/// /// import { f, m } from "../../../mappings/mappings"; import Feature from "../../featureClass/class"; import { numberWithCommas } from "../../utils/numberUtils"; import * as renderUtils from "../../utils/renderUtils"; import { drawBoxAtBlock } from "../../utils/renderUtils"; import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import ToggleSetting from "../settings/settingThings/toggle"; const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze"); let translate; try { translate = net.minecraft.util.StringTranslate.func_74808_a(); } catch (e) { //player doesent have translate (using english default) } class DungeonSolvers extends Feature { constructor() { super(); } onEnable() { this.initVariables(); this.lividData = {}; this.lividData.lividColor = { Vendetta: "&f", Crossed: "&d", Hockey: "&c", Doctor: "&7", Frog: "&2", Smile: "&a", Scream: "&9", Purple: "&5", Arcade: "&e", }; this.onWorldLoad(); this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this); this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled); this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r")); this.hudElements.push(this.lividHpElement); this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled); this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled); this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this); this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s")); this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this); this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s")); this.hudElements.push(this.spiritBearSpawnElement); this.hudElements.push(this.spiritBowDestroyElement); this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this); this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this); this.runSpeedRatesElement = new HudTextElement() .setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...") .setToggleSetting(this.runSpeedRates) .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17")); this.scoreCalculation = new ToggleSetting("Show score calculation", "NOTE: doesent include mimic or spirit pet yet", true, "run_score_calc", this); this.scoreElement = new HudTextElement().setToggleSetting(this.scoreCalculation).setLocationSetting(new LocationSetting("Score calculation location", "Allows you to edit the location of the score calc", "score_calc_location", this, [10, 130, 1, 1]).requires(this.scoreCalculation).editTempText("Editing temp text here")); this.hudElements.push(this.runSpeedRatesElement); this.hudElements.push(this.scoreElement); this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this); this.lastDungFinishes = []; this.lastDungExps = []; this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => { if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return; this.lastDungExps.push(parseFloat(exp.replace(/,/gi, ""))); if (this.lastDungExps.length > 5) { this.lastDungExps.shift(); } this.lastDungFinishes.push(Date.now()); if (this.lastDungFinishes.length > 5) { this.lastDungFinishes.shift(); } }); this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this); this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { if (this.forgorEnabled.getValue()) { cancel(e); ChatLib.chat(player + " forgor ☠"); } }); this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { if (this.forgorEnabled.getValue()) { cancel(e); ChatLib.chat(player + " forgor ☠"); } }); this.spiritBowPickUps = []; this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => { this.spiritBowPickUps.push(Date.now()); }); this.bearSpawning = 0; this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", () => { this.bearSpawning = -Date.now(); }); this.todoE = []; this.eMovingThing = {}; this.bloodX = -1; this.bloodY = -1; this.startSpawningTime = 0; this.spawnIdThing = 0; this.failedPuzzleCount = 0; this.totalPuzzleCount = 0; this.completedPuzzleCount = 0; this.checkingPing = false; this.lastPingCheck = 0; this.lastPings = [undefined, undefined, undefined]; this.ping = 0; this.pingI = 0; this.arrows = []; this.blazes = []; this.blazeX = -1; this.blazeY = -1; this.dungeonSecretRquired = { 1: 0.3, 2: 0.4, 3: 0.5, 4: 0.6, 5: 0.7, 6: 0.85, 7: 1, }; this.floorSecondMod = { 1: 120, 2: 120, 3: 120, 4: 120, 5: 240, 6: 120, 7: 360, }; this.registerStep(true, 2, this.step); this.registerStep(true, 10, this.step2); this.registerEvent("worldLoad", this.onWorldLoad); this.registerEvent("renderOverlay", this.renderHud); this.registerEvent("renderWorld", this.renderWorld); this.bloodOpenedBonus = false; this.goneInBonus = false; this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => { this.bloodOpenedBonus = true; this.goneInBonus = true; }); this.registerChat("&r&c[BOSS] The Watcher&r&f: You have proven yourself. You may pass.