///
///
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import * as renderUtils from "../../utils/renderUtils";
import HudTextElement from "../hud/HudTextElement";
import LocationSetting from "../settings/settingThings/location";
import ToggleSetting from "../settings/settingThings/toggle";
class DungeonSolvers extends Feature {
constructor() {
super()
}
onEnable(){
this.initVariables()
this.lividData = {}
this.lividData.lividColor = {
"Vendetta": "&f",
"Crossed": "&d",
"Hockey": "&c",
"Doctor": "&7",
"Frog": "&2",
"Smile": "&a",
"Scream": "&1",
"Purple": "&5",
"Arcade": "&e"
}
this.onWorldLoad()
this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this)
this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled)
this.lividHpElement = new HudTextElement()
.setToggleSetting(this.lividFindHud)
.setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1])
.requires(this.lividFindHud)
.editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r"))
this.lividFindChat = new ToggleSetting("Say correct livid in chat", "Sends the correct livid in chat", false, "livid_chat_enabled", this).requires(this.lividFindEnabled)
this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled)
this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled)
this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this)
this.spiritBowDestroyElement = new HudTextElement()
.setToggleSetting(this.spiritBowDestroyTimer)
.setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1])
.requires(this.spiritBowDestroyTimer)
.editTempText("&dBow Destroyed in: &c15s"))
this.hudElements.push(this.spiritBowDestroyElement)
this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this)
this.spiritBowPickUps = []
this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", ()=>{
this.spiritBowPickUps.push(Date.now())
})
this.todoE = []
this.eMovingThing = {}
this.bloodX = -1
this.bloodY = -1
this.startSpawningTime = 0
this.spawnIdThing = 0
this.checkingPing = false
this.lastPingCheck = 0
this.registerStep(true, 2, this.step)
this.registerEvent("worldLoad", this.onWorldLoad)
this.registerEvent("renderOverlay", this.renderHud)
this.registerEvent("renderWorld", this.renderWorld)
this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e)=>{
if(this.checkingPing){
this.ping = Date.now()-this.lastPingCheck
cancel(e)
this.checkingPing = false
}
})
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent)
// this.registerEvent("renderEntity", this.renderEntity)
this.renderEntityEvent = undefined
}
entityJoinWorldEvent(event){
if(this.bloodCampAssist.getValue())this.todoE.push(event.entity)
}
renderWorld(ticks){
if(this.lividFindBox.getValue()){
if(this.lividData.correctLividEntity){
renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks)
}
}
if(this.bloodCampAssist.getValue()){
this.skulls.forEach(skull => {
let skullE = skull.getEntity()
// renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks)
let xSpeed = skullE[f.posX.Entity]-skullE[f.lastTickPosX]
let ySpeed = skullE[f.posY.Entity]-skullE[f.lastTickPosY]
let zSpeed = skullE[f.posZ.Entity]-skullE[f.lastTickPosZ]
if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]
let xSpeed2 = (startPoint[0]-this.eMovingThing[skull.getUUID().toString()].startX)/this.eMovingThing[skull.getUUID().toString()].timeTook
let ySpeed2 = (startPoint[1]-this.eMovingThing[skull.getUUID().toString()].startY)/this.eMovingThing[skull.getUUID().toString()].timeTook
let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook
let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook
let endPoint = [startPoint[0]+xSpeed2*time, startPoint[1]+ySpeed2*time, startPoint[2]+zSpeed2*time]
let pingPoint = [startPoint[0]+xSpeed2*(this.ping), startPoint[1]+(ySpeed2*this.ping), startPoint[2]+(zSpeed2*this.ping)]
renderUtils.drawLineWithDepth(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2)
renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0]-0.5, pingPoint[1]+1, pingPoint[2]-0.5, 0, 255, 0)
renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1, endPoint[2]-0.5, 255, 0, 0)
// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
// Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
// }
}
//TODO: move this out of render world
if(this.eMovingThing[skull.getUUID().toString()] && Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000){
this.eMovingThing[skull.getUUID().toString()].logged = true
this.spawnIdThing++
delete this.eMovingThing[skull.getUUID().toString()]
this.skulls = this.skulls.filter(e=>{
if(e.getUUID().toString() === skull.getUUID().toString()){
return false
}
return true
})
return
}
if(xSpeed !== 0 || ySpeed !== 0){
if(!this.eMovingThing[skull.getUUID().toString()])this.eMovingThing[skull.getUUID().toString()] = {startMovingTime: Date.now(),startX: skullE[f.posX.Entity],startY: skullE[f.posY.Entity],startZ: skullE[f.posZ.Entity]}
if(this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity]
|| this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]){
this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now()-this.eMovingThing[skull.getUUID().toString()].startMovingTime
