/// /// import { f, m } from "../../../mappings/mappings"; import Feature from "../../featureClass/class"; import { addNotation, numberWithCommas } from "../../utils/numberUtils"; import * as renderUtils from "../../utils/renderUtils"; import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import ToggleSetting from "../settings/settingThings/toggle"; import TextSetting from "../settings/settingThings/textSetting"; import { fetch } from "../../utils/networkUtils"; import { delay } from "../../utils/delayUtils"; import { Waypoint } from "../../utils/renderJavaUtils"; import { calculateDistanceQuick } from "../../utils/utils"; import { drawLinePoints } from "../../utils/renderUtils"; const entityGuardian = Java.type("net.minecraft.entity.monster.EntityGuardian") const MCBlock = Java.type("net.minecraft.block.Block"); const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze"); let translate; try { translate = net.minecraft.util.StringTranslate.func_74808_a(); } catch (e) { //player doesent have translate (using english default) } let wrongColorList = { "light grey": "silver", "wool": "white wool", "ink": "black ink", "lapis": "blue lapis", "cocoa": "brown cocoa" } class DungeonSolvers extends Feature { constructor() { super(); } isInDungeon() { if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false return this.FeatureManager.features["dataLoader"].class.isInDungeon } onEnable() { this.initVariables(); this.lividData = {}; this.lividData.lividColor = { Vendetta: "&f", Crossed: "&d", Hockey: "&c", Doctor: "&7", Frog: "&2", Smile: "&a", Scream: "&9", Purple: "&5", Arcade: "&e", }; this.bonzoMaskTimer = 0; this.fraggedBonzoMaskTimer = 0; this.spiritMaskTimer = 0; this.eraseBonzoTimer = true; this.bonzoMaskCooldown = 0; this.lastWorldload = Date.now() this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this); this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled); this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r")); this.hudElements.push(this.lividHpElement); this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled); this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled); this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this); this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s")); this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this); this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s")); this.fireFreezeTimer = new ToggleSetting("Timer for when to fire freeze in m3/f3", "", true, "ff_timer", this); this.fireFreezeTimerElement = new HudTextElement().setToggleSetting(this.fireFreezeTimer).setLocationSetting(new LocationSetting("Fire freeze timer location", "Allows you to edit the location of the timer", "fire_freeze_location", this, [10, 80, 3, 1]).requires(this.fireFreezeTimer).editTempText("&dFire freeze in: &c1.57s")); this.hudElements.push(this.spiritBearSpawnElement); this.hudElements.push(this.fireFreezeTimerElement); this.hudElements.push(this.spiritBowDestroyElement); this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this); this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this); this.runSpeedRatesElement = new HudTextElement() .setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...") .setToggleSetting(this.runSpeedRates) .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17")); this.scoreCalculation = new ToggleSetting("Show score calculation", "", true, "run_score_calc", this); this.scoreElement = new HudTextElement().setToggleSetting(this.scoreCalculation).setLocationSetting(new LocationSetting("Score calculation location", "Allows you to edit the location of the score calc", "score_calc_location", this, [10, 130, 1, 1]).requires(this.scoreCalculation).editTempText("&dScore: 120\n&aS+ ??\n&aS ??")); this.hudElements.push(this.runSpeedRatesElement); this.hudElements.push(this.scoreElement); this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this); this.respawnTimerTerra = new ToggleSetting("Terracotter respawn timer", "", true, "f6_timer_thing", this); this.lastDungFinishes = []; this.lastDungExps = []; this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => { if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return; this.lastDungExps.push(parseFloat(exp.replace(/,/gi, ""))); if (this.lastDungExps.length > 5) { this.lastDungExps.shift(); } this.lastDungFinishes.push(Date.now()); if (this.lastDungFinishes.length > 5) { this.lastDungFinishes.shift(); } this.bonzoMaskTimer = 0; this.fraggedBonzoMaskTimer = 0; this.spiritMaskTimer = 0; this.eraseBonzoTimer = true; }); this.registerStep(false, 30, this.getBonzoMaskCooldown); this.bonzoSpiritMaskTimer = new ToggleSetting("Timer for when bonzo/spirit mask will be ready", "works for both bonzo masks, hides bonzo masks' timers after you leave the run", false, "bonzo_mask_timer", this); this.bonzoSpiritMaskTimerElement = new HudTextElement().setToggleSetting(this.bonzoSpiritMaskTimer).setLocationSetting(new LocationSetting("Bonzo/Spirit Mask timer location", "Allows you to edit the location of the timer", "bonzo_mask_timer_location", this, [10, 100, 1, 1]).requires(this.bonzoSpiritMaskTimer).editTempText("&9Bonzo's