&r", () => { this.bloodOpenedBonus = false; this.goneInBonus = true; }); let enteredBossMessages = ["&r&4[BOSS] Maxor&r&c: &r&cWELL WELL WELL LOOK WHO’S HERE!&r", "&r&c[BOSS] Livid&r&f: Welcome, you arrive right on time. I am Livid, the Master of Shadows.&r", "&r&c[BOSS] Thorn&r&f: Welcome Adventurers! I am Thorn, the Spirit! And host of the Vegan Trials!&r", "&r&c[BOSS] The Professor&r&f: I was burdened with terrible news recently...&r", "&r&c[BOSS] Scarf&r&f: This is where the journey ends for you, Adventurers.&r", "&r&c[BOSS] Bonzo&r&f: Gratz for making it this far, but I’m basically unbeatable.&r", "&r&c[BOSS] Sadan&r&f: So you made it all the way &r&fhere...and&r&f you wish to defy me? Sadan?!&r"] enteredBossMessages.forEach(msg => { this.registerChat(msg, () => { this.goneInBonus = false; this.bloodOpenedBonus = false; }); }) this.firstDeath = false this.firstDeathHadSpirit = false this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => { if (this.checkingPing) { this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck; cancel(e); this.checkingPing = false; if (this.lastPings.includes(undefined)) { this.ping = this.lastPings[this.pingI % 3]; } else { this.ping = [...this.lastPings].sort((a, b) => a - b)[1]; } this.pingI++; } }); this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent); // this.registerEvent("renderEntity", this.renderEntity) this.renderEntityEvent = undefined; this.onWorldLoad(); } calculateDungeonScore() { if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) { this.scoreElement.setText(""); return; } // Information about the dungeon let deaths = parseInt(this.FeatureManager.features["dataLoader"].class.stats.Deaths.replace("(", "").replace(")", "")); let seconds = 0; if (this.FeatureManager.features["dataLoader"].class.stats.Time !== "Soon!") { let data = this.FeatureManager.features["dataLoader"].class.stats.Time.split(" "); seconds += parseInt(data.pop() || 0); seconds += parseInt(data.pop() || 0) * 60; seconds += parseInt(data.pop() || 0) * 60 * 60; } let timeLimit = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 480 : this.floorSecondMod[this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]]; let inDungeonSeconds = seconds - timeLimit; let clearedPercent = this.FeatureManager.features["dataLoader"].class.dungeonPercentCleared; let dungeonFloor = this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]; let secretPercentRequired = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 1 : this.dungeonSecretRquired[dungeonFloor]; let clearedRooms = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Completed Rooms"]); let totalRooms = clearedRooms / clearedPercent || 25; let currentSecretsFound = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found"]); let currentSecretPercent = parseFloat(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found%"].replace("%", "")) / 100; let mimicKilled = false; //TODO: this let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]); let ezpz = false; let maxSecrets = currentSecretsFound / currentSecretPercent || 50; //Actual Score Calculation let skillScore = Math.floor(Math.max(20, (20 - (this.totalPuzzleCount - this.completedPuzzleCount) * 10 + (((80 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) - deaths * 2 + this.firstDeathHadSpirit)))); let exploreScore = (Math.floor((60 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) + Math.floor(Math.min(40, (40 * currentSecretsFound) / secretPercentRequired / maxSecrets))); let speedScore; if (inDungeonSeconds < 480) { speedScore = 100; } else if (inDungeonSeconds < 600) { speedScore = Math.ceil(140 - inDungeonSeconds / 12); } else if (inDungeonSeconds < 840) { speedScore = Math.ceil(115 - inDungeonSeconds / 24); } else if (inDungeonSeconds < 1140) { speedScore = Math.ceil(108 - inDungeonSeconds / 30); } else if (inDungeonSeconds < 3940) { speedScore = Math.ceil(98.5 - inDungeonSeconds / 40); } else { speedScore = 0; } let bonus = Math.min(5, crypts) + mimicKilled * 2 + ezpz * 10; //Calculating secrets for s/s+ let hypotheticalSkillScore = Math.floor(Math.max(20, (20 - (this.failedPuzzleCount) * 10 + 80 - deaths * 2 + this.firstDeathHadSpirit))); let hypotheticalSpeedScore = speedScore //Calculating for S let hypotheticalBonusScoreS = Math.min(5, crypts) + mimicKilled * 2 + ezpz * 