///
///
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import socketConnection from "../../socketConnection";
import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils";
import ToggleSetting from "../settings/settingThings/toggle";
const MCBlock = Java.type("net.minecraft.block.Block");
const ArmorStand = Java.type("net.minecraft.entity.item.EntityArmorStand")
const MCItem = Java.type("net.minecraft.item.Item");
let locationData = {
barbarian: {
"Ⓐ": [16, 148, -929],
"Ⓑ": [-37, 122, -1020],
"Ⓒ": [-30, 137, -888],
"Ⓓ": [-6, 156, -881],
},
mage: {
"Ⓐ": [-664, 124, -981],
"Ⓑ": [-635, 160, -1056],
"Ⓒ": [-726, 123, -997],
"Ⓓ": [-685, 124, -1049],
}
}
class Nether extends Feature {
constructor() {
super();
}
isInDojo() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo" || this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo Arena"
}
isInNether() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.area === "Crimson Isle"
}
onEnable() {
this.initVariables();
this.masteryTimer = new ToggleSetting("Mastery Timer", "Countdown untill a block will turn red", true, "nether_mastery_timer", this)
this.speedNextBlock = new ToggleSetting("Show next block to stand on for dojo swiftness", "", true, "dojo_swiftness", this)
this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this)
//TODO: Vanquisher waypoints (&r&aA &r&cVanquisher &r&ais spawning nearby!&r)
//TODO: add toggle setting for hostage waypoint
this.hostageWaypoints = new ToggleSetting("Show hostage waypoints", "Waypoint for location of hostage in rescue missions", true, "hostage_waypoint", this)
this.vaniquisherWaypoints = new ToggleSetting("Show vaniqusher waypoints", "Shows the locations of other player's vanquishers", true, "vanquisher_waypoint", this)
this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo())
this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInNether())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether())
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo());
this.registerEvent("tick", this.tick)
this.todoE = []
this.todoE2 = []
this.blocks = []
this.dojoFireBalls = []
this.inSwiftness = false
this.rescueMissionDifficulty = undefined
this.rescueMissionType = undefined
this.lastBlock = undefined
this.registerChat("&r&r&r &r&aTest of Swiftness &r&e&lOBJECTIVES&r", () => {
if (this.speedNextBlock.getValue()) {
this.inSwiftness = true
this.lastBlock = [Math.floor(Player.getX()), Math.floor(Player.getY()) - 1, Math.floor(Player.getZ())]
}
})
this.registerChat("&r&r&r ${*}&r&6Your Rank: &r${*}&r", () => {
this.inSwiftness = false
this.lastBlock = undefined
})
this.registerChat("You completed your rescue quest! Visit the Town Board to claim the rewards,", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
this.registerEvent("worldLoad", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
this.registerChat("&r&aA ${*}Vanquisher &r&ais spawning nearby!&r", () => {
socketConnection.sendVancData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())] });
})
this.spawnedVanqs = []
}
vanqData(loc) {
this.spawnedVanqs.push([...loc, Date.now()])
}
tick() {
if (Player.getContainer().getName() === "Rescue" && Player.getContainer().getStackInSlot(22)) {
let difficulty = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(22).getName()).trim()[0]
this.rescueMissionDifficulty = difficulty
TabList.getNames().forEach(n => {
if (n.toLowerCase().includes("barbarian rep")) this.rescueMissionType = "barbarian"// : "mage"
if (n.toLowerCase().includes("mage rep")) this.rescueMissionType = "mage"// : "mage"
})
}
this.todoE2.forEach(e => {
let item = e[m.getHeldItem]()
if (!item) return
if (MCItem[m.getIdFromItem](item[m.getItem.ItemStack]()) !== 173) return
this.dojoFireBalls.push(e)
})
this.todoE2 = this.todoE
this.todoE = []
}
entityJoinWorldEvent(event) {
if (this.tenacityLine.getValue() && event.entity instanceof ArmorStand) this.todoE.push(event.entity)
}
packetReceived(packet, event) {
if (!this.masteryTimer.getValue()) return
let packetType = new String(packet.class.getSimpleName()).valueOf()
if (packetType === "S23PacketBlockChange") {
let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
}
if (packetType === "S22PacketMultiBlockChange") {
packet[m.getChangedBlocks]().forEach(b => {
let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
})
}
}
renderWorld(event) {
if (this.masteryTimer.getValue()) {
this.blocks.forEach((data, i) => {
Tessellator.drawString((i === 0 ? "§1" : "§0") + Math.max(0, (data.time - Date.now()) / 1000).toFixed(1) + "s", data.loc.getX() + 0.5, data.loc.getY() + 0.5, data.loc.getZ() + 0.5, 0, false, 0.05, false)
})
if (this.blocks.length >= 2) drawLine(this.blocks[0].loc.getX() + 0.5, this.blocks[0].loc.getY(), this.blocks[0].loc.getZ() + 0.5, this.blocks[1].loc.getX() + 0.5, this.blocks[1].loc.getY(), this.blocks[1].loc.getZ() + 0.5, 255, 0, 0)
}
if (this.lastBlock && this.inSwiftness) drawBoxAtBlock(this.lastBlock[0], this.lastBlock[1], this.lastBlock[2], 0, 255, 0, 1, 1)
if (this.tenacityLine.getValue()) this.dojoFireBalls.forEach(e => {
let offset = [e[f.width.Entity] / 2, e[f.height.Entity] / 2, e[f.width.Entity] / 2]
let entitylocation = [e[f.posX.Entity], e[f.posY.Entity], e[f.posZ.Entity]]
let lastLocation = [e[f.prevPosX], e[f.prevPosY], e[f.prevPosZ]]
let change = [entitylocation[0] - lastLocation[0], entitylocation[1] - lastLocation[1], entitylocation[2] - lastLocation[2]]
drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2)
})
if (this.rescueMissionDifficulty && this.rescueMissionType && this.hostageWaypoints.getValue()) {
let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty]
drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" })
}
if (this.vaniquisherWaypoints.getValue()) {
Object.keys(this.spawnedVanqs).forEach(key => {
drawCoolWaypoint(this.spawnedVanqs[key][0], this.spawnedVanqs[key][1], this.spawnedVanqs[key][2], 255, 0, 0, { name: key + "'s vanquisher (" + Math.floor((Date.now() - this.spawnedVanqs[key][2]) / 1000) + "s)" })
})
}
}
step1S() {
if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time)
if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead])
if (this.spawnedVanqs) this.spawnedVanqs = this.spawnedVanqs.filter(a => Date.now() - a[3] < 60000)
}
getBlockIdFromState(state) {
return MCBlock[m.getStateId](state)
}
initVariables() {
}
onDisable() {
this.initVariables();
}
}
let nether = new Nether()
module.exports = {
class: nether,
};