Mask: &c157s")); this.hudElements.push(this.bonzoSpiritMaskTimerElement); this.spiritMaskOutsideDungeon = new ToggleSetting("Spirit Mask Timer Outside Dungeons", "should spirit mask timer be shown outside dungeon?", false, "spirit_mask_timer", this).requires(this.bonzoSpiritMaskTimer); this.normalBonzoMask = new ToggleSetting("Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer); this.normalBonzoMaskMessage = new TextSetting("Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&cBonzo Mask Used", "bonzo_mask_alert_message", this, "&cBonzo Mask Used", false).requires(this.normalBonzoMask); this.fraggedBonzoMask = new ToggleSetting("⚚ Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "fragged_bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer); this.fraggedBonzoMaskMessage = new TextSetting("⚚ Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&c⚚ Bonzo Mask Used", "fragged_bonzo_mask_alert_message", this, "&c⚚ Bonzo Mask Used", false).requires(this.fraggedBonzoMask); this.spiritMask = new ToggleSetting("Spirit Mask Proc'ed Alert", "Enable this to change the message", true, "spirit_mask_alert", this).requires(this.bonzoSpiritMaskTimer); this.spiritMaskMessage = new TextSetting("Spirit Mask Proc'ed Message", "change spirit mask proc message here", "&cSpirit Mask Used", "spirit_mask_alert_message", this, "&cSpirit Mask Used", false).requires(this.spiritMask); this.registerChat("&r&aYour &r&9Bonzo's Mask &r&asaved your life!&r", () => { this.eraseBonzoTimer = false; if (this.bonzoSpiritMaskTimer.getValue()) { this.bonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000; } if (this.normalBonzoMask.getValue()) { let m = this.normalBonzoMaskMessage.getValue() Client.showTitle(m ? m : "&cBonzo Mask Used", "", 0, 60, 10) } }) this.registerChat("&r&aYour &r&9⚚ Bonzo's Mask &r&asaved your life!&r", () => { this.eraseBonzoTimer = false; if (this.bonzoSpiritMaskTimer.getValue()) { this.fraggedBonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000; } if (this.fraggedBonzoMask.getValue()) { let m = this.fraggedBonzoMaskMessage.getValue() Client.showTitle(m ? m : "&c⚚ Bonzo Mask Used", "", 0, 60, 10) } }) this.registerChat("&r&6Second Wind Activated&r&a! &r&aYour Spirit Mask saved your life!&r", () => { if (this.bonzoSpiritMaskTimer.getValue()) { if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) { this.spiritMaskTimer = Date.now() + 30 * 1000; } } if (this.fraggedBonzoMask.getValue()) { let m = this.spiritMaskMessage.getValue() Client.showTitle((m ? m : "&cSpirit Mask Used"), "", 0, 60, 10) } }) this.registerStep(true, 10, () => { if (!this.bonzoSpiritMaskTimer.getValue()) return let timerText = "" if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) { if (this.spiritMask.getValue()) { let timer1 = Math.round((this.spiritMaskTimer - Date.now()) / 100) / 10 timerText += "&5Spirit Mask: " + (timer1 > 0 ? "&c" + timer1 + "&6s" : "&6READY") + "\n" } } if (!this.eraseBonzoTimer) { if (this.normalBonzoMask.getValue()) { let timer2 = Math.round((this.bonzoMaskTimer - Date.now()) / 100) / 10 timerText += "&9Bonzo's Mask: " + (timer2 > 0 ? "&c" + timer2 + "&6s" : "&6READY") + "\n" } if (this.fraggedBonzoMask.getValue()) { let timer3 = Math.round((this.fraggedBonzoMaskTimer - Date.now()) / 100) / 10 timerText += "&9⚚ Bonzo's Mask: " + (timer3 > 0 ? "&c" + timer3 + "&6s" : "&6READY") } } this.bonzoSpiritMaskTimerElement.setText(timerText) }) this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this); this.f7waypoints = new ToggleSetting("Waypoints for P3 F7/M7", "(Only shows unfinished ones)", true, "f7_waypoints", this); this.IceSprayWarn = new ToggleSetting("Ice Spray Drop Ping", "Renders a big title so you don't miss ice spray wands", false, "ice_spray_ping", this).contributor("EmeraldMerchant"); this.guardianHp = new ToggleSetting("m3/f3 guardian hp", "", true, "guardian_hp", this); this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { if (this.forgorEnabled.getValue()) { cancel(e); ChatLib.chat(player + " forgor ☠"); } }); this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { if (this.forgorEnabled.getValue()) { cancel(e); ChatLib.chat(player + " forgor ☠"); } }); this.registerChat("&r&c ☠ ${info} and became a ghost&r&7.&r", (info, e) => { let player = ChatLib.removeFormatting(info.split(" ")[0]) this.scanFirstDeathForSpiritPet(player) }); this.spiritBowPickUps = []; this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => { this.spiritBowPickUps.push(Date.now()); }); this.bearSpawning = 0; this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", () => { this.bearSpawning = -Date.now(); }); this.todoE = []; this.eMovingThing = {}; this.nameToUuid = { "you": Player.getUUID().toString() } this.bloodX = -1; this.bloodY = -1; this.startSpawningTime = 0; this.spawnIdThing = 0; this.failedPuzzleCount = 0; this.totalPuzzleCount = 0; this.completedPuzzleCount = 0; this.checkingPing = false; this.lastPingCheck = 0; this.lastPings = [undefined, undefined, undefined]; this.ping = 0; this.pingI = 0; this.ezpz = false this.arrows = []; this.blazes = []; this.blazeX = -1; this.blazeY = -1; this.timersData = [] this.dungeonSecretRquired = { 1: 0.3, 2: 0.4, 3: 0.5, 4: 0.6, 5: 0.7, 6: 0.85, 7: 1, }; this.floorSecondMod = { 1: 120, 2: 120, 3: 120, 4: 120, 5: 240, 6: 120, 7: 360, }; this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity); this.registerStep(true, 2, this.stepNotDung).registeredWhen(() => !this.isInDungeon()); this.registerStep(true, 2, this.step).registeredWhen(() => this.isInDungeon()); this.registerStep(false, 60, this.step) this.registerStep(true, 10, this.step2).registeredWhen(() => this.isInDungeon()); this.registerStep(true, 1, this.step_1fps).registeredWhen(() => this.isInDungeon()); this.registerStep(false, 60 * 5, this.step_5min) this.registerEvent("worldLoad", this.onWorldLoad); this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInDungeon()); this.bloodOpenedBonus = false; this.goneInBonus = false; this.mimicDead = false this.inBoss = false this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => { this.bloodOpenedBonus = true; this.goneInBonus = true; }); this.registerChat("[BOSS] The Watcher: You have proven yourself. You may pass.", () => { delay(5000, () => { this.bloodOpenedBonus = false; this.goneInBonus = true; }) }); let enteredBossMessages = ["[BOSS] Maxor: WELL WELL WELL LOOK WHO’S HERE!", "[BOSS] Livid: Welcome, you arrive right on time. I am Livid, the Master of Shadows.", "[BOSS] Thorn: Welcome Adventurers! I am Thorn, the Spirit! And host of the Vegan Trials!", "[BOSS] The Professor: I was burdened with terrible news recently...", "[BOSS] Scarf: This is where the journey ends for you, Adventurers.", "[BOSS] Bonzo: Gratz for making it this far, but I’m basically unbeatable.", "[BOSS] Sadan: So you made it all the way here...and you wish to defy me? Sadan?!"] enteredBossMessages.forEach(msg => { this.registerChat(msg, () => { this.goneInBonus = false; this.bloodOpenedBonus = false; this.inBoss = true }); }) this.registerEvent("entityDeath", (entity) => { if (entity.getClassName() === "EntityZombie") { if (entity.getEntity().func_70631_g_()) { if (entity.getEntity().func_82169_q(0) === null && entity.getEntity().func_82169_q(1) === null && entity.getEntity().func_82169_q(2) === null && entity.getEntity().func_82169_q(3) === null) { this.mimicDead = true } } } }) let mimicDeadMessages = ["$SKYTILS-DUNGEON-SCORE-MIMIC$", "Mimic Killed!", "Mimic Dead!", "Mimic dead!"] this.registerChat("&r&9Party &8> ${msg}", (msg) => { mimicDeadMessages.forEach(dmsg => { if (msg.includes(dmsg)) this.mimicDead = true }) }) this.registerChat("&r&aDungeon starts in 1 second.&r", () => { this.goneInBonus = false; this.bloodOpenedBonus = false; this.firstDeath = false this.firstDeathHadSpirit = false }) this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => { this.goneInBonus = false; this.bloodOpenedBonus = false; this.firstDeath = false this.firstDeathHadSpirit = false }) this.firstDeath = false this.firstDeathHadSpirit = false this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => { if (this.checkingPing) { this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck; cancel(e); this.checkingPing = false; if (this.lastPings.includes(undefined)) { this.ping = this.lastPings[this.pingI % 3]; } else { this.ping = [...this.lastPings].sort((a, b) => a - b)[1]; } this.pingI++; } }); this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDungeon() && !this.inBoss); this.onWorldLoad(); this.registerEvent("tick", () => { this.terminals.forEach(w => w.update()) this.levers.forEach(w => w.update()) this.devices.forEach(w => w.update()) }).registeredWhen(() => this.f7waypoints.getValue()) this.terminals = [] this.levers = [] this.devices = [] this.data = [] this.area = -1 this.registerChat("[BOSS] Goldor: You have done it, you destroyed the factory…", () => { this.area = -1 this.areaUpdated() }) this.registerEvent("worldLoad", () => { if (this.area !== -1) { this.area = -1 this.areaUpdated() } }) this.registerChat("[BOSS] Goldor: Who dares trespass into my domain?", () => { this.area = 0 this.areaUpdated() }) this.loadf7data() this.ffCountdownTo = 0 this.registerChat("[BOSS] The Professor: Oh? You found my Guardians one weakness?", () => { this.ffCountdownTo = Date.now() + 5000 delay(5000, () => { this.ffCountdownTo = 0 }) }) this.registerChat("${name} activated a lever! (${start}/${end})", (name, start, end) => { let player = World.getPlayerByName(ChatLib.removeFormatting(name)) if (!player) return let closestDist = calculateDistanceQuick([this.levers[0].params.x, this.levers[0].params.y, this.levers[0].params.z], [player.getX(), player.getY(), player.getZ()]) let closest = this.levers[0] this.levers.forEach(l => { if (!l.rendering) return let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()]) if (dist < closestDist) { closestDist = dist closest = l } }) closest.stopRender() if (start == "0" || start == end) { this.area++ this.areaUpdated() } }).registeredWhen(() => this.f7waypoints.getValue()) this.registerChat("${name} completed a device! (${start}/${end})", (name, start, end) => { let closest = this.devices[0] closest.stopRender() if (start == "0" || start == end) { this.area++ this.areaUpdated() } }).registeredWhen(() => this.f7waypoints.getValue()) this.registerChat("${name} activated a terminal! (${start}/${end})", (name, start, end) => { let player = World.getPlayerByName(ChatLib.removeFormatting(name)) if (!player) return let closestDist = calculateDistanceQuick([this.terminals[0].params.x, this.terminals[0].params.y, this.terminals[0].params.z], [player.getX(), player.getY(), player.getZ()]) let closest = this.terminals[0] this.terminals.forEach(l => { if (!l.rendering) return let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()]) if (dist < closestDist) { closestDist = dist closest = l } }) closest.stopRender() if (start == "0" || start == end) { this.area++ this.areaUpdated() } }).registeredWhen(() => this.f7waypoints.getValue()) //§r§6Soopyboo32§r§a activated a lever! (§r§c8§r§a/8)§r //§r§6Soopyboo32§r§a completed a device! (§r§c3§r§a/8)§r //§r§bBossmanLeo§r§a activated a terminal! (§r§c2§r§a/8)§r this.inf6boss = false this.registerStep(true, 1, () => { this.inf6boss = this.getCurrentRoomId() === "sadan" }) let packetRecieved = this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.inf6boss && this.respawnTimerTerra.getValue()) try { packetRecieved.trigger.setPacketClasses([net.minecraft.network.play.server.S23PacketBlockChange, net.minecraft.network.play.server.S22PacketMultiBlockChange]) } catch (e) { }//older ct version } getBonzoMaskCooldown() { [...Player.getInventory().getItems()].forEach(i => { if (!i) return let itemName = i.getName() if (itemName.removeFormatting().includes("Bonzo's Mask")) { i.getLore().forEach(line => { if (line.includes("Cooldown:")) { this.bonzoMaskCooldown = Number(line.removeFormatting().split("n: ")[1].replace("s", "")) } }) } }) } getCurrentRoomId() { if (Scoreboard.getLines().length === 0) return let id = ChatLib.removeFormatting(Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName()).trim().split(" ").pop() return id } getBlockIdFromState(state) { return MCBlock[m.getStateId](state) } packetReceived(packet, event) { if (!this.inf6boss || !this.respawnTimerTerra.getValue()) return let packetType = new String(packet.class.getSimpleName()).valueOf() if (packetType === "S23PacketBlockChange") { let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]()) let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]()) let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position)) if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) { this.timerThing(position) } } if (packetType === "S22PacketMultiBlockChange") { packet[m.getChangedBlocks]().forEach(b => { let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]()) let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]()) let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position)) if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) { this.timerThing(position) } }) } } timerThing(position) { this.timersData.push([position, Date.now() + (this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 3500 : 5000)]) } areaUpdated() { this.terminals.forEach(w => w.stopRender()) this.levers.forEach(w => w.stopRender()) this.devices.forEach(w => w.stopRender()) this.terminals = [] this.levers = [] this.devices = [] if (!this.f7waypoints.getValue()) return this.data.forEach(term => { if (term.phase !== this.area) return if (term.type === "lever") { this.levers.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Lever" }).startRender()) } if (term.type === "terminal") { this.terminals.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Terminal" }).startRender()) } if (term.type === "device") { this.devices.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Device" }).startRender()) } }) } loadf7data() { this.unloadf7data() let data = FileLib.read("SoopyV2", "features/dungeonSolvers/f7data.json") data = JSON.parse(data) this.data = data } unloadf7data() { this.terminals.forEach(w => w.stopRender()) this.levers.forEach(w => w.stopRender()) this.devices.forEach(w => w.stopRender()) this.terminals = [] this.levers = [] this.devices = [] this.data = [] this.area = 0 } step_5min() { this.ezpz = false if (!this.FeatureManager.features["dataLoader"].class.mayorData) return if (this.FeatureManager.features["dataLoader"].class.mayorData.mayor.name === "Paul") { if (this.FeatureManager.features["dataLoader"].class.currentMayorPerks.has("EZPZ")) { this.ezpz = true } } } calculateDungeonScore() { if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) { this.scoreElement.setText(""); return; } if (!this.FeatureManager.features["dataLoader"].class.stats.Deaths) return // Information about the dungeon let deaths = parseInt(this.FeatureManager.features["dataLoader"].class.stats.Deaths.replace("(", "").replace(")", "")); let seconds = 0; if (this.FeatureManager.features["dataLoader"].class.stats.Time !