/// /// import Feature from "../../featureClass/class"; import soopyV2Server from "../../socketConnection"; import SettingBase from "../settings/settingThings/settingBase"; import * as numberUtils from "../../utils/numberUtils"; import DropdownSetting from "../settings/settingThings/dropdownSetting"; class StatNextToName extends Feature { constructor() { super() } onEnable(){ new SettingBase("NOTE: A pink star thing (&d⚝§0)", "Means that player is also using SoopyV2", true, "stat_next_to_name_description", this) this.statToShow = new DropdownSetting("Stat to show", "", "weight", "stat_selected_nexttoname", this, { "weight": "Weight", "catacombsLevel": "Catacombs Level", "skillAvg": "Skill Average", "totalSlayer": "Total Slayer Exp", "networth": "Networth", "classAverage": "Class Average" }) this.decimals = { "weight": 0, "catacombsLevel": 2, "skillAvg": 2, "totalSlayer": 0, "classAverage": 2, "networth": "small" } this.oldUserStats = {} this.userStats = {} this.loadingStats = [] this.lastWorldLoad = undefined soopyV2Server.onPlayerStatsLoaded = (stats)=>{this.playerStatsLoaded.call(this, stats)} this.registerStep(false, 5, this.loadPlayerStatsTick) this.registerEvent("worldLoad", this.worldLoad) this.registerEvent("playerJoined", this.playerJoined) this.worldLoad() } loadPlayerStatsTick(){ if(this.lastWorldLoad && Date.now() - this.lastWorldLoad > 1000){ World.getAllPlayers().forEach(player => { if(this.userStats[player.getUUID().toString().replace(/-/g, "")] || this.oldUserStats[player.getUUID().toString().replace(/-/g, "")]) return if(Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return this.loadPlayerStatsCache(player.getUUID().toString().replace(/-/g, ""), player.getName()) }) this.lastWorldLoad = undefined } let nearestPlayer = undefined let nearestPlayerName = undefined let nearestDistance = Infinity World.getAllPlayers().forEach(player => { if(this.userStats[player.getUUID().toString().replace(/-/g, "")] || this.oldUserStats[player.getUUID().toString().replace(/-/g, "")]){ this.updatePlayerNametag(player) return } if(this.loadingStats.includes(player.getUUID().toString().replace(/-/g, ""))) return if(Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return let dist = Math.pow(player.getX() - Player.getX(), 2) + Math.pow(player.getY() - Player.getY(), 2) + Math.pow(player.getZ() - Player.getZ(), 2) if(dist < nearestDistance){ nearestDistance = dist nearestPlayer = player.getUUID().toString().replace(/-/g, "") nearestPlayerName = player.getName() } }) if(nearestPlayer){ this.loadPlayerStats(nearestPlayer, nearestPlayerName) } } worldLoad(){ let playerStats = this.userStats[Player.getUUID().toString().replace(/-/g, "")] this.oldUserStats = this.userStats this.userStats = {} this.loadingStats = [] if(playerStats){ this.userStats[Player.getUUID().toString().replace(/-/g, "")] = playerStats } this.lastWorldLoad = Date.now() } playerJoined(player){ if(player.getUUID().toString().replace(/-/g,"") === Player.getUUID().toString().replace(/-/g,"")) return if(this.userStats[player.getUUID().toString().replace(/-/g, "")] || this.oldUserStats[player.getUUID().toString().replace(/-/g, "")]) return if(Player.getUUID().replace(/-/g, "").toString().substr(12, 1) !== "4") return this.loadPlayerStatsCache(player.getUUID().toString().replace(/-/g, ""), player.getName()) } updatePlayerNametag(player){ let stats = this.userStats[player.getUUID().toString().replace(/-/g, "")] || this.oldUserStats[player.getUUID().toString().replace(/-/g, "")] let nameTagString = player.getName() nameTagString += " &2[" if(stats.usingSoopyv2) nameTagString += "&d⚝&2" if(stats.exists && stats[this.statToShow.getValue()]){ if(this.decimals[this.statToShow.getValue()] === "small"){ nameTagString += numberUtils.addNotation("oneLetters",Math.round(stats[this.statToShow.getValue()])) }else{ nameTagString += numberUtils.numberWithCommas(stats[this.statToShow.getValue()].toFixed(this.decimals[this.statToShow.getValue()])) } }else{ nameTagString += "?" } nameTagString += "]" player.setNametagName(new TextComponent(nameTagString)); } loadPlayerStats(uuid, username){ // console.log("loading stats for " + uuid) soopyV2Server.requestPlayerStats(uuid, username) this.loadingStats.push(uuid) } loadPlayerStatsCache(uuid, username){ // console.log("loading stats for " + uuid) soopyV2Server.requestPlayerStatsCache(uuid, username) } playerStatsLoaded(stats){ this.userStats[stats.uuid] = stats } onDisable(){ this.userStats = undefined } } module.exports = { class: new StatNextToName() }