import WebsiteCommunicator from "./../soopyApis/websiteCommunicator" import socketData from "../soopyApis/socketData" import logger from "./logger" import metadata from "./metadata" const Cosmetics = require("./features/cosmetics/index.js") class SoopyV2Server extends WebsiteCommunicator { constructor(){ super(socketData.serverNameToId.soopyv2) this.spammedMessages = [] this.errorsToReport = [] this.lbdatathing = undefined this.lbdatathingupdated = 0 this.reportErrorsSetting = undefined this.onPlayerStatsLoaded = undefined } onData(data){ if(data.type === "updateCosmetics"){ Cosmetics.class.setUserCosmeticsInformation.call(Cosmetics.class, data.uuid, data.cosmetics) } if(data.type === "spammedmessage"){ this.spammedMessages.push(...data.messages) } if(data.type === "playerStatsQuick"){ if(this.onPlayerStatsLoaded) this.onPlayerStatsLoaded(data.data) } if(data.type === "updateLbDataThing"){ this.lbdatathing = data.data this.lbdatathingupdated = data.lastUpdated } } onConnect(){ if(this.reportErrorsSetting && !this.reportErrorsSetting.getValue()) return new Thread(() => { while(!this.reportErrorsSetting){ Thread.sleep(1000) } if(!this.reportErrorsSetting.getValue()) return this.errorsToReport.forEach(data => { this.sendData({ type: "error", data: data }) }) this.errorsToReport = [] }).start() } sendMessageToServer(message, lobbyId){ this.sendData({ type: "chatMessage", message: message, lobbyId: lobbyId }) } reportError(error, description){ // ChatLib.chat(JSON.stringify(error)) if(this.reportErrorsSetting && !this.reportErrorsSetting.getValue()) return let data = { lineNumber: error.lineNumber, fileName: error.fileName.replace(/file:.+?ChatTriggers/g, "file:"), //The replace is to not leak irl names thru windows acct name message: error.message, description: description, stack: error.stack.replace(/file:.+?ChatTriggers/g, "file:"), modVersion: metadata.version, modVersionId: metadata.versionId, } if(this.connected && this.reportErrorsSetting){ this.sendData({ type: "error", data: data }) }else{ this.errorsToReport.push(data) } } requestPlayerStats(uuid){ this.sendData({ type: "loadStatsQuick", uuid: uuid }) } } if(!global.soopyV2Server){ global.soopyV2Server = new SoopyV2Server() register("gameUnload", ()=>{ global.soopyV2Server = undefined }) } export default global.soopyV2Server