== "Soon!") { let data = this.FeatureManager.features["dataLoader"].class.stats.Time.split(" "); seconds += parseInt(data.pop() || 0); seconds += parseInt(data.pop() || 0) * 60; seconds += parseInt(data.pop() || 0) * 60 * 60; } let timeLimit = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 480 : this.floorSecondMod[this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]]; let inDungeonSeconds = seconds - timeLimit; let clearedPercent = this.FeatureManager.features["dataLoader"].class.dungeonPercentCleared; let dungeonFloor = this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]; let secretPercentRequired = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 1 : this.dungeonSecretRquired[dungeonFloor]; let clearedRooms = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Completed Rooms"]); let totalRooms = clearedRooms / clearedPercent || 25; let currentSecretsFound = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found"]); let currentSecretPercent = parseFloat(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found%"].replace("%", "")) / 100; let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]); let maxSecrets = currentSecretsFound / currentSecretPercent || 50; //Actual Score Calculation let skillScore = Math.floor(Math.max(20, (20 - (this.totalPuzzleCount - this.completedPuzzleCount) * 10 + (((80 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) - deaths * 2 + this.firstDeathHadSpirit)))); let exploreScore = (Math.floor((60 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) + Math.floor(Math.min(40, (40 * currentSecretsFound) / secretPercentRequired / maxSecrets))); let speedScore; if (inDungeonSeconds < 480) { speedScore = 100; } else if (inDungeonSeconds < 600) { speedScore = Math.ceil(140 - inDungeonSeconds / 12); } else if (inDungeonSeconds < 840) { speedScore = Math.ceil(115 - inDungeonSeconds / 24); } else if (inDungeonSeconds < 1140) { speedScore = Math.ceil(108 - inDungeonSeconds / 30); } else if (inDungeonSeconds < 3940) { speedScore = Math.ceil(98.5 - inDungeonSeconds / 40); } else { speedScore = 0; } let bonus = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10; //Calculating secrets for s/s+ let hypotheticalSkillScore = Math.floor(Math.max(20, (20 - (this.failedPuzzleCount) * 10 + 80 - deaths * 2 + this.firstDeathHadSpirit))); let hypotheticalSpeedScore = speedScore //Calculating for S let hypotheticalBonusScoreS = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10; let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40)); sNeededSecrets = Math.max(currentSecretsFound, sNeededSecrets) let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets)); let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS))) hypotheticalScoreGottenS -= hypotheticalBonusScoreS hypotheticalBonusScoreS = sCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10 hypotheticalScoreGottenS += hypotheticalBonusScoreS let sPossible = hypotheticalScoreGottenS >= 270 //Calculating for S+ let hypotheticalBonusScoreSplus = 5 + this.mimicDead * 2 + this.ezpz * 10; let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40); let splusPossible = splusNeededSecrets <= maxSecrets * secretPercentRequired splusNeededSecrets = Math.max(currentSecretsFound, splusNeededSecrets) let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets)); let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300)) hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus hypotheticalBonusScoreSplus = splusCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10 hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus //Setting hud element let sPlusText = currentSecretsFound === 0 ? "??" : (skillScore + exploreScore + speedScore + bonus) >= 300 ? "✔" : splusPossible ? `(${hypotheticalScoreGottenSPlus}): ${currentSecretsFound}/${splusNeededSecrets} +${crypts}c/${splusCryptsNeeded}` : "✖" let sText = currentSecretsFound === 0 ? " ??" : (skillScore + exploreScore + speedScore + bonus) >= 270 ? " ✔" : sPossible ? ` (${hypotheticalScoreGottenS}): ${currentSecretsFound}/${sNeededSecrets} +${crypts}c/${sCryptsNeeded}` : "✖" this.scoreElement.setText(`&dScore: ${skillScore + exploreScore + speedScore + bonus}\n&aS+ ${sPlusText}\n&aS ${sText}`); } scanFirstDeathForSpiritPet(username) { if (this.firstDeath) return this.firstDeath = true if (!this.nameToUuid[username.toLowerCase()]) return let uuid = this.nameToUuid[username.toLowerCase()]?.replace(/-/g, "") if (this.FeatureManager.features["globalSettings"] && this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()) { fetch(`https://api.hypixel.net/skyblock/profiles?key=${this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()}&uuid=${uuid}`).json(data => { if (!data.success) return let latestProfile = [0, undefined] data.profiles.forEach(p => { if (p.members[uuid].last_save > latestProfile[0]) { latestProfile = [p.members[uuid].last_save, p.members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")] } }) if (latestProfile[1]) { this.firstDeathHadSpirit = true if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!") } else { if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!") } }) } else { fetch(`http://soopy.dev/api/v2/player_skyblock/${uuid}`).json(data => { if (!data.success) return if (data.data.profiles[data2.data.stats.currentProfileId].members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")) { this.firstDeathHadSpirit = true if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!") } else { if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!") } }) } } entityJoinWorldEvent(event) { if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity); // if(event.entity instanceof EntityArrow){ // this.arrows.push(new Entity(event.entity)) // } if (event.entity instanceof EntityBlaze) { // console.log("Blaze joined world") this.addBlaze(new Entity(event.entity)); } } renderWorld(ticks) { if (this.lividFindBox.getValue()) { if (this.lividData.correctLividEntity) { renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks); } } if (this.bloodCampAssist.getValue() && this.skulls) { for (let skull of this.skulls) { if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { let skullE = skull.getEntity(); let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook; let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint; let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast; let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100); if (!endPoint2) return; let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100]; let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping]; renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2); if (this.ping < time) { renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0); renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0); } else { renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255); } // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } } } if (this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()) { renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2); let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY() + 1.5, this.blazes[0].getZ()]; // this.blazes.forEach((blaze, i) => { for (let i = 0, blaze = this.blazes[0]; i < this.blazes.length; i++, blaze = this.blazes[i]) { if (i < 3 && i !== 0) { renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY() + 1.5, blaze.getZ(), i === 1 ? 0 : 255, i === 1 ? 255 : 0, 0, 3 / i); lastLoc[0] = blaze.getX(); lastLoc[1] = blaze.getY() + 1.5; lastLoc[2] = blaze.getZ(); } } } let shifts = 0 for (let data of this.timersData) { let [position, time] = data if (Date.now() > time) { shifts++ } Tessellator.drawString(((time - Date.now()) / 1000).toFixed(1) + "s", position.getX(), position.getY() + 0.5, position.getZ(), Renderer.color(0, 255, 50), false, 0.025, false) } for (let i = 0; i < shifts; i++) this.timersData.shift() if (this.guardianHp.getValue() && this.FeatureManager.features["dataLoader"].class.dungeonFloor?.[1] === "3") { let es = World.getAllEntitiesOfType(entityGuardian) for (let e of es) { if (e.getEntity().func_110143_aJ() < 1000) continue //getHealth Tessellator.drawString(addNotation("oneLetters", Math.round(e.getEntity().func_110143_aJ())), e.getX(), e.getY() + 0.25, e.getZ(), Renderer.color(0, 255, 0), false, 0.1, false) } } } renderEntity(entity, position, ticks, event) { if (this.lividFindNametags.getValue()) { if (this.lividData.correctLividEntity) { if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) { cancel(event); } } } } /** * TODO: This is code from old soopyaddons, needs almost complete recode. * TODO: Also needs support for the new terminals, namely click at time * TODO: Make click on time scan even when terminal is throttled (update on chat msg) * TODO: Make all terminal solvers track when the server will accept the click and update on that */ findNeededClicks() { let itemsHighlight = [] if (ChatLib.removeFormatting(Player.getContainer().getName()).startsWith("What starts with: '") && ChatLib.removeFormatting(Player.getContainer().getName()).endsWith("'?")) { let letter = ChatLib.removeFormatting(Player.getContainer().getName()).substr(19, 1).toLowerCase() let i = 0; Player.getContainer().getItems().forEach((item) => { if (ChatLib.removeFormatting(item.getName()).toLowerCase().startsWith(letter) && !item.isEnchanted()) { itemsHighlight.push(i) } i++ }) } if (ChatLib.removeFormatting(Player.getContainer().getName()).startsWith("Select all the ") && ChatLib.removeFormatting(Player.getContainer().getName()).endsWith(" items!")) { let color = ChatLib.removeFormatting(Player.getContainer().getName()).substr(15).replace(" items!", "").toLowerCase() let i = 0;//silver -> light grey die, white -> wool-- Player.getContainer().getItems().forEach((item) => { let name = ChatLib.removeFormatting(item.getName()).toLowerCase() Object.entries(wrongColorList).forEach(([from, to]) => { name.replace(from, to) }) if (name.replace("wool", "white wool").includes(color) && !item.isEnchanted()) { itemsHighlight.push(i) } i++ }) } if (ChatLib.removeFormatting(Player.getContainer().getName()) === "Click in order!") { let i = 0;//silver -> light grey die, white -> wool-- let number = 100; Player.getContainer().getItems().forEach((item, i) => { if (parseInt(ChatLib.removeFormatting(item.getName())) < number && item.getMetadata() === 14) { number = parseInt(ChatLib.removeFormatting(item.getName())) } i++ }) i = 0 Player.getContainer().getItems().forEach((item) => { if (parseInt(ChatLib.removeFormatting(item.getName())) === number) { itemsHighlight.push(i) } i++ }) i = 0 Player.getContainer().getItems().forEach((item) => { if (parseInt(ChatLib.removeFormatting(item.getName())) === number + 1) { itemsHighlight2.push(i) } i++ }) } } onWorldLoad() { this.lastWorldload = Date.now() this.goneInBonus = false; this.bloodOpenedBonus = false; this.mimicDead = false this.lividData.correctLividColor = undefined; this.lividData.correctLividColorHP = undefined; this.lividData.sayLividColors = []; this.lividData.sayLividColors2 = []; this.lividData.correctLividEntity = undefined; this.lividHpElement && this.lividHpElement.setText(""); this.nameToUuid = { "you": Player.getUUID().toString() } this.spiritBowPickUps = [] this.bearSpawning = 0 this.ffCountdownTo = 0 this.startSpawningTime = 0; this.spawnIdThing = 0; this.eMovingThing = {}; this.bloodX = -1; this.bloodY = -1; this.blazeX = -1; this.blazeY = -1; this.skulls = []; this.arrows = []; this.blazes = []; World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(e); } }); World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { this.addBlaze(e); }); // World.getAllEntitiesOfType(EntityArrow).forEach((e) => { // this.arrows.push(e) // }); } step2() { if (this.ffCountdownTo && this.ffCountdownTo > 0) { this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s"); } else { this.fireFreezeTimerElement.setText(""); } if (this.bearSpawning && this.bearSpawning > 0 && this.isInDungeon()) { this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s"); } else { this.spiritBearSpawnElement.setText(""); } if (this.scoreCalculation.getValue()) this.calculateDungeonScore(); if (this.bloodCampAssist.getValue() && this.skulls) { this.skulls.forEach((skull) => { let skullE = skull.getEntity(); // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX]; let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY]; let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ]; if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) { this.eMovingThing[skull.getUUID().toString()].logged = true; this.spawnIdThing++; delete this.eMovingThing[skull.getUUID().toString()]; this.skulls = this.skulls.filter((e) => { if (e.getUUID().toString() === skull.getUUID().toString()) { return false; } return true; }); return; } if (xSpeed !== 0 || ySpeed !== 0) { if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] }; if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) { this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime; } else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) { this.eMovingThing[skull.getUUID().toString()].logged = true; this.spawnIdThing++; delete this.eMovingThing[skull.getUUID().toString()]; this.skulls = this.skulls.filter((e) => { if (e.getUUID().toString() === skull.getUUID().toString()) { return false; } return true; }); return; } this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity]; this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity]; if (!this.startSpawningTime) this.startSpawningTime = Date.now(); } if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook; let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time]; this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint; this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint; this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now(); // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } }); } if (this.blazeX !== -1) { this.blazes = this.blazes.filter((e) => !e.getEntity()[f.isDead]); this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); if ( World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) .getType() .getID() === 9 ) { this.blazes = this.blazes.reverse(); } } // this.arrows = this.arrows.filter(e=>{ // let x = e.getX() // let y = e.getY() // let z = e.getZ() // let mX = e.getMotionX() // let mY = e.getMotionY() // let mZ = e.getMotionZ() // for(let i = 0;i<100;i++){ // x+=mX // y+=mY // z+=mZ // mX*=0.99 // mY*=0.99 // mZ*=0.99 // mY-=0.05 // this.blazes = this.blazes.filter(e1=>{ // let boundingBox = e1.getEntity().func_174813_aQ() // if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){ // return false // } // return true // }) // if(World.getBlockAt(x, y, z).getType().getID() !== 0){ // break; // } // } // return !e.getEntity()[f.isDead] // }) if (this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")) { let id = World.getBlockAt(7, 77, 34).type.getID(); if ((!this.bearSpawning || (this.bearSpawning < 0 && this.bearSpawning > -Date.now() + 500)) && id === 169) { this.bearSpawning = Date.now() + 3500; } } } addSkull(skull) { if (this.bloodX !== -1) { let xA = skull.getX() + 8 - ((skull.getX() + 8) % 32); let yA = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); if (xA !== this.bloodX || yA !== this.bloodY) return; } else { if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s", Player.getName())) { this.bloodX = skull.getX() + 8 - ((skull.getX() + 8) % 32); this.bloodY = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); this.skulls = []; World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(e); } }); } return; } this.skulls.push(skull); } addBlaze(blaze) { if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return; if (this.blazeX === -1) { this.blazes.push(blaze); let locs = {}; this.blazes.forEach((b) => { if (!locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]) locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))] = 0; locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]++; }); Object.keys(locs).forEach((k) => { if (locs[k] === 4) { [this.blazeX, this.blazeY] = k.split("_").map((a) => ~~a); } }); if (this.blazeX !