///
///
import SoopyNumber from "../../../guimanager/Classes/SoopyNumber";
import Feature from "../../featureClass/class";
import { m } from "../../../mappings/mappings";
import LocationSetting from "../settings/settingThings/location";
import ToggleSetting from "../settings/settingThings/toggle";
import HudTextElement from "./HudTextElement";
import DropdownSetting from "../settings/settingThings/dropdownSetting";
import { getLevelByXp } from "../../utils/statUtils";
import { firstLetterCapital } from "../../utils/stringUtils";
class Hud extends Feature {
constructor() {
super()
}
initVariables(){
this.hudElements = []
this.fpsElement = undefined
this.cpsElement = undefined
this.soulflowElement = undefined
this.petElement = undefined
this.fpsEnabledSetting = undefined
this.cpsEnabledSetting = undefined
this.soulflowEnabledSetting = undefined
this.soulflowShowWarningSetting=undefined
this.soulflowShowWhen0Setting=undefined
this.petEnabledSetting=undefined
this.fpsFastSetting = undefined
this.fpsLowSetting = undefined
this.cpsSeperate =undefined
this.cpsIncludeRight =undefined
this.petLevels = undefined
this.lastTickTime = undefined
this.framesSince = undefined
this.lastframe = undefined
this.Instant = undefined
this.lastFrameRates = undefined
this.fps = undefined
this.lowFps = undefined
this.slowestFrameTime = undefined
this.lastFrameRatesS = undefined
this.numberUtils = undefined
this.petText = undefined
this.lastWitherImpact = undefined
this.aup = undefined
this.lastTickEventEpochTimestamp = undefined
this.lastAbsorbtion = undefined
this.impactTest = undefined
}
onEnable(){
this.initVariables()
this.numberUtils = require("../../utils/numberUtils.js")
this.fpsEnabledSetting = new ToggleSetting("Fps enabled", "Whether the fps is rendered onto the screen", true, "fps_enabled", this)
this.fpsFastSetting = new ToggleSetting("Fast fps update", "Whether the fps is updated fast instead of once per second", true, "fps_fast", this).requires(this.fpsEnabledSetting)
this.fpsLowSetting = new ToggleSetting("Low fps display", "Display the minumum frame time next to fps (usefull for finding framedrops)", true, "fps_low", this).requires(this.fpsFastSetting)
this.fpsElement = new HudTextElement()
.setToggleSetting(this.fpsEnabledSetting)
.setLocationSetting(new LocationSetting("Show FPS", "Allows you to edit the location of the fps text", "fps_location", this, [10, 10, 1, 1])
.requires(this.fpsEnabledSetting))
this.hudElements.push(this.fpsElement)
this.cpsEnabledSetting = new ToggleSetting("Show CPS", "Whether the cps is rendered onto the screen", true, "cps_enabled", this)
this.cpsIncludeRight = new ToggleSetting("CPS include right click", "Whether right clicks are shown in the CPS", true, "cps_right", this).requires(this.cpsEnabledSetting)
this.cpsSeperate = new ToggleSetting("CPS seperate right", "Seperates right clicks from left clicks", true, "cps_seperate", this).requires(this.cpsIncludeRight)
this.cpsElement = new HudTextElement()
.setToggleSetting(this.cpsEnabledSetting)
.setLocationSetting(new LocationSetting("Cps Location", "Allows you to edit the location of the cps text", "cps_location", this, [10, 20, 1, 1])
.requires(this.cpsEnabledSetting))
this.hudElements.push(this.cpsElement)
this.petEnabledSetting = new ToggleSetting("Show Current Pet", "Whether the current pet is rendered onto the screen", true, "pet_enabled", this)
