/// /// import SoopyNumber from "../../../guimanager/Classes/SoopyNumber"; import Feature from "../../featureClass/class"; import { m } from "../../../mappings/mappings"; import LocationSetting from "../settings/settingThings/location"; import ToggleSetting from "../settings/settingThings/toggle"; import HudTextElement from "./HudTextElement"; import DropdownSetting from "../settings/settingThings/dropdownSetting"; import { getLevelByXp } from "../../utils/statUtils"; import { firstLetterCapital } from "../../utils/stringUtils"; class Hud extends Feature { constructor() { super() } initVariables(){ this.hudElements = [] this.fpsElement = undefined this.cpsElement = undefined this.soulflowElement = undefined this.petElement = undefined this.fpsEnabledSetting = undefined this.cpsEnabledSetting = undefined this.soulflowEnabledSetting = undefined this.soulflowShowWarningSetting=undefined this.soulflowShowWhen0Setting=undefined this.petEnabledSetting=undefined this.fpsFastSetting = undefined this.fpsLowSetting = undefined this.cpsSeperate =undefined this.cpsIncludeRight =undefined this.petLevels = undefined this.lastTickTime = undefined this.framesSince = undefined this.lastframe = undefined this.Instant = undefined this.lastFrameRates = undefined this.fps = undefined this.lowFps = undefined this.slowestFrameTime = undefined this.lastFrameRatesS = undefined this.numberUtils = undefined this.petText = undefined this.lastWitherImpact = undefined this.aup = undefined this.lastTickEventEpochTimestamp = undefined this.lastAbsorbtion = undefined this.impactTest = undefined } onEnable(){ this.initVariables() this.numberUtils = require("../../utils/numberUtils.js") this.fpsEnabledSetting = new ToggleSetting("Fps enabled", "Whether the fps is rendered onto the screen", true, "fps_enabled", this) this.fpsFastSetting = new ToggleSetting("Fast fps update", "Whether the fps is updated fast instead of once per second", true, "fps_fast", this).requires(this.fpsEnabledSetting) this.fpsLowSetting = new ToggleSetting("Low fps display", "Display the minumum frame time next to fps (usefull for finding framedrops)", true, "fps_low", this).requires(this.fpsFastSetting) this.fpsElement = new HudTextElement() .setToggleSetting(this.fpsEnabledSetting) .setLocationSetting(new LocationSetting("Show FPS", "Allows you to edit the location of the fps text", "fps_location", this, [10, 10, 1, 1]) .requires(this.fpsEnabledSetting)) this.hudElements.push(this.fpsElement) this.cpsEnabledSetting = new ToggleSetting("Show CPS", "Whether the cps is rendered onto the screen", true, "cps_enabled", this) this.cpsIncludeRight = new ToggleSetting("CPS include right click", "Whether right clicks are shown in the CPS", true, "cps_right", this).requires(this.cpsEnabledSetting) this.cpsSeperate = new ToggleSetting("CPS seperate right", "Seperates right clicks from left clicks", true, "cps_seperate", this).requires(this.cpsIncludeRight) this.cpsElement = new HudTextElement() .setToggleSetting(this.cpsEnabledSetting) .setLocationSetting(new LocationSetting("Cps Location", "Allows you to edit the location of the cps text", "cps_location", this, [10, 20, 1, 1]) .requires(this.cpsEnabledSetting)) this.hudElements.push(this.cpsElement) this.petEnabledSetting = new ToggleSetting("Show Current Pet", "Whether the current pet is rendered onto the screen", true, "pet_enabled", this) this.petElement = new HudTextElement() .setToggleSetting(this.petEnabledSetting) .setLocationSetting(new LocationSetting("Pet Location", "Allows you to edit the location of the pet text", "pet_location", this, [10, 30, 1, 1]) .requires(this.petEnabledSetting) .editTempText("&6Pet&7> &7[Lvl 