///
///
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import socketConnection from "../../socketConnection";
import { drawBoxAtBlock, drawBoxAtBlockNotVisThruWalls, drawCoolWaypoint, drawLine } from "../../utils/renderUtils";
import { calculateDistance, calculateDistanceQuick } from "../../utils/utils";
import SettingBase from "../settings/settingThings/settingBase";
import ToggleSetting from "../settings/settingThings/toggle";
import HudTextElement from "../hud/HudTextElement";
import LocationSetting from "../settings/settingThings/location";
import ButtonSetting from "../settings/settingThings/button";
import TextSetting from "../settings/settingThings/textSetting";
let warpData = {
"castle": [-250, 130, 45],
"da": [91, 75, 176],
"museum": [-75, 76, 80],
"hub": [-2, 70, -69]
}
function getKeyBindFromKey(key, description) {
var mcKeyBind = undefined //MinecraftVars.getKeyBindFromKey(key);
if (mcKeyBind == null || mcKeyBind == undefined) {
mcKeyBind = new KeyBind(description, key);
}
return mcKeyBind;
}
class Events extends Feature {
constructor() {
super()
}
onEnable() {
this.initVariables()
this.burrialData = {
points: [],
locations: [],
historicalLocations: []
}
this.lastWorldChange = 0
this.lastRequest = 0
this.potentialParticleLocs = {}
this.showingWaypoints = false
this.lastPath = []
this.updatingPath = false
this.lastPathCords = undefined
this.openedWarpsMenu = false
this.loadFromParticles = new ToggleSetting("Load burrials from particles", "Will load particles from burrows in the world", true, "burrial_from_partles", this)
this.showBurrialGuess = new ToggleSetting("Estimate burrial location from ability", "Will show a line + box where it thinks the burrial is", true, "burrial_guess", this)
new ButtonSetting("NOTE: You must have music disabled", "for burrial guessess to work (/togglemusic)", "togglemusis_button", this, "toggle", () => {
ChatLib.command("togglemusic")
}, false).requires(this.showBurrialGuess)
this.otherInquisWaypoints = new ToggleSetting("Show other users inquis locations", "If disabled others wont be able to see urs", true, "inquis_location_other", this).requires(this.loadFromParticles)
this.otherInquisPing = new ToggleSetting("Show cool title when someone's inquis spawned", "May be usefull for loot share", true, "inquis_ping_other", this).requires(this.loadFromParticles)
this.limitPMemb = new ToggleSetting("Only send inquis ping to party members", "If not in a party it works as default", true, "inquis_ping_party", this).requires(this.otherInquisPing)
this.limitPMembRecieve = new ToggleSetting("Only RECIEVE inquis ping from party members", "To prevent trolling for streamers", false, "recieve_inquis_ping_party", this).requires(this.otherInquisPing)
this.shinyBlocks = []
this.glowingMushrooms = []
this.MythMobsHPGuiElement = new ToggleSetting("Render Mythological Mobs hp on your screen", "This will help you to know their HP.", true, "myth_mobs_hp", this).contributor("EmeraldMerchant");
this.MythMobsHP = new HudTextElement().setToggleSetting(this.MythMobsHPGuiElement).setLocationSetting(new LocationSetting("Mythological Mobs Hp Location", "Allows you to edit the location of Mythological Mobs hp", "myth_mobs_location", this, [10, 50, 1, 1]).requires(this.MythMobsHPGuiElement).editTempText("&8[&7Lv750&8] &2Exalted Minos Inquisitor &a40M&f/&a40M&c❤&r"));
this.hudElements.push(this.MythMobsHP);
this.Mobs = []
this.lastDing = 0
this.lastDingPitch = 0
this.firstPitch = 0
this.lastParticlePoint = undefined
this.firstParticlePoint = undefined
