/// /// import Feature from "../../featureClass/class"; import ToggleSetting from "../settings/settingThings/toggle"; import SoopyV2Server from "../../socketConnection" import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import { numberWithCommas, timeNumber2, timeSince } from "../../utils/numberUtils"; import FakeRequireToggle from "../settings/settingThings/FakeRequireToggle"; class LockedFeatures extends Feature { constructor() { super() } onEnable(){ this.initVariables() this.guildEventLbPossible = new FakeRequireToggle(false) this.guildEventLb = new ToggleSetting("Guild event leaderboard", "A gui element for guild leaderboard progress", true, "guild_event_lb", this).requires(this.guildEventLbPossible) this.hudElements = [] this.guildLbElement = new HudTextElement() .setToggleSetting(this.guildEventLb) .setLocationSetting(new LocationSetting("Guild Lb Location", "Allows you to edit the location of the guild leaderboard", "guild_lb_location", this, [50, 40, 1, 1]) .requires(this.guildEventLb)) this.hudElements.push(this.guildLbElement) this.registerStep(true, 1, this.step) this.registerEvent("renderOverlay", this.renderOverlay) } step(){ if(!SoopyV2Server.lbdatathing){ this.guildEventLbPossible.set(false) return; } this.guildEventLbPossible.set(true) if(!this.guildEventLb.getValue()) return let text = "" let playerPos = 0 SoopyV2Server.lbdatathing.forEach((u, i)=>{ if(u.uuid === Player.getUUID().toString().replace(/-/g, "")) playerPos = i }) let prevProgress let playerProgress let nextProgress SoopyV2Server.lbdatathing.forEach((u, i)=>{ if(i === playerPos-1) nextProgress = [parseFloat(u.startingAmount), u.progress] if(i === playerPos) playerProgress = [parseFloat(u.startingAmount), u.progress] if(i === playerPos+1) prevProgress = [parseFloat(u.startingAmount), u.progress] if(i === playerPos-1 || i === playerPos || i === playerPos+1){ text += "§6#" + (i+1) text += "§7 - " text += "§e"+u.username text += "&7: §r"+numberWithCommas(Math.round(parseFloat(u.startingAmount))) if(u.progress) text += " §7("+ (u.progress>0?"+":"-")+Math.abs(Math.round(u.progress)) + "/h)" text += "\n" } }) text += "&dLast updated " + timeSince(SoopyV2Server.lbdatathingupdated) + " ago" let timeTillIncrease = Infinity let timeTillDecrease = Infinity if(nextProgress[1]-playerProgress[1] < 0){ timeTillIncrease = ((nextProgress[0]-playerProgress[0])/(playerProgress[1]-nextProgress[1])*60*60*1000) } if(prevProgress[1]-playerProgress[1] < 0){ timeTillDecrease = ((playerProgress[0]-prevProgress[0])/(prevProgress[1]-playerProgress[1])*60*60*1000) } if((timeTillIncrease < timeTillDecrease || (timeTillIncrease > 0)) && timeTillDecrease < 0 && timeTillIncrease < 10000000000){ text = "&d ^ in " + timeNumber2(timeTillIncrease) + "\n"+text } if((timeTillIncrease > timeTillDecrease || (timeTillDecrease>0))&&timeTillIncrease<0 && timeTillDecrease < 10000000000){ text = "&d V in " + timeNumber2(timeTillDecrease) + "\n"+text } this.guildLbElement.setText(text) } renderOverlay(){ this.hudElements.forEach(a=>a.render()) } initVariables(){ } onDisable(){ this.initVariables() } } module.exports = { class: new LockedFeatures() }