/// /// import { f, m } from "../../../mappings/mappings"; import Feature from "../../featureClass/class"; import socketConnection from "../../socketConnection"; import { drawBoxAtBlock, drawBoxAtBlockNotVisThruWalls, drawCoolWaypoint, drawLine } from "../../utils/renderUtils"; import { calculateDistance, calculateDistanceQuick } from "../../utils/utils"; import SettingBase from "../settings/settingThings/settingBase"; import ToggleSetting from "../settings/settingThings/toggle"; import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import ButtonSetting from "../settings/settingThings/button"; import TextSetting from "../settings/settingThings/textSetting"; let warpData = { "castle": [-250, 130, 45], "da": [91, 75, 176], "museum": [-75, 76, 80], "hub": [-2, 70, -69] } function getKeyBindFromKey(key, description) { var mcKeyBind = undefined //MinecraftVars.getKeyBindFromKey(key); if (mcKeyBind == null || mcKeyBind == undefined) { mcKeyBind = new KeyBind(description, key); } return mcKeyBind; } class Events extends Feature { constructor() { super() } onEnable() { this.initVariables() this.burrialData = { points: [], locations: [], historicalLocations: [] } this.lastWorldChange = 0 this.lastRequest = 0 this.potentialParticleLocs = {} this.showingWaypoints = false this.lastPath = [] this.updatingPath = false this.lastPathCords = undefined this.openedWarpsMenu = false this.loadFromParticles = new ToggleSetting("Load burrials from particles", "Will load particles from burrows in the world", true, "burrial_from_partles", this) this.showBurrialGuess = new ToggleSetting("Estimate burrial location from ability", "Will show a line + box where it thinks the burrial is", true, "burrial_guess", this) new ButtonSetting("NOTE: You must have music disabled", "for burrial guessess to work (/togglemusic)", "togglemusis_button", this, "toggle", () => { ChatLib.command("togglemusic") }, false).requires(this.showBurrialGuess) this.otherInquisWaypoints = new ToggleSetting("Show other users inquis locations", "If disabled others wont be able to see urs", true, "inquis_location_other", this).requires(this.loadFromParticles) this.otherInquisPing = new ToggleSetting("Show cool title when someone's inquis spawned", "May be usefull for loot share", true, "inquis_ping_other", this).requires(this.loadFromParticles) this.limitPMemb = new ToggleSetting("Only send inquis ping to party members", "If not in a party it works as default", true, "inquis_ping_party", this).requires(this.otherInquisPing) this.limitPMembRecieve = new ToggleSetting("Only RECIEVE inquis ping from party members", "To prevent trolling for streamers", false, "recieve_inquis_ping_party", this).requires(this.otherInquisPing) this.shinyBlocks = [] this.glowingMushrooms = [] this.MythMobsHPGuiElement = new ToggleSetting("Render Mythological Mobs hp on your screen", "This will help you to know their HP.", true, "myth_mobs_hp", this).contributor("EmeraldMerchant"); this.MythMobsHP = new HudTextElement().setToggleSetting(this.MythMobsHPGuiElement).setLocationSetting(new LocationSetting("Mythological Mobs Hp Location", "Allows you to edit the location of Mythological Mobs hp", "myth_mobs_location", this, [10, 50, 1, 1]).requires(this.MythMobsHPGuiElement).editTempText("&8[&7Lv750&8] &2Exalted Minos Inquisitor &a40M&f/&a40M&c❤&r")); this.hudElements.push(this.MythMobsHP); this.Mobs = [] this.lastDing = 0 this.lastDingPitch = 0 this.firstPitch = 0 this.lastParticlePoint = undefined this.firstParticlePoint = undefined this.particlePoint = undefined this.guessPoint = undefined this.distance = undefined this.dingIndex = 0 this.dingSlope = [] this.ignorePlayers = new Set() new SettingBase("There is also a hotkey to warp near", "see minecraft controls menu", true, "warp_info_hotkey", this) this.warpBindDefault = new TextSetting("Default warp keybind", "Eg KEY_F", "CHAR_NONE", "inquis_keybind_default", this, "", false) try { this.warpBind = getKeyBindFromKey(Keyboard[this.warpBindDefault.getValue()], "Warp to nearest location to burrial guess"); } catch (e) { ChatLib.chat(this.FeatureManager.messagePrefix + this.warpBindDefault.getValue() + " is an invalid keyboard key, see https://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html") this.warpBind = getKeyBindFromKey(Keyboard.CHAR_NONE, "Warp to nearest location to burrial guess"); } this.slayerLocationDataH = {} this.todoE = [] this.hasWarps = new