this.particlePoint = undefined
this.guessPoint = undefined
this.distance = undefined
this.dingIndex = 0
this.dingSlope = []
this.ignorePlayers = new Set()
new SettingBase("There is also a hotkey to warp near", "see minecraft controls menu", true, "warp_info_hotkey", this)
this.warpBindDefault = new TextSetting("Default warp keybind", "Eg KEY_F", "CHAR_NONE", "inquis_keybind_default", this, "", false)
try {
this.warpBind = getKeyBindFromKey(Keyboard[this.warpBindDefault.getValue()], "Warp to nearest location to burrial guess");
} catch (e) {
ChatLib.chat(this.FeatureManager.messagePrefix + this.warpBindDefault.getValue() + " is an invalid keyboard key, see https://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html")
this.warpBind = getKeyBindFromKey(Keyboard.CHAR_NONE, "Warp to nearest location to burrial guess");
}
this.slayerLocationDataH = {}
this.todoE = []
this.hasWarps = new Set()
this.shinyBlockOverlayEnabled = new ToggleSetting("Shiny blocks highlight", "Will highlight shiny blocks in the end", false, "shiny_blocks_overlay", this)
this.showGlowingMushrooms = new ToggleSetting("Glowing mushrooms highlight", "Will highlight glowing mushrooms", false, "glowing_mushrooms_overlay", this)
this.registerEvent("worldLoad", this.worldLoad)
this.registerEvent("spawnParticle", this.spawnParticle).registeredWhen(() => this.showingWaypoints || this.shinyBlockOverlayEnabled.getValue() || this.showGlowingMushrooms.getValue())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.showingWaypoints || this.shinyBlockOverlayEnabled.getValue() || this.showGlowingMushrooms.getValue())
this.registerStep(true, 2, this.step)
this.registerStep(false, 5, this.step_5s)
this.registerEvent("soundPlay", this.playSound).registeredWhen(() => this.showingWaypoints)
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.showingWaypoints);
this.registerChat("&r&eYou dug out a Griffin Burrow! &r&7(${*}/4)&r", this.burrialClicked)
this.registerChat("&r&eYou finished the Griffin burrow chain! &r&7(4/4)&r", this.burrialClicked)
this.inquisWaypointSpawned = false
this.registerEvent("tick", () => {
if (this.warpBind.isPressed()) {
if (!this.openedWarpsMenu) {
ChatLib.chat(this.FeatureManager.messagePrefix + "Please open the warps menu first (/warp)")
ChatLib.chat(this.FeatureManager.messagePrefix + "(So the mod knows what warps u have access to)")
}
let loc = this.getClosestWarp()
if (loc) ChatLib.command(loc)
}
})
this.registerStep(true, 1, this.step_1fps)
this.registerStep(true, 10, this.step_10fps)
this.registerCommand("inqwaypointignoreadd", (player) => {
this.ignorePlayers.add(player)
ChatLib.chat(this.FeatureManager.messagePrefix + "Added " + player + " to inquis waypoint ignore list, this will be cleared next game start!")
delete this.slayerLocationDataH[player]
})
this.registerCommand("cleardianawaypoints", () => {
this.burrialData.points = []
this.burrialData.locations = []
this.burrialData.historicalLocations = []
ChatLib.chat(this.FeatureManager.messagePrefix + "Cleared all diana waypoints!")
})
this.locs = []
this.predictions = []
// this.predictionsOld = []
// this.registerEvent("renderWorld", () => {
// for (let loc of this.locs) {
// drawBoxAtBlock(loc[0], loc[1], loc[2], 255, 0, 0, 0.05, 0.05)
// }
// for (let loc of this.predictions) {
// drawBoxAtBlock(loc[0], loc[1], loc[2], 0, 255, 0, 0.05, 0.05)
// }
// })
// this.registerCommand("clearlocs", () => {
// this.locs = []
// this.predictions = []
// // this.predictionsOld = []
// ChatLib.chat(this.FeatureManager.messagePrefix + "Cleared all locs!")