this.petElement = new HudTextElement()
.setToggleSetting(this.petEnabledSetting)
.setLocationSetting(new LocationSetting("Pet Location", "Allows you to edit the location of the pet text", "pet_location", this, [10, 30, 1, 1])
.requires(this.petEnabledSetting)
.editTempText("&6Pet&7> &7[Lvl 100] &aEnderman"))
this.hudElements.push(this.petElement)
this.soulflowEnabledSetting = new ToggleSetting("Show Soulflow", "Whether the soulflow count is rendered onto the screen", true, "soulflow_enabled", this)
this.soulflowShowWarningSetting = new ToggleSetting("Show no Talisman Warning", "Shows a warning if you dont have a soulflow talis in ur inv", true, "soulflow_notalis_warning", this).requires(this.soulflowEnabledSetting)
this.soulflowShowWhen0Setting = new ToggleSetting("Show When 0 Soulflow", "If this is off it wont render when you have 0 soulflow", true, "soulflow_showwhen_0", this).requires(this.soulflowEnabledSetting)
this.soulflowElement = new HudTextElement()
.setToggleSetting(this.soulflowEnabledSetting)
.setLocationSetting(new LocationSetting("Soulflow Location", "Allows you to edit the location of the soulflow text", "soulflow_location", this, [10, 40, 1, 1])
.requires(this.soulflowEnabledSetting)
.editTempText("&6Soulflow&7> &f12,345"))
this.hudElements.push(this.soulflowElement)
this.witherImpactCooldownSetting = new ToggleSetting("Show Wither Impact Cooldown", "This will render a small cooldown above your crosshair", true, "wither_impact_cooldown_enabled", this)
this.guidedSheepCooldownSetting = new ToggleSetting("Show Guided Sheep / Explosive Shot Cooldown", "This will render a small cooldown below your crosshair", true, "guided_sheep_cooldown_enabled", this)
let hudStatTypes = {
"cata": "Catacombs level + Exp",
"totaldeaths": "Total deaths"
}
this.skillLevelCaps = {
"experience_skill_combat": 60,
"experience_skill_foraging": 50,
"experience_skill_farming": 60,
"experience_skill_fishing": 50,
"experience_skill_alchemy": 50,
"experience_skill_enchanting": 60,
"experience_skill_mining": 60,
"experience_skill_taming": 50,
};
Object.keys(this.skillLevelCaps).forEach(skill => {
hudStatTypes[skill] = firstLetterCapital(skill.split("_").pop()) + " level + Exp"
})
hudStatTypes.completions_enterance = "Enterance completions"
for(let i = 1;i<8;i++){
hudStatTypes["completions_floor_"+i] = "Floor " + i + " completions"
}
for(let i = 1;i<7;i++){
hudStatTypes["completions_master_"+i] = "Master " + i + " completions"
}
for(let i = 1;i<8;i++){
hudStatTypes["completions_dungeon_"+i] = "Dungeon " + i + " completions"
}
this.hudStat = []
for(let i = 0;i<5;i++){
this.hudStat[i] = {}
this.hudStat[i].enabled = new ToggleSetting("Hud Stat Slot #"+(i+1), "Allows you to render a custom stat on your hud", false, "hud_stat_"+i, this)
this.hudStat[i].type = new DropdownSetting("Hud Stat Slot #" + (i + 1) + " Type", "The type of stat to render", "weight" , "hud_stat_" + i + "_type", this, hudStatTypes)
this.hudStat[i].location = new LocationSetting("Hud Stat Slot #"+(i+1)+" Location", "Allows you to edit the location of the hud stat", "hud_stat_"+i+"_location", this, [10, 50+i*10, 1, 1]).editTempText("&6Hud Stat&7> &f12,345")
this.hudStat[i].textElement = new HudTextElement().setToggleSetting(this.hudStat[i].enabled).setLocationSetting(this.hudStat[i].location).setText("&6Hud Stat&7> &fLoading...")