Set() this.shinyBlockOverlayEnabled = new ToggleSetting("Shiny blocks highlight", "Will highlight shiny blocks in the end", false, "shiny_blocks_overlay", this) this.showGlowingMushrooms = new ToggleSetting("Glowing mushrooms highlight", "Will highlight glowing mushrooms", false, "glowing_mushrooms_overlay", this) this.registerEvent("worldLoad", this.worldLoad) this.registerEvent("spawnParticle", this.spawnParticle).registeredWhen(() => this.showingWaypoints || this.shinyBlockOverlayEnabled.getValue() || this.showGlowingMushrooms.getValue()) this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.showingWaypoints || this.shinyBlockOverlayEnabled.getValue() || this.showGlowingMushrooms.getValue()) this.registerStep(true, 2, this.step) this.registerStep(false, 5, this.step_5s) this.registerEvent("soundPlay", this.playSound).registeredWhen(() => this.showingWaypoints) this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.showingWaypoints); this.registerChat("&r&eYou dug out a Griffin Burrow! &r&7(${*}/4)&r", this.burrialClicked) this.registerChat("&r&eYou finished the Griffin burrow chain! &r&7(4/4)&r", this.burrialClicked) this.inquisWaypointSpawned = false this.registerEvent("tick", () => { if (this.warpBind.isPressed()) { if (!this.openedWarpsMenu) { ChatLib.chat(this.FeatureManager.messagePrefix + "Please open the warps menu first (/warp)") ChatLib.chat(this.FeatureManager.messagePrefix + "(So the mod knows what warps u have access to)") } let loc = this.getClosestWarp() if (loc) ChatLib.command(loc) } }) this.registerStep(true, 1, this.step_1fps) this.registerStep(true, 10, this.step_10fps) this.registerCommand("inqwaypointignoreadd", (player) => { this.ignorePlayers.add(player) ChatLib.chat(this.FeatureManager.messagePrefix + "Added " + player + " to inquis waypoint ignore list, this will be cleared next game start!") delete this.slayerLocationDataH[player] }) this.registerCommand("cleardianawaypoints", () => { this.burrialData.points = [] this.burrialData.locations = [] this.burrialData.historicalLocations = [] ChatLib.chat(this.FeatureManager.messagePrefix + "Cleared all diana waypoints!") }) this.locs = [] this.predictions = [] // this.predictionsOld = [] // this.registerEvent("renderWorld", () => { // for (let loc of this.locs) { // drawBoxAtBlock(loc[0], loc[1], loc[2], 255, 0, 0, 0.05, 0.05) // } // for (let loc of this.predictions) { // drawBoxAtBlock(loc[0], loc[1], loc[2], 0, 255, 0, 0.05, 0.05) // } // }) // this.registerCommand("clearlocs", () => { // this.locs = [] // this.predictions = [] // // this.predictionsOld = [] // ChatLib.chat(this.FeatureManager.messagePrefix + "Cleared all locs!") // }) } step_1fps() { if (!this.MythMobsHPGuiElement.getValue() || !this.showingWaypoints) return World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((mob) => { let name = mob.getName() if (!this.Mobs?.map(a => a.getUUID().toString()).includes(mob.getUUID().toString())) { if ((name.includes("Exalted") || name.includes("Stalwart")) && !name.split(" ")[2].startsWith("0")) { this.Mobs.push(mob) } } }) this.Mobs = this.Mobs.filter((e) => !e.getEntity()[f.isDead]); } step_10fps() { if (!this.MythMobsHPGuiElement.getValue()) return let names = [] this.Mobs.forEach(nameTag => { names.push(nameTag.getName()) }) this.MythMobsHP.setText(names.join("\n")) } entityJoinWorldEvent(e) { if (this.otherInquisWaypoints.getValue()) this.todoE.push(e.entity); } inquisData(loc, user) { if (this.ignorePlayers.has(user) && user !== Player.getName()) return if (!loc) { delete this.slayerLocationDataH[user] return } if (this.limitPMembRecieve.getValue()) { if (!this.FeatureManager.features["dataLoader"].class.partyMembers.has(user)) return } this.slayerLocationDataH[user] = [loc, Date.now()] if (this.otherInquisPing.getValue()) { Client.showTitle("&r&6&l[&b&l&kO&6&l] MINOS INQUISITOR [&b&l&kO&6&l]", `${user}'s Inquisitor`, 0, 50, 10); new TextComponent(this.FeatureManager.messagePrefix + `${user} spawned an inquis &7(waypoint added), &cCLICK HERE &7to ignore waypoints from them.`).setClick("run_command", "/inqwaypointignoreadd " + user).chat() } } renderWorld(ticks) { this.shinyBlocks.forEach(([loc]) => { drawBoxAtBlockNotVisThruWalls(loc[0], loc[1], loc[2], 0, 255, 0, 0.1, 0.1) }) this.glowingMushrooms.forEach(([loc]) => { drawBoxAtBlockNotVisThruWalls(loc[0] - 0.2, loc[1], loc[2] - 0.2, 0, 255, 0, 0.4, 0.4) }) if (this.showingWaypoints) { if (this.guessPoint && this.showBurrialGuess.getValue()) { let warpLoc = this.getClosestWarp() if (this.guessPoint2) { let gY = 131 while (World.getBlockAt(this.guessPoint2[0], gY, this.guessPoint2[2]).getType().getID() !