== -1) { this.blazes = []; World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { if (e.getX() + 8 - ((e.getX() + 8) % 32) === this.blazeX && e.getZ() + 8 - ((e.getZ() + 8) % 32) === this.blazeY) { this.blazes.push(e); } }); } } else { if (blaze.getX() + 8 - ((blaze.getX() + 8) % 32) === this.blazeX && blaze.getZ() + 8 - ((blaze.getZ() + 8) % 32) === this.blazeY) { this.blazes.push(blaze); this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); if ( World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) .getType() .getID() === 9 ) { this.blazes = this.blazes.reverse(); } } } } stepNotDung() { if (Date.now() - this.lastWorldload < 5000) return this.inBoss = false } step() { if (this.ffCountdownTo && this.ffCountdownTo > 0) { this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s"); } else { this.fireFreezeTimerElement.setText(""); } if (this.bearSpawning && this.bearSpawning > 0) { this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s"); } else { this.spiritBearSpawnElement.setText(""); } if (!Player.getX()) return World.getAllPlayers().forEach((p) => { this.nameToUuid[p.getName().toLowerCase()] = p.getUUID().toString() }) this.failedPuzzleCount = 0; this.totalPuzzleCount = 0; this.completedPuzzleCount = 0; TabList.getNames().forEach((n) => { let name = ChatLib.removeFormatting(n).trim().split(" "); let end = name.pop(); // console.log(end) Water Board: [✔] if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") { end = name.pop(); // console.log(end) Water Board: [✔] if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") return; } this.totalPuzzleCount++; if (end === "[✖]") this.failedPuzzleCount++; if (end === "[✔]") this.completedPuzzleCount++; }); if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) { let type = World.getBlockAt(3, 108, 30).getMetadata(); let typeReplace = { 0: "Vendetta", 2: "Crossed", 4: "Arcade", 5: "Smile", 6: "Crossed", 7: "Doctor", 8: "Doctor", 10: "Purple", 11: "Scream", 13: "Frog", 14: "Hockey", }; World.getAllEntities().forEach((entity) => { let entityName = entity.getName(); if (entityName.includes("Livid") && entityName.includes("❤")) { // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop()) if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) { this.lividHpElement.setText(entityName); this.lividData.correctLividEntity = entity; } } }); } if (this.lividData.correctLividEntity) { if (!this.renderEntityEvent.enabled) { this.renderEntityEvent.register() } } else { if (this.renderEntityEvent.enabled) { this.renderEntityEvent.unregister() } } this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000); if (this.spiritBowPickUps[0] && this.isInDungeon()) { this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s"); } else { this.spiritBowDestroyElement.setText(""); } // this.spiritBowPickUps if (this.bloodCampAssist.getValue()) { this.todoE.forEach((e) => { let en = new Entity(e); // console.log(en.getName()) if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(en); } }); this.todoE = []; if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined) && this.bloodX !== -1)) { this.lastPingCheck = Date.now(); ChatLib.command("whereami"); this.checkingPing = true; } } let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length; let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1); let runsperHour = (60000 * 60) / averageLength; let expPerHour = averageExp * runsperHour; if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) { if (this.lastDungFinishes.length > 1) { this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour)); } else { this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading..."); } } else { this.runSpeedRatesElement.setText(""); } } step_1fps() { if (this.IceSprayWarn.getValue()) { World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((name) => { let MobName = ChatLib.removeFormatting(name.getName()) if (MobName.includes("Ice Spray Wand") && name.getTicksExisted() <= 199) { Client.showTitle(`&r&6&l[&b&l&kO&6&l] ${MobName.toUpperCase()} &6&l[&b&l&kO&6&l]`, "", 0, 40, 10); ChatLib.chat(`&6&lRARE DROP! &r${name.getName()}`) } }) } } initVariables() { this.lividFindEnabled = undefined; this.lividData = undefined; this.hudElements = []; } onDisable() { this.hudElements.forEach(h => h.delete()) this.unloadf7data() this.initVariables(); } } module.exports = { class: new DungeonSolvers(), }; function getSkullName() { if (translate) { return translate.func_74805_b("item.skull.char.name"); } return "Head"; } function getPlayerHeadName() { if (translate) { return translate.func_74805_b("item.skull.player.name"); } return "%s's Head"; } function getArmorStandName() { if (translate) { return translate.func_74805_b("item.armorStand.name"); } return "Armor Stand"; }