this.hudStat[i].onlySb = new ToggleSetting("Hud Stat Slot #"+(i+1)+" Only SB", "Only render this stat when you are in skyblock", true, "hud_stat_"+i+"_only_sb", this).requires(this.hudStat[i].enabled)
this.hudStat[i].location.requires(this.hudStat[i].enabled)
this.hudStat[i].type.requires(this.hudStat[i].enabled)
if(this.hudStat[i-1]){
this.hudStat[i].enabled.requires(this.hudStat[i-1].enabled)
}
}
// this.showDragonDamages = new ToggleSetting("Show dragon damages", "This will render the top 3 damages + your damage during a dragon fight", true, "dragon_dmg_enable", this).requires(this.soulflowEnabledSetting)
// this.dragonDamageElement = new HudTextElement()
// .setToggleSetting(this.showDragonDamages)
// .setLocationSetting(new LocationSetting("Damage Location", "Allows you to edit the location of the damage leaderboard", "dragon_dmg_location", this, [50, 40, 1, 1])
// .requires(this.showDragonDamages)
// .editTempText("Test Line 1\nTest line 2\nTest line 3\nTest line 4 (longer KEKW)"))
// this.hudElements.push(this.dragonDamageElement)
this.step_5second()
this.lastTickTime = 0
this.framesSince = 0
this.lastframe = 0
this.slowestFrameTime = 0
this.lastSwappedPet = 0
this.lastWitherImpact = 0
this.aup = 0
this.lastTickEventEpochTimestamp = 0
this.lastAbsorbtion = 0
this.impactTest = false
this.lastUpdatedStatData = 0
this.lastStatData = undefined
this.lastFrameRates = [0,0,0,0,0,0,0,0,0,0]
this.lastFrameRatesS = [0,0,0,0,0,0,0,0,0,0]
this.Instant = Java.type("java.time.Instant");
this.fps = new SoopyNumber(0)
this.lowFps = new SoopyNumber(0)
this.registerEvent("renderOverlay", this.renderHud)
this.registerStep(true, 5, this.step)
this.registerStep(false, 5, this.step_5second)
this.registerEvent("renderWorld", this.renderWorld)
this.registerEvent("worldLoad", this.worldLoad)
this.petLevels = {}
this.petText = ""
this.registerChat("&cAutopet &eequipped your ${pet}&e! &a&lVIEW RULE&r", (pet)=>{
this.petElement.setText("&6Pet&7> "+pet)
this.petText = "&6Pet&7> "+pet
this.lastSwappedPet = Date.now()
})
this.registerChat("&r&aYou summoned your &r${pet}&r&a!&r", (pet)=>{
this.petElement.setText("&6Pet&7> &7[Lvl " + this.petLevels[pet.replace("&", "§")] +"] "+pet)
this.petText = "&6Pet&7> &7[Lvl " + this.petLevels[pet.replace("&", "§")] +"] "+pet
this.lastSwappedPet = Date.now()
})
this.registerChat("&r&aYou despawned your &r${*}&r&a!&r", ()=>{
this.petElement.setText("&6Pet&7> &cNone")
this.petText = "&6Pet&7> &cNone"
this.lastSwappedPet = Date.now()
})
this.registerChat("&r&aYour &r${pet} &r&alevelled up to level &r&9${level}&r&a!&r", (pet, level)=>{
this.petElement.setText("&6Pet&7> &7[Lvl " + level +"] "+pet)
this.petText = "&6Pet&7> &7[Lvl " + level +"] "+pet
this.lastSwappedPet = Date.now()
})
this.registerSoopy("apiLoad", this.apiLoad)
if(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock){
this.apiLoad(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock, "skyblock", true, true)
this.lastSwappedPet = Date.now()
}
if(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw){
this.apiLoad(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw, "skyblock", false, true)
}
this.registerActionBar("${m}", this.actionbarMessage)
}
onDisable(){
this.fpsEnabledSetting.delete()
this.fpsFastSetting.delete()
this.cpsEnabledSetting.delete()
this.initVariables()
}
renderHud(){
if(this.fpsFastSetting.getValue()){
if(this.fpsLowSetting.getValue()){
this.fpsElement.setText("&6Fps&7> &f" + Math.round(this.fps.get()) + "&7/" + Math.round(this.lowFps.get()))
}else{
this.fpsElement.setText("&6Fps&7> &f" + Math.round(this.fps.get()))
}
}
for(let element of this.hudElements){
element.render()
}
if (this.witherImpactCooldownSetting.getValue() && Date.now()-this.lastWitherImpact < 10000) {
Renderer.drawString(Math.max(0,Math.ceil((5000-(Date.now()-this.lastWitherImpact))/1000)) + "s", Renderer.screen.getWidth() / 2 - Renderer.getStringWidth(Math.max(0,Math.ceil((5000-(Date.now()-this.lastWitherImpact))/1000)) + "s") / 2, Renderer.screen.getHeight() / 2 - 15)
