/// /// import { f, m } from "../../../mappings/mappings"; import Feature from "../../featureClass/class"; import socketConnection from "../../socketConnection"; import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils"; import ToggleSetting from "../settings/settingThings/toggle"; const MCBlock = Java.type("net.minecraft.block.Block"); const ArmorStand = Java.type("net.minecraft.entity.item.EntityArmorStand") const MCItem = Java.type("net.minecraft.item.Item"); let locationData = { barbarian: { "Ⓐ": [16, 148, -929], "Ⓑ": [-37, 122, -1020], "Ⓒ": [-30, 137, -888], "Ⓓ": [-6, 156, -881], }, mage: { "Ⓐ": [-664, 124, -981], "Ⓑ": [-635, 160, -1056], "Ⓒ": [-726, 123, -997], "Ⓓ": [-685, 124, -1049], } } class Nether extends Feature { constructor() { super(); } isInDojo() { if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false return this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo" || this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo Arena" } isInNether() { if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false return this.FeatureManager.features["dataLoader"].class.area === "Crimson Isle" } onEnable() { this.initVariables(); this.masteryTimer = new ToggleSetting("Mastery Timer", "Countdown untill a block will turn red", true, "nether_mastery_timer", this) this.speedNextBlock = new ToggleSetting("Show next block to stand on for dojo swiftness", "", true, "dojo_swiftness", this) this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this) //TODO: Vanquisher waypoints (&r&aA &r&cVanquisher &r&ais spawning nearby!&r) //TODO: add toggle setting for hostage waypoint this.hostageWaypoints = new ToggleSetting("Show hostage waypoints", "Waypoint for location of hostage in rescue missions", true, "hostage_waypoint", this) this.vaniquisherWaypoints = new ToggleSetting("Show vaniqusher waypoints", "Shows the locations of other player's vanquishers", true, "vanquisher_waypoint", this) this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo()) this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInNether()) this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether()) this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo()); this.registerEvent("tick", this.tick) this.todoE = [] this.todoE2 = [] this.blocks = [] this.dojoFireBalls = [] this.inSwiftness = false this.rescueMissionDifficulty = undefined this.rescueMissionType = undefined this.lastBlock = undefined this.registerChat("&r&r&r &r&aTest of Swiftness &r&e&lOBJECTIVES&r", () => { if (this.speedNextBlock.getValue()) { this.inSwiftness = true this.lastBlock = [Math.floor(Player.getX()), Math.floor(Player.getY()) - 1, Math.floor(Player.getZ())] } }) this.registerChat("&r&r&r ${*}&r&6Your Rank: &r${*}&r", () => { this.inSwiftness = false this.lastBlock = undefined }) this.registerChat("You completed your rescue quest! Visit the Town Board to claim the rewards,", () => { this.rescueMissionDifficulty = this.rescueMissionType = undefined }) this.registerEvent("worldLoad", () => { this.rescueMissionDifficulty = this.rescueMissionType = undefined }) this.registerChat("&r&aA ${*}Vanquisher &r&ais spawning nearby!&r", () => { socketConnection.sendVancData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())] }); }) this.spawnedVanqs = [] } vanqData(loc) { this.spawnedVanqs.push([...loc, Date.now()]) } tick() { if (Player.getContainer().getName() === "Rescue" && Player.getContainer().getStackInSlot(22)) { let difficulty = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(22).getName()).trim()[0] this.rescueMissionDifficulty = difficulty TabList.getNames().forEach(n => { if (n.toLowerCase().includes("barbarian rep")) this.rescueMissionType = "barbarian"// : "mage" if (n.toLowerCase().includes("mage rep")) this.rescueMissionType = "mage"// : "mage" }) } this.todoE2.forEach(e => { let item = e[m.getHeldItem]() if (!item) return if (MCItem[m.getIdFromItem](item[m.getItem.ItemStack]()) !== 173) return this.dojoFireBalls.push(e) }) this.todoE2 = this.todoE this.todoE = [] } entityJoinWorldEvent(event) { if (this.tenacityLine.getValue() && event.entity instanceof ArmorStand) this.todoE.push(event.entity) } packetReceived(packet, event) { if (!this.masteryTimer.getValue()) return let packetType = new String(packet.class.getSimpleName()).valueOf() if (packetType === "S23PacketBlockChange") { let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]()) let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]()) let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position)) if (oldBlockState === 20515 && blockState === 16419) { if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) { this.blocks.push({ loc: position, time: Date.now() + 3000 }) } } if (blockState === 57379) { this.blocks = this.blocks.filter(b => { if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) { return false } return true }) //air=0 //green=20515 //yellow=16419 //red=57379 } if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) { this.lastBlock = [position.getX(), position.getY(), position.getZ()] } } if (packetType === "S22PacketMultiBlockChange") { packet[m.getChangedBlocks]().forEach(b => { let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]()) let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]()) let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position)) if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) { this.lastBlock = [position.getX(), position.getY(), position.getZ()] } if (oldBlockState === 20515 && blockState === 16419) { if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) { this.blocks.push({ loc: position, time: Date.now() + 3000 }) } } if (blockState === 57379) { this.blocks = this.blocks.filter(b => { if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) { return false } return true }) //air=0 //green=20515 //yellow=16419 //red=57379 } }) } } renderWorld(event) { if (this.masteryTimer.getValue()) { this.blocks.forEach((data, i) => { Tessellator.drawString((i === 0 ? "§1" : "§0") + Math.max(0, (data.time - Date.now()) / 1000).toFixed(1) + "s", data.loc.getX() + 0.5, data.loc.getY() + 0.5, data.loc.getZ() + 0.5, 0, false, 0.05, false) }) if (this.blocks.length >= 2) drawLine(this.blocks[0].loc.getX() + 0.5, this.blocks[0].loc.getY(), this.blocks[0].loc.getZ() + 0.5, this.blocks[1].loc.getX() + 0.5, this.blocks[1].loc.getY(), this.blocks[1].loc.getZ() + 0.5, 255, 0, 0) } if (this.lastBlock && this.inSwiftness) drawBoxAtBlock(this.lastBlock[0], this.lastBlock[1], this.lastBlock[2], 0, 255, 0, 1, 1) if (this.tenacityLine.getValue()) this.dojoFireBalls.forEach(e => { let offset = [e[f.width.Entity] / 2, e[f.height.Entity] / 2, e[f.width.Entity] / 2] let entitylocation = [e[f.posX.Entity], e[f.posY.Entity], e[f.posZ.Entity]] let lastLocation = [e[f.prevPosX], e[f.prevPosY], e[f.prevPosZ]] let change = [entitylocation[0] - lastLocation[0], entitylocation[1] - lastLocation[1], entitylocation[2] - lastLocation[2]] drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2) }) if (this.rescueMissionDifficulty && this.rescueMissionType && this.hostageWaypoints.getValue()) { let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty] drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" }) } if (this.vaniquisherWaypoints.getValue()) { Object.keys(this.spawnedVanqs).forEach(key => { drawCoolWaypoint(this.spawnedVanqs[key][0], this.spawnedVanqs[key][1], this.spawnedVanqs[key][2], 255, 0, 0, { name: key + "'s vanquisher (" + Math.floor((Date.now() - this.spawnedVanqs[key][2]) / 1000) + "s)" }) }) } } step1S() { if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time) if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead]) if (this.spawnedVanqs) this.spawnedVanqs = this.spawnedVanqs.filter(a => Date.now() - a[3] < 60000) } getBlockIdFromState(state) { return MCBlock[m.getStateId](state) } initVariables() { } onDisable() { this.initVariables(); } } let nether = new Nether() module.exports = { class: nether, };