100] &aEnderman")) this.hudElements.push(this.petElement) this.soulflowEnabledSetting = new ToggleSetting("Show Soulflow", "Whether the soulflow count is rendered onto the screen", true, "soulflow_enabled", this) this.soulflowShowWarningSetting = new ToggleSetting("Show no Talisman Warning", "Shows a warning if you dont have a soulflow talis in ur inv", true, "soulflow_notalis_warning", this).requires(this.soulflowEnabledSetting) this.soulflowShowWhen0Setting = new ToggleSetting("Show When 0 Soulflow", "If this is off it wont render when you have 0 soulflow", true, "soulflow_showwhen_0", this).requires(this.soulflowEnabledSetting) this.soulflowElement = new HudTextElement() .setToggleSetting(this.soulflowEnabledSetting) .setLocationSetting(new LocationSetting("Soulflow Location", "Allows you to edit the location of the soulflow text", "soulflow_location", this, [10, 40, 1, 1]) .requires(this.soulflowEnabledSetting) .editTempText("&6Soulflow&7> &f12,345")) this.hudElements.push(this.soulflowElement) this.witherImpactCooldownSetting = new ToggleSetting("Show Wither Impact Cooldown", "This will render a small cooldown above your crosshair", true, "wither_impact_cooldown_enabled", this) this.guidedSheepCooldownSetting = new ToggleSetting("Show Guided Sheep / Explosive Shot Cooldown", "This will render a small cooldown below your crosshair", true, "guided_sheep_cooldown_enabled", this) let hudStatTypes = { "cata": "Catacombs level + Exp", "totaldeaths": "Total deaths" } this.skillLevelCaps = { "experience_skill_combat": 60, "experience_skill_foraging": 50, "experience_skill_farming": 60, "experience_skill_fishing": 50, "experience_skill_alchemy": 50, "experience_skill_enchanting": 60, "experience_skill_mining": 60, "experience_skill_taming": 50, }; Object.keys(this.skillLevelCaps).forEach(skill => { hudStatTypes[skill] = firstLetterCapital(skill.split("_").pop()) + " level + Exp" }) hudStatTypes.completions_enterance = "Enterance completions" for(let i = 1;i<8;i++){ hudStatTypes["completions_floor_"+i] = "Floor " + i + " completions" } for(let i = 1;i<7;i++){ hudStatTypes["completions_master_"+i] = "Master " + i + " completions" } for(let i = 1;i<8;i++){ hudStatTypes["completions_dungeon_"+i] = "Dungeon " + i + " completions" } this.hudStat = [] for(let i = 0;i<5;i++){ this.hudStat[i] = {} this.hudStat[i].enabled = new ToggleSetting("Hud Stat Slot #"+(i+1), "Allows you to render a custom stat on your hud", false, "hud_stat_"+i, this) this.hudStat[i].type = new DropdownSetting("Hud Stat Slot #" + (i + 1) + " Type", "The type of stat to render", "weight" , "hud_stat_" + i + "_type", this, hudStatTypes) this.hudStat[i].location = new LocationSetting("Hud Stat Slot #"+(i+1)+" Location", "Allows you to edit the location of the hud stat", "hud_stat_"+i+"_location", this, [10, 50+i*10, 1, 1]).editTempText("&6Hud Stat&7> &f12,345") this.hudStat[i].textElement = new HudTextElement().setToggleSetting(this.hudStat[i].enabled).setLocationSetting(this.hudStat[i].location).setText("&6Hud Stat&7> &fLoading...") this.hudStat[i].onlySb = new ToggleSetting("Hud Stat Slot #"+(i+1)+" Only SB", "Only render this stat when you are in skyblock", true, "hud_stat_"+i+"_only_sb", this).requires(this.hudStat[i].enabled) this.hudStat[i].location.requires(this.hudStat[i].enabled) this.hudStat[i].type.requires(this.hudStat[i].enabled) if(this.hudStat[i-1]){ this.hudStat[i].enabled.requires(this.hudStat[i-1].enabled) } } // this.showDragonDamages = new ToggleSetting("Show dragon damages", "This will render the top 3 damages + your damage during a dragon fight", true, "dragon_dmg_enable", this).requires(this.soulflowEnabledSetting) // this.dragonDamageElement = new