}
this.hudStat.forEach(stat=>{
stat.textElement.render()
})
}
renderWorld(){
if(!this.fpsEnabledSetting.getValue() ||!this.fpsFastSetting.getValue()) return
this.framesSince++
let instant = this.Instant.now()
let time = instant.getEpochSecond() + (instant.getNano() / 1000000000);
let thisframeTime = time - this.lastFrame
if(thisframeTime > this.slowestFrameTime){
this.slowestFrameTime = thisframeTime
}
this.lastFrame = time
}
actionbarMessage(m){
if(ChatLib.removeFormatting(m).includes("(Wither Impact)")){
if(Date.now()-this.aup < 750){
this.lastWitherImpact = Date.now()
this.aup = 0
}else{
this.impactTest = Date.now()
}
}
}
step(){
this.updateHudThingos()
let fps = 0
if(this.fpsEnabledSetting.getValue() && this.fpsFastSetting.getValue()){
//set fps to fast fps
// console.log(`${this.framesSince} ${this.lastFrame-this.lastTickTime}`)
fps = this.framesSince/(this.lastFrame-this.lastTickTime)
if(this.lastFrame===this.lastTickTime) fps = 0
this.lastTickTime = this.lastFrame
this.framesSince = 0
this.lastFrameRates.push(fps)
this.lastFrameRates.shift()
if(this.slowestFrameTime > 0){
this.lastFrameRatesS.push(1/this.slowestFrameTime)
}else{
this.lastFrameRatesS.push(0)
}
this.lastFrameRatesS.shift()
this.slowestFrameTime = 0
fps = this.lastFrameRates.reduce((a,b) => a+b, 0) / this.lastFrameRates.length
this.fps.set(fps, 200)
if(this.fpsLowSetting.getValue()) this.lowFps.set(this.lastFrameRatesS.reduce((a,b) => a+b, 0) / this.lastFrameRatesS.length, 200)
}else{
fps = Client.getFPS()
this.fpsElement.setText("&6Fps&7> &f" + fps)
}
let cpsText = CPS.getLeftClicksAverage()
if(this.cpsIncludeRight.getValue()){
if(this.cpsSeperate.getValue()){
cpsText += "&7 | &f" + CPS.getRightClicksAverage()
}else{
cpsText += CPS.getRightClicksAverage()
}
}
this.cpsElement.setText("&6Cps&7> &f" + cpsText)
//Scan opened inventory for all pet levels
if(Player && Player.getOpenedInventory() && Player.getOpenedInventory().getName().includes(") Pets")){
let inv = Player.getOpenedInventory().getItems()
for(let i = 0; i < inv.length; i++){
if(inv[i]!=null && inv[i].getName().includes("[Lvl ")){
let level = inv[i].getName().split(" ")[1].replace("]", "")
if(!this.petLevels[inv[i].getName().split("] ")[1]] || this.petLevels[inv[i].getName().split("] ")[1]] < level)this.petLevels[inv[i].getName().split("] ")[1]] = level
if(Date.now()-this.lastSwappedPet > 1000){
inv[i].getLore().forEach(line => {
if(line.includes("Click to despawn.")){
this.petElement.setText("&6Pet&7> &7" + inv[i].getName().split("(")[0])
this.petText = "&6Pet&7> &7" + inv[i].getName().split("(")[0]
}
})
}
}
}
}
if(Player.getPlayer()[m.getAbsorptionAmount]() > this.lastAbsorbtion){
if(Date.now()-this.impactTest < 750){
this.lastWitherImpact = Date.now()
this.impactTest = 0
}else{
this.aup = Date.now()
}
}
this.lastAbsorbtion = Player.getPlayer()[m.getAbsorptionAmount]()
}
step_5second(){
if(!this.soulflowEnabledSetting.getValue()) return
if(!Player.getPlayer()) return
if(!Player.getInventory()) return
if(!this.FeatureManager.features["dataLoader"].class.isInSkyblock){
this.soulflowElement.setText("")
this.petElement.setText("")
return
}else{
this.petElement.setText(this.petText)
}
let soulflowCount = 0
let hasSoulflowItem = false
Player.getInventory().getItems().forEach(i=>{
let id;
try{
id = i.getNBT().getCompoundTag("tag").getCompoundTag("ExtraAttributes").getString("id")
}catch(e){}
if(id === "SOULFLOW_PILE" || id=== "SOULFLOW_BATTERY" || id === "SOULFLOW_SUPERCELL"){
//soulflowCount
i.getLore().forEach(line=>{
if(line.startsWith("§5§o§7Internalized:")){
hasSoulflowItem = true
soulflowCount = parseInt(ChatLib.removeFormatting(line).substr("Internalized: ".length).split("⸎")[0].replace(/,/g,""))
}
})
}
})
if(!hasSoulflowItem){
if(this.soulflowShowWarningSetting.getValue()){