// })
}
step_1fps() {
if (!this.MythMobsHPGuiElement.getValue() || !this.showingWaypoints) return
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((mob) => {
let name = mob.getName()
if (!this.Mobs?.map(a => a.getUUID().toString()).includes(mob.getUUID().toString())) {
if ((name.includes("Exalted") || name.includes("Stalwart")) && !name.split(" ")[2].startsWith("0")) {
this.Mobs.push(mob)
}
}
})
this.Mobs = this.Mobs.filter((e) => !e.getEntity()[f.isDead]);
}
step_10fps() {
if (!this.MythMobsHPGuiElement.getValue()) return
let names = []
this.Mobs.forEach(nameTag => {
names.push(nameTag.getName())
})
this.MythMobsHP.setText(names.join("\n"))
}
entityJoinWorldEvent(e) {
if (this.otherInquisWaypoints.getValue()) this.todoE.push(e.entity);
}
inquisData(loc, user) {
if (this.ignorePlayers.has(user) && user !== Player.getName()) return
if (!loc) {
delete this.slayerLocationDataH[user]
return
}
if (this.limitPMembRecieve.getValue()) {
if (!this.FeatureManager.features["dataLoader"].class.partyMembers.has(user)) return
}
this.slayerLocationDataH[user] = [loc, Date.now()]
if (this.otherInquisPing.getValue()) {
Client.showTitle("&r&6&l[&b&l&kO&6&l] MINOS INQUISITOR [&b&l&kO&6&l]", `${user}'s Inquisitor`, 0, 50, 10);
new TextComponent(this.FeatureManager.messagePrefix + `${user} spawned an inquis &7(waypoint added), &cCLICK HERE &7to ignore waypoints from them.`).setClick("run_command", "/inqwaypointignoreadd " + user).chat()
}
}
renderWorld(ticks) {
this.shinyBlocks.forEach(([loc]) => {
drawBoxAtBlockNotVisThruWalls(loc[0], loc[1], loc[2], 0, 255, 0, 0.1, 0.1)
})
this.glowingMushrooms.forEach(([loc]) => {
drawBoxAtBlockNotVisThruWalls(loc[0] - 0.2, loc[1], loc[2] - 0.2, 0, 255, 0, 0.4, 0.4)
})
if (this.showingWaypoints) {
if (this.guessPoint && this.showBurrialGuess.getValue()) {
let warpLoc = this.getClosestWarp()
if (this.guessPoint2) {
let gY = 131
while (World.getBlockAt(this.guessPoint2[0], gY, this.guessPoint2[2]).getType().getID() !== 2 && gY > 70) {
gY--
}
drawCoolWaypoint(this.guessPoint2[0], gY + 3, this.guessPoint2[2], 255, 255, 0, { name: "§eGuess" + (warpLoc ? " §7(" + warpLoc + ")" : "") })
}
// drawCoolWaypoint(this.guessPoint[0], this.guessPoint[1], this.guessPoint[2], 255, 255, 0, { name: "§7OLD Guess" + (warpLoc ? " §7(" + warpLoc + ")" : "") })
}
this.burrialData.locations.forEach((loc, i) => {
let typeReplace = [
"Start",
"Mob",
"Treasure",
"Finish",
"Unknown"
]
if (!loc.clicked) {
blue = false
if (loc.lastPing && Date.now() - loc.lastPing < 500) {
blue = true
}
let name = ""
if (loc.fromApi) {
name = (loc.nearest ? "§c" : "§a") + "(" + (loc.chain + 1) + "/4) " + typeReplace[loc.type] + " burrial"
} else {
name = (loc.nearest ? "§c" : "§a") + typeReplace[loc.type] + " burrial"
}
drawCoolWaypoint(loc.x, loc.y, loc.z, 0, blue ? 100 : 255, blue ? 255 : 0, { name: name })
}
})
}
if (this.otherInquisWaypoints.getValue()) {
Object.keys(this.slayerLocationDataH).forEach(key => {
drawCoolWaypoint(this.slayerLocationDataH[key][0][0] || 0, this.slayerLocationDataH[key][0][1] || 0, this.slayerLocationDataH[key][0][2] || 0, 255, 0, 0, { name: "§c" + (key || "ERROR") + "'s inquis" })
})
}
}
sortBurrialLocations() {
let sorted = [...this.burrialData.locations]
sorted.sort((a, b) => {
let aDist = calculateDistanceQuick([Player.getX(), Player.getY(), Player.getZ()], [a.x + 0.5, a.y + 2.5, a.z + 0.5])
let bDist = calculateDistanceQuick([Player.getX(), Player.getY(), Player.getZ()], [b.x + 0.5, b.y + 2.5, b.z + 0.5])
return bDist - aDist
})
this.burrialData.locations = sorted
}
step() {
if (!Player.getInventory()) return
hasDianaShovle = false
let slots = [0, 1, 2, 3, 4, 5, 6, 7, 8]
slots.forEach(a => {
item = Player.getInventory().getStackInSlot(a)