HudTextElement() // .setToggleSetting(this.showDragonDamages) // .setLocationSetting(new LocationSetting("Damage Location", "Allows you to edit the location of the damage leaderboard", "dragon_dmg_location", this, [50, 40, 1, 1]) // .requires(this.showDragonDamages) // .editTempText("Test Line 1\nTest line 2\nTest line 3\nTest line 4 (longer KEKW)")) // this.hudElements.push(this.dragonDamageElement) this.step_5second() this.lastTickTime = 0 this.framesSince = 0 this.lastframe = 0 this.slowestFrameTime = 0 this.lastSwappedPet = 0 this.lastWitherImpact = 0 this.aup = 0 this.lastTickEventEpochTimestamp = 0 this.lastAbsorbtion = 0 this.impactTest = false this.lastUpdatedStatData = 0 this.lastStatData = undefined this.lastFrameRates = [0,0,0,0,0,0,0,0,0,0] this.lastFrameRatesS = [0,0,0,0,0,0,0,0,0,0] this.Instant = Java.type("java.time.Instant"); this.fps = new SoopyNumber(0) this.lowFps = new SoopyNumber(0) this.registerEvent("renderOverlay", this.renderHud) this.registerStep(true, 5, this.step) this.registerStep(false, 5, this.step_5second) this.registerEvent("renderWorld", this.renderWorld) this.registerEvent("worldLoad", this.worldLoad) this.petLevels = {} this.petText = "" this.registerChat("&cAutopet &eequipped your ${pet}&e! &a&lVIEW RULE&r", (pet)=>{ this.petElement.setText("&6Pet&7> "+pet) this.petText = "&6Pet&7> "+pet this.lastSwappedPet = Date.now() }) this.registerChat("&r&aYou summoned your &r${pet}&r&a!&r", (pet)=>{ this.petElement.setText("&6Pet&7> &7[Lvl " + this.petLevels[pet.replace("&", "§")] +"] "+pet) this.petText = "&6Pet&7> &7[Lvl " + this.petLevels[pet.replace("&", "§")] +"] "+pet this.lastSwappedPet = Date.now() }) this.registerChat("&r&aYou despawned your &r${*}&r&a!&r", ()=>{ this.petElement.setText("&6Pet&7> &cNone") this.petText = "&6Pet&7> &cNone" this.lastSwappedPet = Date.now() }) this.registerChat("&r&aYour &r${pet} &r&alevelled up to level &r&9${level}&r&a!&r", (pet, level)=>{ this.petElement.setText("&6Pet&7> &7[Lvl " + level +"] "+pet) this.petText = "&6Pet&7> &7[Lvl " + level +"] "+pet this.lastSwappedPet = Date.now() }) this.registerSoopy("apiLoad", this.apiLoad) if(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock){ this.apiLoad(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock, "skyblock", true, true) this.lastSwappedPet = Date.now() } if(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw){ this.apiLoad(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw, "skyblock", false, true) } this.registerActionBar("${m}", this.actionbarMessage) } onDisable(){ this.fpsEnabledSetting.delete() this.fpsFastSetting.delete() this.cpsEnabledSetting.delete() this.initVariables() } renderHud(){ if(this.fpsFastSetting.getValue()){ if(this.fpsLowSetting.getValue()){ this.fpsElement.setText("&6Fps&7> &f" + Math.round(this.fps.get()) + "&7/" + Math.round(this.lowFps.get())) }else{ this.fpsElement.setText("&6Fps&7> &f" + Math.round(this.fps.get())) } } for(let element of this.hudElements){ element.render() } if (this.witherImpactCooldownSetting.getValue() && Date.now()-this.lastWitherImpact < 10000) { Renderer.drawString(Math.max(0,Math.ceil((5000-(Date.now()-this.lastWitherImpact))/1000)) + "s", Renderer.screen.getWidth() / 2 - Renderer.getStringWidth(Math.max(0,Math.ceil((5000-(Date.now()-this.lastWitherImpact))/1000)) + "s") / 2, Renderer.screen.getHeight() / 2 - 15) } this.hudStat.forEach(stat=>{ stat.textElement.render() }) } renderWorld(){ if(!this.fpsEnabledSetting.getValue() ||!this.fpsFastSetting.getValue()) return this.framesSince++ let instant = this.Instant.now() let time = instant.getEpochSecond() + (instant.getNano() / 1000000000); let thisframeTime = time - this.lastFrame if(thisframeTime > this.slowestFrameTime){ this.slowestFrameTime = thisframeTime } this.lastFrame = time } actionbarMessage(m){ if(ChatLib.removeFormatting(m).includes("(Wither Impact)")){ if(Date.now()-this.aup < 750){ this.lastWitherImpact = Date.now() this.aup = 0 }else{ this.impactTest = Date.now() } } } step(){ this.updateHudThingos() let fps = 0 if(this.fpsEnabledSetting.getValue() && this.fpsFastSetting.getValue()){ //set fps to fast fps // console.log(`${this.framesSince} ${this.lastFrame-this.lastTickTime}`) fps = this.framesSince/(this.lastFrame-this.lastTickTime) if(this.lastFrame===this.lastTickTime) fps = 0 this.lastTickTime = this.lastFrame this.framesSince = 0 this.lastFrameRates.push(fps) this.lastFrameRates.shift() if(this.slowestFrameTime > 0){ this.lastFrameRatesS.push(1/this.slowestFrameTime) }else{ this.lastFrameRatesS.push(0) } this.lastFrameRatesS.shift() this.slowestFrameTime = 0 fps = this.lastFrameRates.reduce((a,b) => a+b, 0) / this.lastFrameRates.length this.fps.set(fps, 200) if(this.fpsLowSetting.getValue()) this.lowFps.set(this.lastFrameRatesS.reduce((a,b) => a+b, 0) / this.lastFrameRatesS.length, 200) }else{ fps = Client.getFPS() this.fpsElement.setText("&6Fps&7> &f" + fps) } let cpsText = CPS.getLeftClicksAverage() if(this.cpsIncludeRight.getValue()){ if(this.cpsSeperate.getValue()){ cpsText += "&7 | &f" + CPS.getRightClicksAverage() }else{ cpsText += CPS.getRightClicksAverage() } } this.cpsElement.setText("&6Cps&7> &f" + cpsText) //Scan opened inventory for all pet levels if(Player && Player.getOpenedInventory() && Player.getOpenedInventory().getName().includes(") Pets")){ let inv = Player.getOpenedInventory().getItems() for(let i = 0; i < inv.length; i++){ if(inv[i]!=null && inv[i].getName().includes("[Lvl ")){ let level = inv[i].getName().split(" ")[1].replace("]", "") if(!this.petLevels[inv[i].getName().split("] ")[1]] || this.petLevels[inv[i].getName().split("] ")[1]] < level)this.petLevels[inv[i].getName().split("] ")[1]] = level if(Date.now()-this.lastSwappedPet > 1000){ inv[i].getLore().forEach(line => { if(line.includes("Click to despawn.")){ this.petElement.setText("&6Pet&7> &7" + inv[i].getName().split("(")[0]) this.petText = "&6Pet&7> &7" + inv[i].getName().split("(")[0] } }) } } } } if(Player.getPlayer()[m.getAbsorptionAmount]() > this.lastAbsorbtion){ if(Date.now()-this.impactTest < 750){ this.lastWitherImpact = Date.now() this.impactTest = 0 }else{ this.aup = Date.now() } } this.lastAbsorbtion = Player.getPlayer()[m.getAbsorptionAmount]() } step_5second(){ if(!this.soulflowEnabledSetting.getValue()) return if(!Player.getPlayer()) return if(!Player.getInventory()) return if(!this.FeatureManager.features["dataLoader"].class.isInSkyblock){ this.soulflowElement.setText("") this.petElement.setText("") return }else{ this.petElement.setText(this.petText) } let soulflowCount = 0 let hasSoulflowItem = false Player.getInventory().getItems().forEach(i=>{ let id; try{ id = i.getNBT().getCompoundTag("tag").getCompoundTag("ExtraAttributes").getString("id") }catch(e){} if(id === "SOULFLOW_PILE" || id=== "SOULFLOW_BATTERY" || id === "SOULFLOW_SUPERCELL"){ //soulflowCount i.getLore().forEach(line=>{ if(line.startsWith("§5§o§7Internalized:")){ hasSoulflowItem = true soulflowCount = parseInt(ChatLib.removeFormatting(line).substr("Internalized: ".length).split("⸎")[0].replace(/,/g,"")) } }) } }) if(!hasSoulflowItem){ if(this.soulflowShowWarningSetting.getValue()){ this.soulflowElement.setText("&6Soulflow&7> &cNO TALISMAN") }else{ this.soulflowElement.setText("") } return; } if(soulflowCount > 0 && !this.soulflowShowWhen0Setting.getValue()){ this.soulflowElement.setText("") return; } this.soulflowElement.setText("&6Soulflow&7> &f" + this.numberUtils.numberWithCommas(soulflowCount)) } statApiLoadThingo(data){ data.profiles.forEach(p=>{ if(!this.lastStatData || (p.members[Player.getUUID().toString().replace(/-/g,"")] && p.members[Player.getUUID().toString().replace(/-/g,"")].last_save > this.lastStatData.last_save)){ this.lastStatData = p.members[Player.getUUID().toString().replace(/-/g,"")] } }) this.updateHudThingos() } updateHudThingos(){ let insb = this.FeatureManager.features["dataLoader"].class.isInSkyblock if(Date.now()-this.lastUpdatedStatData > 5*60000 && this.hudStat[0].enabled.getValue() && (insb || this.hudStat.map(a=>a.onlySb.getValue()).includes(false))){ new Thread(()=>{ this.FeatureManager.features["dataLoader"].class.loadApiData("skyblock", false) }).start() this.lastUpdatedStatData = Date.now() return } this.hudStat.forEach(stat=>{ if(stat.enabled.getValue()){ this.updateHudThing(stat, insb) } }) } updateHudThing(thing, insb){ if(!this.lastStatData) return if(!insb && thing.onlySb.getValue()){ thing.textElement.setText("") return } let type = thing.type.getValue() let string = "Unknown stat" if(type === "totaldeaths"){ string = "&6Deaths&7> &f" + this.numberUtils.numberWithCommas(this.lastStatData.death_count) } if(type === "cata"){ let cataData = getLevelByXp(this.lastStatData.dungeons.dungeon_types.catacombs.experience, 2, 50) string = "&6Cata&7> &f" + (cataData.level+cataData.progress).toFixed(2) + " &7(" + this.numberUtils.numberWithCommas(cataData.xpCurrent) + (cataData.level===50?"":"/" + this.numberUtils.numberWithCommas(cataData.xpForNext)) + ")" } Object.keys(this.skillLevelCaps).forEach(skill => { if(type === skill){ let skillData = getLevelByXp(this.lastStatData[skill], 0, this.skillLevelCaps[skill]) string = "&6" + firstLetterCapital(skill.split("_").pop()) + "&7> &f" + (skillData.level+skillData.progress).toFixed(2) + " &7(" + this.numberUtils.numberWithCommas(skillData.xpCurrent) + (skillData.level===this.skillLevelCaps[skill]?"":"/" + this.numberUtils.numberWithCommas(skillData.xpForNext)) + ")" } }) if(type === "completions_enterance"){ string = "&6E Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[0]||0)) } if(type.startsWith("completions_floor_")){ let floor = parseInt(type.split("_").pop()) string = "&6F" + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[floor]||0)) } if(type.startsWith("completions_master_")){ let floor = parseInt(type.split("_").pop()) string = "&6F" + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.master_catacombs?.tier_completions?.[floor]||0)) } if(type.startsWith("completions_dungeon_")){ let floor = parseInt(type.split("_").pop()) string = "&6Dungeon " + floor +" Comps&7> &f" + this.numberUtils.numberWithCommas((this.lastStatData.dungeons?.dungeon_types?.catacombs?.tier_completions?.[floor]||0)+(this.lastStatData.dungeons?.dungeon_types?.master_catacombs?.tier_completions?.[floor]||0)) } thing.textElement.setText(string) } apiLoad(data, dataType, isSoopyServer, isLatest){ if(dataType === "skyblock" && !isSoopyServer){ this.statApiLoadThingo(data) } if(!isSoopyServer || !isLatest) return if(dataType !== "skyblock") return let pet = data.data.profiles[data.data.stats.currentProfileId].members[Player.getUUID().replace(/-/g, "")].selectedPet if(!pet){ this.petElement.setText("&6Pet&7> &cNone") this.petText = "&6Pet&7> &cNone" return; } let petTierColor = { "COMMON": "&f", "UNCOMMON": "&a", "RARE": "&9", "EPIC": "&5", "LEGENDARY": "&6", "MYTHIC": "&d" } this.petElement.setText("&6Pet&7> &7[Lvl " + pet.level.level + "] " + petTierColor[pet.tier] + pet.name) this.petText = "&6Pet&7> &7[Lvl " + pet.level.level + "] " + petTierColor[pet.tier] + pet.name } worldLoad(){ this.lastUpdatedStatData = 0 } } module.exports = { class: new Hud() }