/// /// const Color = Java.type("java.awt.Color") import Feature from "../../featureClass/class"; import { f, m } from "../../../mappings/mappings"; import renderLibs from "../../../guimanager/renderLibs"; import ToggleSetting from "../settings/settingThings/toggle"; import { drawBoxAtBlock } from "../../utils/renderUtils"; import { SoopyGui, SoopyRenderEvent } from "../../../guimanager"; import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement"; import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent"; import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow"; import ImageLocationSetting from "../settings/settingThings/imageLocation"; const BufferedImage = Java.type("java.awt.image.BufferedImage") const AlphaComposite = Java.type("java.awt.AlphaComposite") class DungeonMap extends Feature { constructor() { super() } isInDungeon(){ return this.FeatureManager.features["dataLoader"].class.isInDungeon } onEnable(){ this.initVariables() this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud (scuffed)", false, "dmap_render", this) this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud","dmap_location", this, [10,10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))),100,100) this.mapBackground = new ToggleSetting("Map Background", "Puts a white background begind the map", false, "dmap_background", this) this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this) this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this) this.MAP_QUALITY_SCALE = 2 this.IMAGE_SIZE = 128*this.MAP_QUALITY_SCALE this.defaultPlayerImage = new Image("skull-steve","https://cravatar.eu/avatar/dc8c39647b294e03ae9ed13ebd65dd29") this.playerImages = {} this.mapDataPlayers = {} this.offset = [] this.people = [] this.mapScale = 1 this.puzzles = {} this.puzzlesTab = [] this.roomWidth = 1 this.newPuzzlesTab = [] this.mortLocationOnMap = undefined this.brBoxLoc = undefined this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB) this.renderImage = new BufferedImage(this.IMAGE_SIZE,this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB) this.mapImage = new Image(this.renderImage) this.barrier_block_item = new Item("minecraft:barrier") this.puzzleItems = { "Water Board": new Item("minecraft:water_bucket"), "Higher Or Lower": new Item("minecraft:blaze_powder"), "Quiz": new Item("minecraft:book"), "Three Weirdos": new Item("minecraft:chest"), "Tic Tac Toe": new Item("minecraft:shears"), "Teleport Maze": new Item("minecraft:end_portal_frame"), "Ice Fill": new Item("minecraft:ice"), "Creeper Beams": new Item("minecraft:sea_lantern"), "Bomb Defuse": new Item("minecraft:tnt"), "Boulder": new Item("minecraft:planks"), "Ice Path": new Item("minecraft:mob_spawner") } this.spiritLeapOverlayGui = new SpiritLeapOverlay(this) // this.registerEvent("tick", this.tick) this.registerStep(true, 3, this.step) this.registerEvent("renderOverlay", this.renderOverlay) this.registerEvent("renderWorld", this.renderWorld) this.registerEvent("worldLoad", this.worldLoad) this.registerEvent("guiOpened", (event)=>{ if(this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event) }) this.running = true this.registerEvent("gameUnload", ()=>{ this.running = false }) new Thread(()=>{ while(this.running){ if(this.isInDungeon()){ let startedUpdatingTime = Date.now() // console.log("Updating map...") this.updateMapImage() // console.log("Finished updating map") let time = Date.now()-startedUpdatingTime if(time< 300)Thread.sleep(300-time) }else{ Thread.sleep(1000) } } }).start() this.registerChat("&r&r&r &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", ()=>{ this.puzzles = {} }) } worldLoad(){ this.mortLocation = undefined // this.playerImages = {} this.mapDataPlayers = {} this.offset = [] this.mapScale = 1 this.puzzles = {} this.puzzlesTab = [] this.brBoxLoc = undefined this.mortLocationOnMap = undefined } renderWorld(){ if(this.isInDungeon() && this.brBox.getValue()){ if(this.brBoxLoc){ drawBoxAtBlock(this.brBoxLoc[0]-1.5, 69, this.brBoxLoc[1]-1.5, 255,0,0, 3, 4) } } } renderOverlay(){ if(this.isInDungeon() && this.renderMap.getValue()){ this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1],100*this.mapLocation.getValue()[2], 0.5*this.mapLocation.getValue()[2]) } } drawMap(x, y, size, scale){ if(this.mapImage){ this.mapImage.draw(x, y, size, size) this.drawOtherMisc(x, y, size, scale) this.drawPlayersLocations(x, y, size, scale) } } drawOtherMisc(x2, y2, size2, scale){ Object.keys(this.puzzles).forEach(loc=>{ if(!this.puzzles[loc]) return if(this.puzzles[loc][1]) return let y = (loc%128)/128*100 let x = (Math.floor(loc/128))/128*100 let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item // lines.forEach((l, i)=>{ // renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2) // }) item.draw(x*scale*2+x2-this.roomWidth/4*scale*2, y*scale*2+y2-this.roomWidth/4*scale*2,1.5*scale) }) } drawPlayersLocations(x, y, size, scale){ let uuidToPlayer = {} World.getAllPlayers().forEach(player=>{ if(player.getPing()===-1)return if(!this.people.includes(player.getName())) return uuidToPlayer[player.getUUID().toString()] = player this.mapDataPlayers[player.getUUID().toString()] = { x: player.getX(), y: player.getZ(), rot: player.getYaw()+180, username: player.getName(), uuid: player.getUUID().toString() } }) Object.keys(this.mapDataPlayers).forEach((uuid)=>{ let renderX = this.mapDataPlayers[uuid].x/this.mapScale/128*size//*16/this.roomWidth let renderY = this.mapDataPlayers[uuid].y/this.mapScale/128*size//*16/this.roomWidth Renderer.translate(renderX+x+this.offset[0]/128*size, renderY+y+this.offset[1]/128*size) Renderer.scale(scale*2, scale*2) Renderer.rotate(this.mapDataPlayers[uuid].rot) this.getImageForPlayer(uuid).draw(-5,-5, 10, 10) }) } step(){ if(!World.getWorld()) return // console.log("asjbfoasbgp") this.people = [] this.puzzlesTab = [] TabList.getNames().forEach(nameo=>{ // Party (2) | Soopyboo32 (Mage XXXVI) | Ultimate: Ready | Revive Stones: 1 | | zZzJAKE ♲ (DEAD) | Ultimate: 00m 45s | Revive Stones: 0 | | | | | | | | | | | | | Player Stats | Downed: zZzJAKE | Time: 00m 47s | Revive: 01m 40s | | Deaths: (2) | Damage Dealt: 4.7M❤ | Healing Done: 718❤ | Milestone: ☠❸ | | Discoveries: (0) | Secrets Found: 0 | Crypts: 0 | | | | | | | | Dungeon Stats | Dungeon: Catacombs | Opened Rooms: 13 | Completed Rooms: 12 | Secrets Found: 0% | Time: 01m 51s | | Puzzles: (3) | ???: [✦] | ???: [✦] | ???: [✦] | | | | | | | | | | Account Info | Profile: Pomegranate | Pet Sitter: N/A | Bank: 57M/11M | Interest: 04h 19m 10s | | Skills: Combat 60: MAX | Speed: ✦457 | Strength: ❁859 | Crit Chance: ☣62 | Crit Damage: ☠1479 | Attack Speed: ⚔92 | | Event: Election Over! | Starts In: 2h 39m 10s | | Election: 0d 2h 39m 10s | Aatrox: |||||||||| (79%) | Marina: |||||||||| (7%) | Cole: |||||||||| (6%) | Soopyboo32 let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ","") //TODO: Remove bingo symbol if(line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length>5){ this.people.push(line.split(" ")[0]) } name = ChatLib.removeFormatting(nameo).trim().split(" ") let end = name.pop() // console.log(end) Water Board: [✔] if(end !== "[✦]" && end !== "[✔]") return name = name.join(" ").trim().replace(":", "") if(name.length > 1 && !name.includes("?")){ this.puzzlesTab.push([name, end === "[✔]"]) } // console.log(name) }) let puzzlesTab2 = this.puzzlesTab.map(a=>a) // console.log(this.puzzlesTab.length) Object.keys(this.puzzles).forEach(key=>{ let y = (key%128) let x = (Math.floor(key/128)) if(x>100&&y>100){ this.puzzles[key] = puzzlesTab2.shift() } }) Object.keys(this.puzzles).forEach(key=>{ let y = (key%128) let x = (Math.floor(key/128)) if(x>100&&y>100){ return } this.puzzles[key] = puzzlesTab2.shift() // console.log(key, this.puzzles[key], this.puzzlesTab.length) }) this.spiritLeapOverlayGui.tick() } updateMapImage(){ World.getAllPlayers().forEach(player=>{ if(player.getPing()===-1)return if(!this.people.includes(player.getName())) return this.mapDataPlayers[Player.getUUID().toString()] = { x: player.getX(), y: player.getZ(), rot: player.getYaw()+180, username: player.getName(), uuid: player.getUUID().toString() } }) if(!this.mortLocation){ try{ World.getAllEntities().forEach(entity=>{ if(ChatLib.removeFormatting(entity.getName()) === ("Mort")){ this.mortLocation = [ entity.getX(), entity.getZ() ] } }) }catch(e){} } let graphics = this.renderImage.getGraphics() if(!this.mapBackground.getValue())graphics.setComposite(AlphaComposite.Clear); graphics.fillRect(0,0,this.IMAGE_SIZE,this.IMAGE_SIZE) if(!this.mapBackground.getValue())graphics.setComposite(AlphaComposite.SrcOver); let mapData try { let item = Player.getInventory().getStackInSlot(8) mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData() } catch (error) { } if(mapData){ // console.log("has map data poggies") let bytes = mapData[f.colors.MapData] let x = 0 let y = 0 for(let i = 0; i < bytes.length; i++){ // console.log(bytes[i]/4) if(bytes[i] !