if (!item) return
if (ChatLib.removeFormatting(item.getName()) === "Ancestral Spade") {
hasDianaShovle = true
}
})
let showingWaypointsNew = (this.lastWorldChange + 5000 < Date.now() ? hasDianaShovle && this.FeatureManager.features["dataLoader"].class.area === "Hub" && (this.loadFromParticles.getValue() || this.showBurrialGuess.getValue()) : this.showingWaypoints || (hasDianaShovle && this.FeatureManager.features["dataLoader"].class.area === "Hub" && (this.loadFromParticles.getValue() || this.showBurrialGuess.getValue())))
this.showingWaypoints = showingWaypointsNew
this.shinyBlocks = this.shinyBlocks.filter(([loc, time]) => {
return time > Date.now() - 5000
})
this.glowingMushrooms = this.glowingMushrooms.filter(([loc, time]) => {
return time > Date.now() - 1000 && World.getBlockAt(...loc.map(a => Math.floor(a))).type.getID() !== 0
})
Object.keys(this.slayerLocationDataH).forEach(n => {
if (this.slayerLocationDataH[n][1] + 60000 * 3 < Date.now()) {
delete this.slayerLocationDataH[n]
}
})
this.todoE.forEach(e => {
e = new Entity(e)
if (e.getName().toLowerCase().includes("inquis") && !e.getName().includes("'") && Math.abs(e.getY() - Player.getY()) < 10 && Math.abs(e.getX() - Player.getX()) < 10 && Math.abs(e.getZ() - Player.getZ()) < 10) {
let loc = [e.getX(), e.getY() - 1, e.getZ()]
let self = false
this.burrialData.locations.forEach(a => {
if (calculateDistanceQuick([a.x, a.y, a.z], loc) < 25) {
self = true
}
})
if (self) {
let pmemb = []
this.FeatureManager.features["dataLoader"].class.partyMembers.forEach(a => pmemb.push(a))
socketConnection.sendInquisData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())], pmemb, limitPMemb: pmemb.length > 1 && this.limitPMemb.getValue() });
this.inquisWaypointSpawned = true
}
}
})
this.todoE = []
if (Player.getContainer().getName() === "Fast Travel") {
this.openedWarpsMenu = true
for (let item of Player.getContainer().getItems()) {
if (!item) continue
if (ChatLib.removeFormatting(item.getLore()[1]).startsWith("/warp") && warpData[ChatLib.removeFormatting(item.getLore()[1]).replace("/warp ", "")]) {
if (item.getLore().some(a => a.includes("Click to warp!"))) {
this.hasWarps.add(ChatLib.removeFormatting(item.getLore()[1]).replace("/warp ", ""))
}
}
}
}
}
getClosestWarp() {
if (!this.guessPoint) return undefined
let warp = undefined
let minDist = calculateDistance([Player.getX(), Player.getY(), Player.getZ()], this.guessPoint) - 50
this.hasWarps.forEach(w => {
if (!warpData[w]) return
let d = calculateDistance(warpData[w], this.guessPoint2)
if (d < minDist) {
warp = "warp " + w
minDist = d
}
})
return warp
}
step_5s() {
this.sortBurrialLocations()
}
worldLoad() {
this.burrialData.points = []
this.burrialData.locations = []
this.burrialData.historicalLocations = []
this.lastDing = 0
this.lastDingPitch = 0
this.firstPitch = 0
this.lastParticlePoint = undefined
this.lastParticlePoint2 = undefined
this.lastSoundPoint = undefined
this.firstParticlePoint = undefined
this.particlePoint = undefined
this.guessPoint = undefined
this.distance = undefined
this.dingIndex = 0
this.dingSlope = []
this.lastPath = undefined
this.lastPathCords = undefined
this.lastWorldChange = Date.now()
this.Mobs = []
}
playSound(pos, name, volume, pitch, categoryName, event) {
if (!this.showBurrialGuess.getValue()) return
// if (this.dingIndex > 13) return
// if (pos.getX() === Math.floor(Player.getX() * 8) / 8 && pos.getZ() === Math.floor(Player.getZ() * 8) / 8) return
if (name !== "note.harp") return
if (this.lastDing === 0) {
this.firstPitch = pitch
}
this.lastDing = Date.now()
if (pitch < this.lastDingPitch) {
this.firstPitch = pitch
this.dingIndex = 0
this.dingSlope = []
this.lastDingPitch = pitch