10; let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40)); sNeededSecrets = Math.max(currentSecretsFound, sNeededSecrets) let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets)); let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS))) hypotheticalScoreGottenS -= hypotheticalBonusScoreS hypotheticalBonusScoreS = sCryptsNeeded + mimicKilled * 2 + ezpz * 10 hypotheticalScoreGottenS += hypotheticalBonusScoreS let sPossible = hypotheticalScoreGottenS >= 270 //Calculating for S+ let hypotheticalBonusScoreSplus = 5 + mimicKilled * 2 + ezpz * 10; let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40); let splusPossible = splusNeededSecrets <= maxSecrets * secretPercentRequired splusNeededSecrets = Math.max(currentSecretsFound, splusNeededSecrets) let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets)); let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300)) hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus hypotheticalBonusScoreSplus = splusCryptsNeeded + mimicKilled * 2 + ezpz * 10 hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus //Setting hud element let sPlusText = currentSecretsFound === 0 ? "??" : (skillScore + exploreScore + speedScore + bonus) >= 300 ? "✔" : splusPossible ? `(${hypotheticalScoreGottenSPlus}): ${currentSecretsFound}/${splusNeededSecrets} +${crypts}c/${splusCryptsNeeded}` : "✖" let sText = currentSecretsFound === 0 ? " ??" : (skillScore + exploreScore + speedScore + bonus) >= 270 ? " ✔" : sPossible ? ` (${hypotheticalScoreGottenS}): ${currentSecretsFound}/${sNeededSecrets} +${crypts}c/${sCryptsNeeded}` : "✖" this.scoreElement.setText(`&dScore: ${skillScore + exploreScore + speedScore + bonus}\n&aS+ ${sPlusText}\n&aS ${sText}`); } scanFirstDeathForSpiritPet(username) { if (this.firstDeath) return this.firstDeath = true username = username.split(" ")[0] if (this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()) { fetch(`https://api.hypixel.net/player?key=${this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()}&name=${username}`).json(data => { if (!data.success) return fetch(`https://api.hypixel.net/skyblock/profiles?key=${this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()}&uuid=${data.player.uuid}`).json(data2 => { if (!data2.success) return let latestProfile = [0, undefined] data2.profiles.forEach(p => { if (p.members[data.player.uuid].last_save > latestProfile[0]) { latestProfile = [p.members[data.player.uuid].last_save, p.members[data.player.uuid].pets.find(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")] } }) if (latestProfile[1]) { this.firstDeathHadSpirit = true ChatLib.chat(this.FeatureManager.messagePrefix + "First death has spirit pet!") } else { ChatLib.chat(this.FeatureManager.messagePrefix + "First death does not have spirit pet!") } }) }) } } entityJoinWorldEvent(event) { if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity); // if(event.entity instanceof EntityArrow){ // this.arrows.push(new Entity(event.entity)) // } if (event.entity instanceof EntityBlaze) { // console.log("Blaze joined world") this.addBlaze(new Entity(event.entity)); } } renderWorld(ticks) { if (this.lividFindBox.getValue()) { if (this.lividData.correctLividEntity) { renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks); } } if (this.bloodCampAssist.getValue()) { this.skulls.forEach((skull) => { let skullE = skull.getEntity(); // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook; let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint; let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast; let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100); if (!endPoint2) return; let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100]; let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping]; renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2); if (this.ping < time) { renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0); renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0); } else { renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255); } // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } }); } if (this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()) { renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2); let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY() + 1.5, this.blazes[0].getZ()]; this.blazes.forEach((blaze, i) => { if (i < 3 && i !== 0) { renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY() + 1.5, blaze.getZ(), i === 1 ? 0 : 255, i === 1 ? 