}else if(!this.eMovingThing[skull.getUUID().toString()].logged && (
skullE[f.isDead]
|| !skullE[m.getEquipmentInSlot](4)
|| !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")
)){
this.eMovingThing[skull.getUUID().toString()].logged = true
this.spawnIdThing++
delete this.eMovingThing[skull.getUUID().toString()]
this.skulls = this.skulls.filter(e=>{
if(e.getUUID().toString() === skull.getUUID().toString()){
return false
}
return true
})
return
}
this.eMovingThing[skull.getUUID().toString()].lastX= skullE[f.posX.Entity]
this.eMovingThing[skull.getUUID().toString()].lastY= skullE[f.posY.Entity]
if(!this.startSpawningTime) this.startSpawningTime = Date.now()
}
})
}
}
renderEntity(entity, position, ticks, event){
if(this.lividFindNametags.getValue()){
if(this.lividData.correctLividEntity){
if(entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()){
cancel(event)
}
}
}
}
renderHud(){
for(let element of this.hudElements){
element.render()
}
}
onWorldLoad(){
this.lividData.correctLividColor = undefined
this.lividData.correctLividColorHP = undefined
this.lividData.sayLividColors = []
this.lividData.sayLividColors2 = []
this.lividData.correctLividEntity = undefined
this.lividHpElement && this.lividHpElement.setText("")
this.startSpawningTime = 0
this.spawnIdThing = 0
this.eMovingThing = {}
this.bloodX = -1
this.bloodY = -1
this.skulls = []
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach(e=>{
if(e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){
this.addSkull(e)
}
})
}
addSkull(skull){
if(this.bloodX !== -1){
let xA = skull.getX()-(skull.getX()%32)
let yA = skull.getZ()-(skull.getZ()%32)
if(xA !== this.bloodX || yA !== this.bloodY) return
}else{
if(skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === Player.getName() + "'s Head"
|| skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === Player.getName() + "' Head"){
this.bloodX = skull.getX()-(skull.getX()%32)
this.bloodY = skull.getZ()-(skull.getZ()%32)
this.skulls = []
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach(e=>{
if(e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){
this.addSkull(e)
}
})
}
return
}
this.skulls.push(skull)
}
step(){ //2fps
if(this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5")){ //TODO: fix on M5 (detect correct livid based on roof color)
World.getAllEntities().forEach(entity => {
let entityName = entity.getName()
if (/(?:Vendetta|Crossed|Hockey|Doctor|Frog|Smile|Scream|Purple|Arcade) Livid/g.test(entityName)) {
let lividName = entityName.replace(" Livid", "")
if (!this.lividData.sayLividColors2.includes(lividName)) {
this.lividData.sayLividColors2.push(lividName)
if (this.lividData.sayLividColors2.length === 1) {
this.lividData.correctLividColor = lividName
}
if (this.lividData.sayLividColors2.length === 9) {
if(this.lividFindChat.getValue()){
ChatLib.chat(this.FeatureManager.messagePrefix + "Correct livid is: " + this.lividData.lividColor[lividName] + lividName)
}
this.lividData.correctLividColor = lividName
}
}
return;
}
if (entityName.includes("Livid") && entityName.includes("❤")) {
if (!this.lividData.sayLividColors.includes(entityName.substr(0, 3))) {
this.lividData.sayLividColors.push(entityName.substr(0, 3))
if (this.lividData.sayLividColors.length === 9) {
this.lividData.correctLividColorHP = entityName.substr(0, 3)
}
if (this.lividData.sayLividColors.length === 1) {
this.lividData.correctLividColorHP = entityName.substr(0, 3)
}
}
if (this.lividData.sayLividColors.length === 1) {
if (entityName.includes("Livid") && entityName.includes("❤")) {
this.lividHpElement.setText(entityName)
}
} else {
if (this.lividData.correctLividColorHP !== undefined) {
// if (this.lividData.correctLividColor === "Arcade") {
// this.lividHpElement.setText("Unknown Health (Yellow Livid)")
// } else {
if (entityName.includes(this.lividData.correctLividColorHP)) {
this.lividHpElement.setText(entityName)
this.lividData.correctLividEntity = entity
}
// }
}
}
}
})
}
if(this.lividData.correctLividEntity){
if(!this.renderEntityEvent){
this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity)
}
}else{
if(this.renderEntityEvent){
this.unregisterEvent(this.renderEntityEvent)
}
}
this.spiritBowPickUps = this.spiritBowPickUps.filter(pickUp => Date.now() - pickUp < 20000)
if(this.spiritBowPickUps[0]){
this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s")
}else{
this.spiritBowDestroyElement.setText("")
}
// this.spiritBowPickUps
if(this.bloodCampAssist.getValue()){
this.todoE.forEach(e=>{
let en = new Entity(e)
// console.log(en.getName())
if(en.getName().trim() === "Armor Stand" && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith("Head")){
this.addSkull(en)
}
})
this.todoE = []
if(Date.now()-this.lastPingCheck> 60000*30){
this.lastPingCheck = Date.now()
ChatLib.command("whereami")
this.checkingPing = true
}
}
}
initVariables(){
this.lividFindEnabled = undefined
this.lividData = undefined
this.hudElements = []
}
onDisable(){
this.initVariables()
}
}
module.exports = {
class: new DungeonSolvers()
}