this.lastParticlePoint = undefined
this.lastParticlePoint2 = undefined
this.lastSoundPoint = undefined
this.firstParticlePoint = undefined
this.distance = undefined
this.locs = []
// this.predictionsOld = this.predictions
}
if (this.lastDingPitch === 0) {
this.lastDingPitch = pitch
this.distance = undefined
this.lastParticlePoint = undefined
this.lastParticlePoint2 = undefined
this.lastSoundPoint = undefined
this.firstParticlePoint = undefined
this.locs = []
// this.predictionsOld = this.predictions
return
}
this.dingIndex++
if (this.dingIndex > 1) this.dingSlope.push(pitch - this.lastDingPitch)
if (this.dingSlope.length > 20) this.dingSlope.shift()
let slope = this.dingSlope.reduce((a, b) => a + b, 0) / this.dingSlope.length
// console.log(this.dingSlope.join(","))
this.lastSoundPoint = [pos.getX(), pos.getY(), pos.getZ()]
this.lastDingPitch = pitch
if (!this.lastParticlePoint2 || !this.particlePoint || !this.firstParticlePoint) return
this.distance2 = Math.E / slope - Math.hypot(this.firstParticlePoint[0] - pos.getX(), this.firstParticlePoint[1] - pos.getY(), this.firstParticlePoint[2] - pos.getZ())
// console.log(this.dingIndex + " " + this.dingSlope / this.dingIndex + " " + pitch + " " + (pitch - this.lastDingPitch))
if (this.distance2 > 1000) {
this.distance2 = undefined
this.guessPoint = undefined
return
}
let lineDist = Math.hypot(this.lastParticlePoint2[0] - this.particlePoint[0], this.lastParticlePoint2[1] - this.particlePoint[1], this.lastParticlePoint2[2] - this.particlePoint[2])
let distance = this.distance2
let changes = [this.particlePoint[0] - this.lastParticlePoint2[0], this.particlePoint[1] - this.lastParticlePoint2[1], this.particlePoint[2] - this.lastParticlePoint2[2]]
changes = changes.map(a => a / lineDist)
this.guessPoint = [this.lastSoundPoint[0] + changes[0] * distance, this.lastSoundPoint[1] + changes[1] * distance, this.lastSoundPoint[2] + changes[2] * distance]
// let minD = Infinity
// for (let i = 0; i < this.predictions.length; i++) {
// let p = this.predictions[i]
// let d = (p[0] - this.guessPoint[0]) ** 2 + (p[2] - this.guessPoint[2]) ** 2
// if (d < minD) {
// minD = d
// this.guessPoint2 = [Math.floor(p[0]), 255, Math.floor(p[2])]
// }
// }
}
/**
* Solves the equasion y=b/(x+a)+c
* returns [a, b, c]
*/
solveEquasionThing(x, y) {
let a = (-y[0] * x[1] * x[0] - y[1] * x[1] * x[2] + y[1] * x[1] * x[0] + x[1] * x[2] * y[2] + x[0] * x[2] * y[0] - x[0] * x[2] * y[2]) / (x[1] * y[0] - x[1] * y[2] + x[0] * y[2] - y[0] * x[2] + y[1] * x[2] - y[1] * x[0])
let b = (y[0] - y[1]) * (x[0] + a) * (x[1] + a) / (x[1] - x[0])
let c = y[0] - b / (x[0] + a)
return [a, b, c]
}
spawnParticle(particle, type, event) {
if (this.showingWaypoints && this.showBurrialGuess.getValue() && particle.toString().startsWith("EntityDropParticleFX,")) {
let run = false
if (this.lastSoundPoint && !run && Math.abs(particle.getX() - this.lastSoundPoint[0]) < 2 && Math.abs(particle.getY() - this.lastSoundPoint[1]) < 0.5 && Math.abs(particle.getZ() - this.lastSoundPoint[2]) < 2) {
run = true
}
if (run) {
if (this.locs.length < 100 && this.locs.length === 0 || particle.getX() + particle.getY() + particle.getZ() !== this.locs[this.locs.length - 1][0] + this.locs[this.locs.length - 1][1] + this.locs[this.locs.length - 1][2]) {
let currLoc = [particle.getX(), particle.getY(), particle.getZ()]
let distMultiplier = 1
{
if (this.locs.length > 2) {
let predictedDist = 0.06507 * this.locs.length + 0.259
let lastPos = this.locs[this.locs.length - 1]
let actualDist = Math.hypot(...currLoc.map((l, i) => {
return (l - lastPos[i])
}))
distMultiplier = actualDist / predictedDist
}
// if (this.locs.length > 2 && !this.distance) {