255 : 0, 0, 3 / i); lastLoc = [blaze.getX(), blaze.getY() + 1.5, blaze.getZ()]; } }); } } renderEntity(entity, position, ticks, event) { if (this.lividFindNametags.getValue()) { if (this.lividData.correctLividEntity) { if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) { cancel(event); } } } } renderHud() { if (this.bearSpawning && this.bearSpawning > 0) { this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s"); } else { this.spiritBearSpawnElement.setText(""); } for (let element of this.hudElements) { element.render(); } } onWorldLoad() { this.goneInBonus = false; this.bloodOpenedBonus = false; this.lividData.correctLividColor = undefined; this.lividData.correctLividColorHP = undefined; this.lividData.sayLividColors = []; this.lividData.sayLividColors2 = []; this.lividData.correctLividEntity = undefined; this.lividHpElement && this.lividHpElement.setText(""); this.startSpawningTime = 0; this.spawnIdThing = 0; this.eMovingThing = {}; this.bloodX = -1; this.bloodY = -1; this.blazeX = -1; this.blazeY = -1; this.skulls = []; this.arrows = []; this.blazes = []; World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(e); } }); World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { this.addBlaze(e); }); // World.getAllEntitiesOfType(EntityArrow).forEach((e) => { // this.arrows.push(e) // }); } step2() { if (this.scoreCalculation.getValue()) this.calculateDungeonScore(); if (this.bloodCampAssist.getValue()) { this.skulls.forEach((skull) => { let skullE = skull.getEntity(); // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX]; let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY]; let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ]; if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) { this.eMovingThing[skull.getUUID().toString()].logged = true; this.spawnIdThing++; delete this.eMovingThing[skull.getUUID().toString()]; this.skulls = this.skulls.filter((e) => { if (e.getUUID().toString() === skull.getUUID().toString()) { return false; } return true; }); return; } if (xSpeed !== 0 || ySpeed !== 0) { if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] }; if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) { this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime; } else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) { this.eMovingThing[skull.getUUID().toString()].logged = true; this.spawnIdThing++; delete this.eMovingThing[skull.getUUID().toString()]; this.skulls = this.skulls.filter((e) => { if (e.getUUID().toString() === skull.getUUID().toString()) { return false; } return true; }); return; } this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity]; this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity]; if (!this.startSpawningTime) this.startSpawningTime = Date.now(); } if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook; let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time]; this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint; this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint; this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now(); // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) // } } }); } if (this.blazeX !== -1) { this.blazes = this.blazes.filter((e) => !e.getEntity()[f.isDead]); this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); if ( World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) .getType() .getID() === 9 ) { this.blazes = this.blazes.reverse(); } } // this.arrows = this.arrows.filter(e=>{ // let x = e.getX() // let y = e.getY() // let z = e.getZ() // let mX = e.getMotionX() // let mY = e.getMotionY() // let mZ = e.getMotionZ() // for(let i = 0;i<100;i++){ // x+=mX // y+=mY // z+=mZ // mX*=0.99 // mY*=0.99 // mZ*=0.99 // mY-=0.05 // this.blazes = this.blazes.filter(e1=>{ // let boundingBox = e1.getEntity().func_174813_aQ() // if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){ // return false // } // return true // }) // if(World.getBlockAt(x, y, z).getType().getID() !== 0){ // break; // } // } // return !e.getEntity()[f.isDead] // }) if (this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")) { let id = World.getBlockAt(7, 77, 34).type.getID(); if ((!this.bearSpawning || (this.bearSpawning < 0 && this.bearSpawning > -Date.now() + 500)) && id === 169) { this.bearSpawning = Date.now() + 3500; } } } addSkull(skull) { if (this.bloodX !== -1) { let xA = skull.getX() + 8 - ((skull.getX() + 8) % 32); let yA = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); if (xA !== this.bloodX || yA !