== 0){ let j = bytes[i]&255 let color = new Color(net.minecraft.block.material.MapColor[f.mapColorArray][j>>2][m.getMapColor.MapColor](j & 3)) // this.invMapImage.setRGB(x, y, color) graphics.setColor(color) graphics.fillRect(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE) } x++ if(x >= 128){ x=0 y++ if(y>128) break } // mapImage.getRGB() } // newImage.setRGB(0,0,128,128, ints, 0, 1) // graphics. () //room size is 18 //4 inbetween //finding room offsets let brBoxTemp = undefined let roomOffsets let roomWidth1 = 0 let roomWidth2 = 0 for(let x = 0;x<128;x++){ for(let y = 0;y<128;y++){ if(bytes[x+y*128] === 30 && bytes[(x-1)+(y)*128] === 0){ roomWidth1++ } } if(roomWidth1 > 0) break; } for(let x = 0;x<128;x++){ for(let y = 0;y<128;y++){ if(bytes[y+x*128] === 30 && bytes[(y)+(x-1)*128] === 0){ roomWidth2++ } } if(roomWidth2 > 0) break; } let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2)*5/4) this.mapScale = 32/roomWidth let mortLocationOnMap for(let x = 0;x<128;x++){ for(let y = 0;y<128;y++){ if(bytes[x+y*128] === 30 && bytes[(x-1)+(y-1)*128] === 0){ if(roomOffsets) break; roomOffsets = [x%roomWidth-3, y%roomWidth-3] let dir = roomWidth/2-5/this.mapScale //top for(let i = 0;i{ // console.log(bytes[~~ux+~~uy*128]) if(bytes[~~ux+~~uy*128] === 119 || bytes[~~ux+~~uy*128] === 18){ brBoxTemp = [ (ux-mortLocationOnMap[0])/roomWidth*32+this.mortLocation[0], (uy-mortLocationOnMap[1])/roomWidth*32+this.mortLocation[1] ] if(isX){ brBoxTemp[0] = Math.floor(brBoxTemp[0]/32+0.5)*32+16 brBoxTemp[1] = Math.floor(brBoxTemp[1]/32+0.5)*32 }else{ brBoxTemp[0] = Math.floor(brBoxTemp[0]/32+0.5)*32 brBoxTemp[1] = Math.floor(brBoxTemp[1]/32+0.5)*32+16 } brBoxTemp = [ (~~brBoxTemp[0])-8.5, (~~brBoxTemp[1])-8.5 ] } }) let [tx, ty] = [x+roomWidth/2, y+roomWidth/2] if(bytes[tx+ty*128] === 66){ if(!this.puzzles[(tx)*128+ty]){ this.puzzles[(tx)*128+ty] = ["Loading", false] } } } } } this.brBoxLoc = brBoxTemp if(roomOffsets && this.renderImage){ // for(let x = 0;x<128;x++){ // for(let y = 0;y<128;y++){ // if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){ // this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0)) // } // } // } // for(let x = roomOffsets[0];x<128;x+=roomWidth){ // for(let y = roomOffsets[1];y<128;y+=roomWidth){ // let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]] // testLocs.forEach(([ux, uy])=>{ // ux = ~~ux // uy = ~~uy // try{ // this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0)) // }catch(e){} // }) // } // } if(mortLocationOnMap && this.mortLocation){ this.offset = [mortLocationOnMap[0]-this.mortLocation[0]/this.mapScale, mortLocationOnMap[1]-this.mortLocation[1]/this.mapScale] // this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0)) } } // console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128]) this.roomWidth = roomWidth this.mortLocationOnMap = this.mortLocationOnMap if(this.mortLocation && mortLocationOnMap && roomWidth){ let deco = mapData[f.mapDecorations] this.extraDeco = [] try{ deco.forEach((icon, vec4b) => { let x = vec4b.func_176112_b() let y = vec4b.func_176113_c() let rot = vec4b.func_176111_d() x = x/2+64 y = y/2+64 rot=rot*360/16+180 x= (x-mortLocationOnMap[0])/roomWidth*32+this.mortLocation[0] y= (y-mortLocationOnMap[1])/roomWidth*32+this.mortLocation[1] //wtf is this //vec4b.func_176110_a() let closestP = undefined let closestDistance = Infinity Object.keys(this.mapDataPlayers).forEach((uuid)=>{ if((x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2 < closestDistance){ closestDistance = (x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2 closestP = uuid } }) if(closestP){ // console.log(closestP, x, y) this.mapDataPlayers[closestP].x = x this.mapDataPlayers[closestP].y = y this.mapDataPlayers[closestP].rot = rot } }); }catch(e){} } let newMapImageThing = new Image(this.renderImage) this.mapImage = newMapImageThing } // this.mapImage.setImage(this.renderImage) } getImageForPlayer(uuid){ if(!this.playerImages) return this.defaultPlayerImage uuid = uuid.replace(/-/g, "") if(this.playerImages[uuid] === "Loading") return