// let lastPos = this.locs[this.locs.length - 1]
// let dist = Math.hypot(...currLoc.map((l, i) => {
// return (l - lastPos[i])
// }))
// let lastPos2 = this.locs[this.locs.length - 2]
// let dist2 = Math.hypot(...currLoc.map((l, i) => {
// return (lastPos[i] - lastPos2[i])
// }))
// // console.log("------")
// // console.log(dist - dist2)
// this.distance = 20 / (dist - dist2) - (dist - dist2) * 80
// console.log(this.distance)
// // this.distance -= Math.hypot(this.firstParticlePoint[0] - particle.getX(), this.firstParticlePoint[1] - particle.getY(), this.firstParticlePoint[2] - particle.getZ())
// // console.log(Math.sqrt((Player.getX() - this.firstParticlePoint[0]) ** 2 + (Player.getZ() - this.firstParticlePoint[2]) ** 2))
// }
}
this.locs.push(currLoc)
if (this.locs.length > 5 && this.guessPoint) {
let slopeThing = this.locs.map((a, i) => {
if (i === 0) return
let lastLoc = this.locs[i - 1]
let currLoc = a
return Math.atan((currLoc[0] - lastLoc[0]) / (currLoc[2] - lastLoc[2]))
})
let [a, b, c] = this.solveEquasionThing([slopeThing.length - 5, slopeThing.length - 3, slopeThing.length - 1], [slopeThing[slopeThing.length - 5], slopeThing[slopeThing.length - 3], slopeThing[slopeThing.length - 1]])
// console.log(a, b, c)
let pr1 = []
let pr2 = []
let start = slopeThing.length - 1
let lastPos = [this.locs[start][0], this.locs[start][1], this.locs[start][2]]
let lastPos2 = [this.locs[start][0], this.locs[start][1], this.locs[start][2]]
let distCovered = 0
// this.locs.forEach((l, i) => {
// if (i === 0) return
// distCovered += Math.hypot(this.locs[i][0] - this.locs[i - 1][0], this.locs[i][1] - this.locs[i - 1][1], this.locs[i][2] - this.locs[i - 1][2])
// })
let ySpeed = (this.locs[this.locs.length - 1][1] - this.locs[this.locs.length - 2][1]) / Math.hypot(this.locs[this.locs.length - 1][0] - this.locs[this.locs.length - 2][0], this.locs[this.locs.length - 1][2] - this.locs[this.locs.length - 2][2])
let i = start + 1
while (distCovered < this.distance2 && i < 10000) {
let y = b / (i + a) + c
let dist = distMultiplier * (0.06507 * i + 0.259) //This is where the inaccuracy's come from
//dist = distance between particles for guessed line
let xOff = dist * Math.sin(y)
let zOff = dist * Math.cos(y)
let dencity = 5
for (let o = 0; o < dencity; o++) {
lastPos[0] += xOff / dencity
lastPos[2] += zOff / dencity
lastPos[1] += ySpeed * dist / dencity
lastPos2[1] += ySpeed * dist / dencity
lastPos2[0] -= xOff / dencity
lastPos2[2] -= zOff / dencity
pr1.push([...lastPos])
pr2.push([...lastPos2])
// distCovered += Math.hypot(xOff, zOff) / dencity
distCovered = Math.hypot(lastPos[0] - this.lastSoundPoint[0], lastPos[2] - this.lastSoundPoint[2])
if (distCovered > this.distance2) break;
}
i++
}
this.predictions = [...pr1, ...pr2]
// let minD = Infinity
let p1 = pr1[pr1.length - 1]
let p2 = pr2[pr2.length - 1]
if (!this.guessPoint) return
let d1 = (p1[0] - this.guessPoint[0]) ** 2 + (p1[2] - this.guessPoint[2]) ** 2
let d2 = (p2[0] - this.guessPoint[0]) ** 2 + (p2[2] - this.guessPoint[2]) ** 2
if (d1 < d2) {
this.guessPoint2 = [Math.floor(p1[0]), 255, Math.floor(p1[2])]
} else {
this.guessPoint2 = [Math.floor(p2[0]), 255, Math.floor(p2[2])]
}
// for (let i = 0; i < this.predictions.length; i++) {
// let p = this.predictions[i]
// let d2 = (p[0] - this.guessPoint[0]) ** 2 + (p[2] - this.guessPoint[2]) ** 2
// let d = Math.abs(this.distance ** 2 - (p[0] - this.firstParticlePoint[0]) ** 2 + (p[2] - this.firstParticlePoint[2]) ** 2)
// if (d < minD && d2 < 50 ** 2) {
// minD = d
// this.guessPoint2 = [Math.floor(p[0]), 255, Math.floor(p[2])]
// }
// }
// console.log(this.predictions[1].join(" "))
}
}
if (this.lastParticlePoint === undefined) {