this.soulflowElement.setText("&6Soulflow&7> &cNO TALISMAN")
}else{
this.soulflowElement.setText("")
}
return;
}
if(soulflowCount > 0 && !this.soulflowShowWhen0Setting.getValue()){
this.soulflowElement.setText("")
return;
}
this.soulflowElement.setText("&6Soulflow&7> &f" + this.numberUtils.numberWithCommas(soulflowCount))
}
statApiLoadThingo(data){
data.profiles.forEach(p=>{
if(!this.lastStatData || (p.members[Player.getUUID().toString().replace(/-/g,"")] && p.members[Player.getUUID().toString().replace(/-/g,"")].last_save > this.lastStatData.last_save)){
this.lastStatData = p.members[Player.getUUID().toString().replace(/-/g,"")]
}
})
this.updateHudThingos()
}
updateHudThingos(){
let insb = this.FeatureManager.features["dataLoader"].class.isInSkyblock
if(Date.now()-this.lastUpdatedStatData > 5*60000 && this.hudStat[0].enabled.getValue() && (insb || this.hudStat.map(a=>a.onlySb.getValue()).includes(false))){
new Thread(()=>{
this.FeatureManager.features["dataLoader"].class.loadApiData("skyblock", false)
}).start()
this.lastUpdatedStatData = Date.now()
return
}
this.hudStat.forEach(stat=>{
if(stat.enabled.getValue()){
this.updateHudThing(stat, insb)
}
})
}
updateHudThing(thing, insb){
if(!this.lastStatData) return
if(!insb && thing.onlySb.getValue()){
thing.textElement.setText("")
return
}
let type = thing.type.getValue()
let string = "Unknown stat"
if(type === "totaldeaths"){
string = "&6Deaths&7> &f" + this.numberUtils.numberWithCommas(this.lastStatData.death_count)
}
if(type === "cata"){
let cataData = getLevelByXp(this.lastStatData.dungeons.dungeon_types.catacombs.experience, 2, 50)
string = "&6Cata&7> &f" + (cataData.level+cataData.progress).toFixed(2) + " &7(" + this.numberUtils.numberWithCommas(cataData.xpCurrent) + (cataData.level===50?"":"/" + this.numberUtils.numberWithCommas(cataData.xpForNext)) + ")"
}
Object.keys(this.skillLevelCaps).forEach(skill => {
if(type === skill){
let skillData = getLevelByXp(this.lastStatData[skill], 0, this.skillLevelCaps[skill])
string = "&6" + firstLetterCapital(skill.split("_").pop()) + "&7> &f" + (skillData.level+skillData.progress).toFixed(2) + " &7(" + this.numberUtils.numberWithCommas(skillData.xpCurrent) + (skillData.level===this.skillLevelCaps[skill]?"":"/" + this.numberUtils.numberWithCommas(skillData.xpForNext)) + ")"
}
})
if(type === "completions_enterance"){
string = "&6E Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[0]||0))
}
if(type.startsWith("completions_floor_")){
let floor = parseInt(type.split("_").pop())
string = "&6F" + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[floor]||0))
}
if(type.startsWith("completions_master_")){
let floor = parseInt(type.split("_").pop())
string = "&6M" + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.master_catacombs?.tier_completions?.[floor]||0))
}
if(type.startsWith("completions_dungeon_")){
let floor = parseInt(type.split("_").pop())
string = "&6Dungeon " + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[floor]||0)+(this.lastStatData.dungeons?.dungeon_types?.master_catacombs?.tier_completions?.[floor]||0))
}
thing.textElement.setText(string)
}
apiLoad(data, dataType, isSoopyServer, isLatest){
if(dataType === "skyblock" && !isSoopyServer){
this.statApiLoadThingo(data)
}
if(!isSoopyServer || !isLatest) return
if(dataType !== "skyblock") return
let pet = data.data.profiles[data.data.stats.currentProfileId].members[Player.getUUID().replace(/-/g, "")].selectedPet
if(!pet){
this.petElement.setText("&6Pet&7> &cNone")
this.petText = "&6Pet&7> &cNone"
return;
}
let petTierColor = {
"COMMON": "&f",
"UNCOMMON": "&a",
"RARE": "&9",
"EPIC": "&5",
"LEGENDARY": "&6",
"MYTHIC": "&d"
}
this.petElement.setText("&6Pet&7> &7[Lvl " + pet.level.level + "] " + petTierColor[pet.tier] + pet.name)
this.petText = "&6Pet&7> &7[Lvl " + pet.level.level + "] " + petTierColor[pet.tier] + pet.name
}
worldLoad(){
this.lastUpdatedStatData = 0
}
}
module.exports = {
class: new Hud()
}