== this.bloodY) return; } else { if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s", Player.getName())) { this.bloodX = skull.getX() + 8 - ((skull.getX() + 8) % 32); this.bloodY = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); this.skulls = []; World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(e); } }); } return; } this.skulls.push(skull); } addBlaze(blaze) { if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return; if (this.blazeX === -1) { this.blazes.push(blaze); let locs = {}; this.blazes.forEach((b) => { if (!locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]) locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))] = 0; locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]++; }); Object.keys(locs).forEach((k) => { if (locs[k] === 4) { [this.blazeX, this.blazeY] = k.split("_").map((a) => ~~a); } }); if (this.blazeX !== -1) { this.blazes = []; World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { if (e.getX() + 8 - ((e.getX() + 8) % 32) === this.blazeX && e.getZ() + 8 - ((e.getZ() + 8) % 32) === this.blazeY) { this.blazes.push(e); } }); } } else { if (blaze.getX() + 8 - ((blaze.getX() + 8) % 32) === this.blazeX && blaze.getZ() + 8 - ((blaze.getZ() + 8) % 32) === this.blazeY) { this.blazes.push(blaze); this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); if ( World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) .getType() .getID() === 9 ) { this.blazes = this.blazes.reverse(); } } } } step() { this.failedPuzzleCount = 0; this.totalPuzzleCount = 0; this.completedPuzzleCount = 0; TabList.getNames().forEach((n) => { let name = ChatLib.removeFormatting(n).trim().split(" "); let end = name.pop(); // console.log(end) Water Board: [✔] if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") { end = name.pop(); // console.log(end) Water Board: [✔] if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") return; } this.totalPuzzleCount++; if (end === "[✖]") this.failedPuzzleCount++; if (end === "[✔]") this.completedPuzzleCount++; }); if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) { let type = World.getBlockAt(3, 108, 30).getMetadata(); let typeReplace = { 0: "Vendetta", 2: "Crossed", 4: "Arcade", 5: "Smile", 6: "Crossed", 7: "Doctor", 8: "Doctor", 10: "Purple", 11: "Scream", 13: "Frog", 14: "Hockey", }; World.getAllEntities().forEach((entity) => { let entityName = entity.getName(); if (entityName.includes("Livid") && entityName.includes("❤")) { // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop()) if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) { this.lividHpElement.setText(entityName); this.lividData.correctLividEntity = entity; } } }); } if (this.lividData.correctLividEntity) { if (!this.renderEntityEvent) { this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity); } } else { if (this.renderEntityEvent) { this.unregisterEvent(this.renderEntityEvent); this.renderEntityEvent = undefined; } } this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000); if (this.spiritBowPickUps[0]) { this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s"); } else { this.spiritBowDestroyElement.setText(""); } // this.spiritBowPickUps if (this.bloodCampAssist.getValue()) { this.todoE.forEach((e) => { let en = new Entity(e); // console.log(en.getName()) if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { this.addSkull(en); } }); this.todoE = []; if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined) && this.bloodX !== -1)) { this.lastPingCheck = Date.now(); ChatLib.command("whereami"); this.checkingPing = true; } } let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length; let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1); let runsperHour = (60000 * 60) / averageLength; let expPerHour = averageExp * runsperHour; if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) { if (this.lastDungFinishes.length > 1) { this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour)); } else { this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading..."); } } else { this.runSpeedRatesElement.setText(""); } } initVariables() { this.lividFindEnabled = undefined; this.lividData = undefined; this.hudElements = []; } onDisable() { this.initVariables(); } } module.exports = { class: new DungeonSolvers(), }; function getSkullName() { if (translate) { return translate.func_74805_b("item.skull.char.name"); } return "Head"; } function getPlayerHeadName() { if (translate) { return translate.func_74805_b("item.skull.player.name"); } return "%s's Head"; } function getArmorStandName() { if (translate) { return translate.func_74805_b("item.armorStand.name"); } return "Armor Stand"; }