this.firstParticlePoint = [particle.getX(), particle.getY(), particle.getZ()]
}
this.lastParticlePoint2 = this.lastParticlePoint
this.lastParticlePoint = this.particlePoint
this.particlePoint = [particle.getX(), particle.getY(), particle.getZ()]
if (!this.lastParticlePoint2 || !this.particlePoint || !this.firstParticlePoint || !this.distance || !this.lastSoundPoint) return
let lineDist = Math.hypot(this.lastParticlePoint2[0] - this.particlePoint[0], this.lastParticlePoint2[1] - this.particlePoint[1], this.lastParticlePoint2[2] - this.particlePoint[2])
let distance = this.distance2
let changes = [this.particlePoint[0] - this.lastParticlePoint2[0], this.particlePoint[1] - this.lastParticlePoint2[1], this.particlePoint[2] - this.lastParticlePoint2[2]]
changes = changes.map(a => a / lineDist)
this.guessPoint = [this.lastSoundPoint[0] + changes[0] * distance, this.lastSoundPoint[1] + changes[1] * distance, this.lastSoundPoint[2] + changes[2] * distance]
}
}
if (this.shinyBlockOverlayEnabled.getValue() && this.FeatureManager.features["dataLoader"].class.areaFine === "The End") {
if (particle.toString().startsWith("EntitySpellParticleFX,")) {
if (particle.getUnderlyingEntity().func_70534_d() === particle.getUnderlyingEntity().func_70535_g()) {
let arr = [particle.getX(), particle.getY(), particle.getZ()]
if (arr.map(a => Math.abs(a % 1)).includes(0.25) || arr.map(a => Math.abs(a % 1)).includes(0.75)) {
this.shinyBlocks.push([[particle.getX(), particle.getY(), particle.getZ()], Date.now()])
}
}
}
}
if (this.showGlowingMushrooms.getValue() && this.FeatureManager.features["dataLoader"].class.areaFine === "Glowing Mushroom Cave") {
if (particle.toString().startsWith("EntitySpellParticleFX,")) {
// console.log([particle.getX(), particle.getY(), particle.getZ()].map(a => a % 1))
if (Math.abs(particle.getX() % 1) === 0.5 && Math.abs(particle.getZ() % 1) === 0.5) {
this.glowingMushrooms.push([[particle.getX(), particle.getY(), particle.getZ()], Date.now()])
}
}
}
if (this.showingWaypoints && this.loadFromParticles.getValue()) {
let foundEnchant = false
let foundCrit = false
let foundStep = false
let isMob = undefined
if (particle.toString().startsWith('EntityEnchantmentTableParticleFX, ')) {
foundEnchant = true
}
else if (particle.toString().startsWith('EntityCrit2FX, ')) {
foundCrit = true
isMob = particle.getUnderlyingEntity().func_70534_d() > 0.5 //mob)
}
else if (particle.toString().startsWith('EntityFootStepFX, ')) {
foundStep = true
}
else if (particle.toString().startsWith('EntityCritFX, ')) {
let locstr = Math.floor(particle.getX()) + "," + Math.floor(particle.getY() - 1) + "," + Math.floor(particle.getZ())
let removed = false
this.burrialData.locations.filter((loc, i) => {
if (!loc.clicked && loc.x + "," + loc.y + "," + loc.z === locstr) {
loc.clicked = true
removed = true
}
})
if (!removed) return;
this.burrialData.locations = this.burrialData.locations.filter(a => {
if (!a.clicked) return true
if (calculateDistanceQuick([a.x, a.y, a.z], [Player.getX(), Player.getY(), Player.getZ()]) < 15 * 15) return true;
this.burrialData.historicalLocations.unshift(a)
return false
})
if (this.burrialData.historicalLocations.length > 10) this.burrialData.historicalLocations.pop()
return;
}
if (!foundEnchant && !foundCrit && !foundStep) return;
if (Math.abs(particle.getY() % 1) > 0.1) return
if (Math.abs(particle.getX() % 1) < 0.1) return
if (Math.abs(particle.getX() % 1) > 0.9) return
if (Math.abs(particle.getZ() % 1) < 0.1) return
if (Math.abs(particle.getZ() % 1) > 0.9) return
let locstr = Math.floor(particle.getX()) + "," + Math.floor(particle.getY() - 1) + "," + Math.floor(particle.getZ())
let locarr = [Math.floor(particle.getX()), Math.floor(particle.getY() - 1), Math.floor(particle.getZ())]
