (renderX+x+this.parentE.parent.offset[0]/128*size-scanX)**2+ (renderY+y+this.parentE.parent.offset[1]/128*size-scanY)**2
if(distance < closestD){
closestD = distance
closest = this.parentE.parent.mapDataPlayers[uuid]
}
})
return closest
}
}