///
///
import Feature from "../../featureClass/class";
import soopyV2Server from "../../socketConnection";
import SettingBase from "../settings/settingThings/settingBase";
import * as numberUtils from "../../utils/numberUtils";
import DropdownSetting from "../settings/settingThings/dropdownSetting";
class StatNextToName extends Feature {
constructor() {
super()
}
onEnable() {
new SettingBase("NOTE: A pink star thing (&d⚝§0)", "Means that player is also using SoopyV2", true, "stat_next_to_name_description", this)
this.statToShow = new DropdownSetting("Stat to show", "", "weight", "stat_selected_nexttoname", this, {
"weight": "Weight",
"catacombsLevel": "Catacombs Level",
"skillAvg": "Skill Average",
"totalSlayer": "Total Slayer Exp",
"networth": "Networth",
"classAverage": "Class Average",
"bestiary": "Bestiary"
})
this.decimals = {
"weight": 0,
"catacombsLevel": 2,
"skillAvg": 2,
"totalSlayer": 0,
"classAverage": 2,
"bestiary": 1,
"networth": "small"
}
this.userStats = {}
this.loadingStats = []
this.lastWorldLoad = undefined
soopyV2Server.onPlayerStatsLoaded = (stats) => { this.playerStatsLoaded.call(this, stats) }
this.registerStep(false, 5, this.loadPlayerStatsTick)
this.registerEvent("worldLoad", this.worldLoad)
this.registerEvent("playerJoined", this.playerJoined)
this.worldLoad()
}
loadPlayerStatsTick() {
if (this.lastWorldLoad && Date.now() - this.lastWorldLoad > 1000) {
World.getAllPlayers().forEach(player => {
if (this.userStats[player.getUUID().toString().replace(/-/g, "")]) return
if (Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return
this.loadPlayerStatsCache(player.getUUID().toString().replace(/-/g, ""), player.getName())
})
this.lastWorldLoad = undefined
}
let nearestPlayer = undefined
let nearestPlayerName = undefined
let nearestDistance = Infinity
World.getAllPlayers().forEach(player => {
if (this.userStats[player.getUUID().toString().replace(/-/g, "")]) {
this.updatePlayerNametag(player)
return
}
if (this.loadingStats.includes(player.getUUID().toString().replace(/-/g, ""))) return
if (Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return
let dist = Math.pow(player.getX() - Player.getX(), 2) + Math.pow(player.getY() - Player.getY(), 2) + Math.pow(player.getZ() - Player.getZ(), 2)
if (dist < nearestDistance) {
nearestDistance = dist
nearestPlayer = player.getUUID().toString().replace(/-/g, "")
nearestPlayerName = player.getName()
}
})
if (nearestPlayer) {
this.loadPlayerStats(nearestPlayer, nearestPlayerName)
}
}
worldLoad() {
let playerStats = this.userStats[Player.getUUID().toString().replace(/-/g, "")]
this.userStats = {}
this.loadingStats = []
if (playerStats) {
this.userStats[Player.getUUID().toString().replace(/-/g, "")] = playerStats
}
this.lastWorldLoad = Date.now()
this.loadPlayerStatsCache(Player.getUUID().toString().replace(/-/g, ""), Player.getName())
}
playerJoined(player) {
if (player.getUUID().toString().replace(/-/g, "") === Player.getUUID().toString().replace(/-/g, "")) return
if (this.userStats[player.getUUID().toString().replace(/-/g, "")]) return
if (Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return
this.loadPlayerStatsCache(player.getUUID().toString().replace(/-/g, ""), player.getName())
}
updatePlayerNametag(player) {
let stats = this.userStats[player.getUUID().toString().replace(/-/g, "")]
let nameTagString = player.getName()
nameTagString += " &2["
if (stats.usingSoopyv2) nameTagString += "&d⚝&2"
if (stats.exists && stats[this.statToShow.getValue()]) {
if (this.decimals[this.statToShow.getValue()] === "small") {
nameTagString += numberUtils.addNotation("oneLetters", Math.round(stats[this.statToShow.getValue()]))
} else {
nameTagString += numberUtils.numberWithCommas(stats[this.statToShow.getValue()].toFixed(this.decimals[this.statToShow.getValue()]))
}
} else {
nameTagString += "?"
}
nameTagString += "]"
player.setNametagName(new TextComponent(nameTagString));
}
loadPlayerStats(uuid, username) {
// console.log("loading stats for " + uuid)
soopyV2Server.requestPlayerStats(uuid, username)
this.loadingStats.push(uuid)
}
loadPlayerStatsCache(uuid, username) {
// console.log("loading stats for " + uuid)
soopyV2Server.requestPlayerStatsCache(uuid, username)
}
playerStatsLoaded(stats) {
stats.bestiary /= 10
this.userStats[stats.uuid] = stats
}
onDisable() {
this.userStats = undefined
}
}
module.exports = {
class: new StatNextToName()
}