this.defaultPlayerImage if(this.playerImages[uuid]) return this.playerImages[uuid] this.playerImages[uuid]= "Loading" new Thread(()=>{ this.playerImages[uuid] = new Image("skull-" + uuid,"https://cravatar.eu/helmavatar/" + uuid) }).start() return this.defaultPlayerImage } initVariables(){ this.mapImage = undefined this.defaultPlayerImage = undefined this.mortLocation = undefined this.playerImages = undefined this.offset = undefined this.puzzles = undefined this.puzzlesTab = undefined this.mapScale = undefined this.newPuzzlesTab = undefined this.renderImage = undefined } onDisable(){ this.initVariables() this.running = false } } module.exports = { class: new DungeonMap() } const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest") class SpiritLeapOverlay { constructor(parent){ this.parent = parent this.soopyGui = new SoopyGui() let renderThing = new soopyGuiMapRendererThing(this).setLocation(0,0,1,1) this.soopyGui.element.addChild(renderThing) this.buttonsContainer = new SoopyGuiElement().setLocation(0.25,0.6, 0.5, 0.4) this.soopyGui.element.addChild(this.buttonsContainer) this.items = {} } guiOpened(event){ if(event.gui && event.gui.field_147002_h instanceof ContainerChest){ name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c() if(name === "Spirit Leap"){ this.soopyGui.open() } } } tick(){ let itemsNew = {} if(Player.getOpenedInventory()?.getName() === "Spirit Leap"){ for(let i = 1;i<9*3;i++){ let item = Player.getOpenedInventory().getStackInSlot(i) if(item && item.getID()!==160){ itemsNew[item.getName()] = i } } } if(JSON.stringify(this.items) !== JSON.stringify(itemsNew)){ this.items = itemsNew this.buttonsContainer.clearChildren() Object.keys(this.items).forEach((name, i)=>{ //TODO: make the button to leap to the last person to open a door a diff color AND MAKE IT UPDATE LIVE let button = new ButtonWithArrow().setText(name).addEvent(new SoopyMouseClickEvent().setHandler(()=>{ Player.getOpenedInventory().click(itemsNew[name]) ChatLib.chat("Leaping to " + name) })).setLocation(0,i/5,1,1/5) this.buttonsContainer.addChild(button) }) } } } class soopyGuiMapRendererThing extends SoopyGuiElement { constructor(parent){ super() this.parentE = parent this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY)=>{ let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2) let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE] this.parentE.parent.drawMap(x, y, size, scale) if(mouseY>y+size2) return let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY) if(closestPlayer){ let renderX = closestPlayer.x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth let renderY = closestPlayer.y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size) renderLibs.drawStringCentered("&a" + closestPlayer.username, 0,-10*scale*3, 2) Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size) Renderer.scale(scale*3, scale*3) Renderer.rotate(closestPlayer.rot) this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5,-5, 10, 10) } })) this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY)=>{ let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2) let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE] if(mouseY>y+size2) return let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY) if(closestPlayer){ if(Player.getOpenedInventory()?.getName() === "Spirit Leap"){ for(let i = 1;i<9*3;i++){ let item = Player.getOpenedInventory().getStackInSlot(i) if(item && item.getID()!==160){ if(ChatLib.removeFormatting(item.getName()) === closestPlayer.username){ Player.getOpenedInventory().click(i) ChatLib.chat("Leaping to " + closestPlayer.username) } } } } } })) } getClosestPlayerTo(x, y, size, scale, scanX, scanY){ let closest = null let closestD = Infinity Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid)=>{ if(uuid === Player.getUUID()) return let renderX = this.parentE.parent.mapDataPlayers[uuid].x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth let renderY = this.parentE.parent.mapDataPlayers[uuid].y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth let distance = (renderX+x+this.parentE.parent.offset[0]/128*size-scanX)**2+ (renderY+y+this.parentE.parent.offset[1]/128*size-scanY)**2 if(distance < closestD){ closestD = distance closest = this.parentE.parent.mapDataPlayers[uuid] } }) return closest } }