let found = false
this.burrialData.locations.forEach((loc) => {
if (loc.x + "," + loc.y + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x + 1) + "," + loc.y + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x + 1) + "," + (loc.y + 1) + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x + 1) + "," + (loc.y - 1) + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x - 1) + "," + (loc.y + 1) + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x - 1) + "," + (loc.y - 1) + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if ((loc.x - 1) + "," + loc.y + "," + loc.z === locstr) {
found = loc
loc.lastPing = Date.now()
}
if (loc.x + "," + loc.y + "," + (loc.z + 1) === locstr) {
found = loc
loc.lastPing = Date.now()
}
if (loc.x + "," + loc.y + "," + (loc.z - 1) === locstr) {
found = loc
loc.lastPing = Date.now()
}
})
if (this.burrialData.historicalLocations) {
this.burrialData.historicalLocations.forEach((loc) => {
if (loc.x + "," + loc.y + "," + loc.z === locstr) {
found = loc
}
})
}
if (!this.potentialParticleLocs[locstr] || Date.now() - this.potentialParticleLocs[locstr].timestamp > 30000) this.potentialParticleLocs[locstr] = { enchant: 0, crit: 0, step: 0, isMob: 0, timestamp: Date.now() }
if (foundEnchant) this.potentialParticleLocs[locstr].enchant++
if (foundCrit) this.potentialParticleLocs[locstr].crit++
if (foundStep) this.potentialParticleLocs[locstr].step++
if (foundCrit && isMob) this.potentialParticleLocs[locstr].isMob++
if (foundCrit && !isMob) this.potentialParticleLocs[locstr].isMob--
this.potentialParticleLocs[locstr].timestamp = Date.now()
if (this.potentialParticleLocs[locstr].enchant >= 1 && this.potentialParticleLocs[locstr].step >= 2) {
if (found) {
found.type = this.potentialParticleLocs[locstr].isMob >= 1 ? 1 : (this.potentialParticleLocs[locstr].crit > this.potentialParticleLocs[locstr].enchant / 20 ? 0 : 2)
return
}
this.burrialData.locations.push({
"x": locarr[0],
"y": locarr[1],
"z": locarr[2],
"type": this.potentialParticleLocs[locstr].isMob >= 1 ? 1 : (this.potentialParticleLocs[locstr].crit > this.potentialParticleLocs[locstr].enchant / 20 ? 0 : 2),
"tier": -1,
"chain": -1,
"fromApi": false
})
World.playSound("note.pling", 100, 2)
}
}
}
burrialClicked() {
this.locs = []
this.predictions = []
// this.predictionsOld = []
if (this.inquisWaypointSpawned) {
socketConnection.sendInquisData({ loc: null });
this.inquisWaypointSpawned = false
}
if (!this.showingWaypoints) return
let nearestBurriali = undefined
let nearestBurrialDist = Infinity
this.burrialData.locations.forEach((loc, i) => {
let dist = calculateDistanceQuick([loc.x, loc.y, loc.z], [Player.getX(), Player.getY(), Player.getZ()])
if (dist < nearestBurrialDist) {
nearestBurrialDist = dist
nearestBurriali = i
}
})
if (nearestBurriali === undefined) return;
this.burrialData.locations[nearestBurriali].clicked = true
this.burrialData.locations = this.burrialData.locations.filter(a => {
if (!a.clicked) return true
if (calculateDistanceQuick([a.x, a.y, a.z], [Player.getX(), Player.getY(), Player.getZ()]) < 15 * 15) return true;
this.burrialData.historicalLocations.unshift(a)
return false
})
if (this.burrialData.historicalLocations.length > 10) this.burrialData.historicalLocations.pop()
if (this.lastPathCords) this.lastPathCords.shift()
}
initVariables() {
this.burrialData = undefined
this.potentialParticleLocs = undefined
this.showingWaypoints = undefined
this.lastPath = undefined
this.updatingPath = undefined
this.lastPathCords = undefined
this.hudElements = [];
this.Mobs = []
}
onDisable() {
this.hudElements.forEach(h => h.delete())
this.initVariables();
}
}
module.exports = {
class: new Events()
}