/// /// import { f, m } from "../../../mappings/mappings"; import Feature from "../../featureClass/class"; import { numberWithCommas } from "../../utils/numberUtils"; import * as renderUtils from "../../utils/renderUtils"; import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import ToggleSetting from "../settings/settingThings/toggle"; class DungeonSolvers extends Feature { constructor() { super() } onEnable(){ this.initVariables() this.lividData = {} this.lividData.lividColor = { "Vendetta": "&f", "Crossed": "&d", "Hockey": "&c", "Doctor": "&7", "Frog": "&2", "Smile": "&a", "Scream": "&9", "Purple": "&5", "Arcade": "&e" } this.onWorldLoad() this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this) this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled) this.lividHpElement = new HudTextElement() .setToggleSetting(this.lividFindHud) .setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]) .requires(this.lividFindHud) .editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r")) this.hudElements.push(this.lividHpElement) this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled) this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled) this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this) this.spiritBowDestroyElement = new HudTextElement() .setToggleSetting(this.spiritBowDestroyTimer) .setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]) .requires(this.spiritBowDestroyTimer) .editTempText("&dBow Destroyed in: &c15s")) this.hudElements.push(this.spiritBowDestroyElement) this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this) this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this) this.runSpeedRatesElement = new HudTextElement().setText("&eRun Speed: &floading...\n&eExp/hour: &floading...") .setToggleSetting(this.runSpeedRates) .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]) .requires(this.runSpeedRates) .editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17")) this.hudElements.push(this.runSpeedRatesElement) this.lastDungFinishes = [] this.lastDungExps = [] this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp)=>{ if(ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return this.lastDungExps.push(parseFloat(exp.replace(/,/gi, ""))) if(this.lastDungExps.length > 5){ this.lastDungExps.shift() } this.lastDungFinishes.push(Date.now()) if(this.lastDungFinishes.length > 5){ this.lastDungFinishes.shift() } }) this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this) this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e)=>{ if(this.forgorEnabled.getValue()){ cancel(e) ChatLib.chat(player + " forgor ☠") } }) this.spiritBowPickUps = [] this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", ()=>{ this.spiritBowPickUps.push(Date.now()) }) this.todoE = [] this.eMovingThing = {} this.bloodX = -1 this.bloodY = -1 this.startSpawningTime = 0 this.spawnIdThing = 0 this.checkingPing = false this.lastPingCheck = 0 this.lastPings = [undefined, undefined, undefined] this.ping = 0 this.pingI = 0 this.registerStep(true, 2, this.step) this.registerEvent("worldLoad", this.onWorldLoad) this.registerEvent("renderOverlay", this.renderHud) this.registerEvent("tick", this.tick) this.registerEvent("renderWorld", this.renderWorld) this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e)=>{ if(this.checkingPing){ this.lastPings[this.pingI%3] = Date.now()-this.lastPingCheck cancel(e) this.checkingPing = false if(this.lastPings.includes(undefined)){ this.ping = this.lastPings[this.pingI%3] }else{ this.ping = ([...this.lastPings]).sort((a, b)=>a-b)[1] } this.pingI++ } }) this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent) // this.registerEvent("renderEntity", this.renderEntity) this.renderEntityEvent = undefined } entityJoinWorldEvent(event){ if(this.bloodCampAssist.getValue())this.todoE.push(event.entity) } renderWorld(ticks){ if(this.lividFindBox.getValue()){ if(this.lividData.correctLividEntity){ renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks) } } if(this.bloodCampAssist.getValue()){ this.skulls.forEach(skull => { let skullE = skull.getEntity() // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook let endPoint = this.eMovingThing[skull.getUUID().toString()].endPoint let pingPoint = [startPoint[0]+xSpeed2*(this.ping), startPoint[1]+(ySpeed2*this.ping), startPoint[2]+(zSpeed2*this.ping)] renderUtils.drawLineWithDepth(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2) if(this.ping < time){ renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0]-0.5, pingPoint[1]+1.5, pingPoint[2]-0.5, 0, 255, 0) renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1.5, endPoint[2]-0.5, 255, 0, 0) }else{ renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1.5, endPoint[2]-0.5, 0, 0, 255) } // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } }) } } renderEntity(entity, position, ticks, event){ if(this.lividFindNametags.getValue()){ if(this.lividData.correctLividEntity){ if(entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()){ cancel(event) } } } } renderHud(){ for(let element of this.hudElements){ element.render() } } onWorldLoad(){ this.lividData.correctLividColor = undefined this.lividData.correctLividColorHP = undefined this.lividData.sayLividColors = [] this.lividData.sayLividColors2 = [] this.lividData.correctLividEntity = undefined this.lividHpElement && this.lividHpElement.setText("") this.startSpawningTime = 0 this.spawnIdThing = 0 this.eMovingThing = {} this.bloodX = -1 this.bloodY = -1 this.skulls = [] World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach(e=>{ if(e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){ this.addSkull(e) } }) } tick(){ if(this.bloodCampAssist.getValue()){ this.skulls.forEach(skull => { let skullE = skull.getEntity() // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) let xSpeed = skullE[f.posX.Entity]-skullE[f.lastTickPosX] let ySpeed = skullE[f.posY.Entity]-skullE[f.lastTickPosY] let zSpeed = skullE[f.posZ.Entity]-skullE[f.lastTickPosZ] if(this.eMovingThing[skull.getUUID().toString()] && Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000){ this.eMovingThing[skull.getUUID().toString()].logged = true this.spawnIdThing++ delete this.eMovingThing[skull.getUUID().toString()] this.skulls = this.skulls.filter(e=>{ if(e.getUUID().toString() === skull.getUUID().toString()){ return false } return true }) return } if(xSpeed !== 0 || ySpeed !== 0){ if(!this.eMovingThing[skull.getUUID().toString()])this.eMovingThing[skull.getUUID().toString()] = {startMovingTime: Date.now(),startX: skullE[f.posX.Entity],startY: skullE[f.posY.Entity],startZ: skullE[f.posZ.Entity]} if(this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]){ this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime }else if(!this.eMovingThing[skull.getUUID().toString()].logged && ( skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head") )){ this.eMovingThing[skull.getUUID().toString()].logged = true this.spawnIdThing++ console.log(this.eMovingThing[skull.getUUID().toString()].timeTook ) delete this.eMovingThing[skull.getUUID().toString()] this.skulls = this.skulls.filter(e=>{ if(e.getUUID().toString() === skull.getUUID().toString()){ return false } return true }) return } this.eMovingThing[skull.getUUID().toString()].lastX= skullE[f.posX.Entity] this.eMovingThing[skull.getUUID().toString()].lastY= skullE[f.posY.Entity] if(!this.startSpawningTime) this.startSpawningTime = Date.now() } if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook let time = (this.spawnIdThing>=4?2900:4875)-this.eMovingThing[skull.getUUID().toString()].timeTook let endPoint = [startPoint[0]+xSpeed2*time, startPoint[1]+ySpeed2*time, startPoint[2]+zSpeed2*time] this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } }) } } addSkull(skull){ if(this.bloodX !== -1){ let xA = skull.getX()-(skull.getX()%32) let yA = skull.getZ()-(skull.getZ()%32) if(xA !== this.bloodX || yA !== this.bloodY) return }else{ if(skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === Player.getName() + "'s Head" || skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === Player.getName() + "' Head"){ this.bloodX = skull.getX()-(skull.getX()%32) this.bloodY = skull.getZ()-(skull.getZ()%32) this.skulls = [] World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach(e=>{ if(e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){ this.addSkull(e) } }) } return } this.skulls.push(skull) } step(){ //2fps if(this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")){ let type = World.getBlockAt(208,108,245).getMetadata() let typeReplace = { 0: "Vendetta", 2: "Crossed", 4: "Arcade", 5: "Smile", 6: "Crossed", 7: "Doctor", 8: "Doctor", 10: "Purple", 11: "Scream", 13: "Frog", 14: "Hockey" } World.getAllEntities().forEach(entity => { let entityName = entity.getName() if (entityName.includes("Livid") && entityName.includes("❤")) { // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop()) if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) { this.lividHpElement.setText(entityName) this.lividData.correctLividEntity = entity } } }) } if(this.lividData.correctLividEntity){ if(!this.renderEntityEvent){ this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity) } }else{ if(this.renderEntityEvent){ this.unregisterEvent(this.renderEntityEvent) this.renderEntityEvent = undefined } } this.spiritBowPickUps = this.spiritBowPickUps.filter(pickUp => Date.now() - pickUp < 20000) if(this.spiritBowPickUps[0]){ this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s") }else{ this.spiritBowDestroyElement.setText("") } // this.spiritBowPickUps if(this.bloodCampAssist.getValue()){ this.todoE.forEach(e=>{ let en = new Entity(e) // console.log(en.getName()) if(en.getName().trim() === "Armor Stand" && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){ this.addSkull(en) } }) this.todoE = [] if(Date.now()-this.lastPingCheck> 60000*30 || Date.now()-this.lastPingCheck> 60000 && this.lastPings.includes(undefined)){ this.lastPingCheck = Date.now() ChatLib.command("whereami") this.checkingPing = true } } let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length-1] - this.lastDungFinishes[0])/(this.lastDungFinishes.length-1) let runsperHour = 60000*60/averageLength let expPerHour = averageExp*runsperHour if(Date.now()-this.lastDungFinishes[this.lastDungFinishes.length-1] < 60000*5 || (this.FeatureManager.features["dataLoader"].class.dungeonFloor)){ if(this.lastDungFinishes.length > 1){ this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength/60000) + ":" + ((Math.floor(averageLength/1000)%60<10?"0":"") + Math.floor(averageLength/1000)%60) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour)) }else{ this.runSpeedRatesElement.setText("&6Run speed&7> &floading...\n&6Exp/hour&7> &floading...\n&6Runs/hour&7> &floading...") } }else{ this.runSpeedRatesElement.setText("") } } initVariables(){ this.lividFindEnabled = undefined this.lividData = undefined this.hudElements = [] } onDisable(){ this.initVariables() } } module.exports = { class: new DungeonSolvers() }