== 2 && gY > 70) { gY-- } drawCoolWaypoint(this.guessPoint2[0], gY + 3, this.guessPoint2[2], 255, 255, 0, { name: "§eGuess" + (warpLoc ? " §7(" + warpLoc + ")" : "") }) } // drawCoolWaypoint(this.guessPoint[0], this.guessPoint[1], this.guessPoint[2], 255, 255, 0, { name: "§7OLD Guess" + (warpLoc ? " §7(" + warpLoc + ")" : "") }) } this.burrialData.locations.forEach((loc, i) => { let typeReplace = [ "Start", "Mob", "Treasure", "Finish", "Unknown" ] if (!loc.clicked) { blue = false if (loc.lastPing && Date.now() - loc.lastPing < 500) { blue = true } let name = "" if (loc.fromApi) { name = (loc.nearest ? "§c" : "§a") + "(" + (loc.chain + 1) + "/4) " + typeReplace[loc.type] + " burrial" } else { name = (loc.nearest ? "§c" : "§a") + typeReplace[loc.type] + " burrial" } drawCoolWaypoint(loc.x, loc.y, loc.z, 0, blue ? 100 : 255, blue ? 255 : 0, { name: name }) } }) } if (this.otherInquisWaypoints.getValue()) { Object.keys(this.slayerLocationDataH).forEach(key => { drawCoolWaypoint(this.slayerLocationDataH[key][0][0] || 0, this.slayerLocationDataH[key][0][1] || 0, this.slayerLocationDataH[key][0][2] || 0, 255, 0, 0, { name: "§c" + (key || "ERROR") + "'s inquis" }) }) } } sortBurrialLocations() { let sorted = [...this.burrialData.locations] sorted.sort((a, b) => { let aDist = calculateDistanceQuick([Player.getX(), Player.getY(), Player.getZ()], [a.x + 0.5, a.y + 2.5, a.z + 0.5]) let bDist = calculateDistanceQuick([Player.getX(), Player.getY(), Player.getZ()], [b.x + 0.5, b.y + 2.5, b.z + 0.5]) return bDist - aDist }) this.burrialData.locations = sorted } step() { if (!Player.getInventory()) return hasDianaShovle = false let slots = [0, 1, 2, 3, 4, 5, 6, 7, 8] slots.forEach(a => { item = Player.getInventory().getStackInSlot(a) if (!item) return if (ChatLib.removeFormatting(item.getName()) === "Ancestral Spade") { hasDianaShovle = true } }) let showingWaypointsNew = (this.lastWorldChange + 5000 < Date.now() ? hasDianaShovle && this.FeatureManager.features["dataLoader"].class.area === "Hub" && (this.loadFromParticles.getValue() || this.showBurrialGuess.getValue()) : this.showingWaypoints || (hasDianaShovle && this.FeatureManager.features["dataLoader"].class.area === "Hub" && (this.loadFromParticles.getValue() || this.showBurrialGuess.getValue()))) this.showingWaypoints = showingWaypointsNew this.shinyBlocks = this.shinyBlocks.filter(([loc, time]) => { return time > Date.now() - 5000 }) this.glowingMushrooms = this.glowingMushrooms.filter(([loc, time]) => { return time > Date.now() - 1000 && World.getBlockAt(...loc.map(a => Math.floor(a))).type.getID() !== 0 }) Object.keys(this.slayerLocationDataH).forEach(n => { if (this.slayerLocationDataH[n][1] + 60000 * 3 < Date.now()) { delete this.slayerLocationDataH[n] } }) this.todoE.forEach(e => { e = new Entity(e) if (e.getName().toLowerCase().includes("inquis") && !e.getName().includes("'") && Math.abs(e.getY() - Player.getY()) < 10 && Math.abs(e.getX() - Player.getX()) < 10 && Math.abs(e.getZ() - Player.getZ()) < 10) { let loc = [e.getX(), e.getY() - 1, e.getZ()] let self = false this.burrialData.locations.forEach(a => { if (calculateDistanceQuick([a.x, a.y, a.z], loc) < 25) { self = true } }) if (self) { let pmemb = [] this.FeatureManager.features["dataLoader"].class.partyMembers.forEach(a => pmemb.push(a)) socketConnection.sendInquisData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())], pmemb, limitPMemb: pmemb.length > 1 && this.limitPMemb.getValue() }); this.inquisWaypointSpawned = true } } }) this.todoE = [] if (Player.getContainer().getName() === "Fast Travel") { this.openedWarpsMenu = true for (let item of Player.getContainer().getItems()) { if (!item) continue if (ChatLib.removeFormatting(item.getLore()[1]).startsWith("/warp") && warpData[ChatLib.removeFormatting(item.getLore()[1]).replace("/warp ", "")]) { if (item.getLore().some(a => a.includes("Click to warp!"))) { this.hasWarps.add(ChatLib.removeFormatting(item.getLore()[1]).replace("/warp ", "")) } } } } } getClosestWarp() { if (!this.guessPoint2) return undefined let warp = undefined let minDist = calculateDistance([Player.getX(), Player.getY(), Player.getZ()], this.guessPoint2) - 50 this.hasWarps.forEach(w => { if (!warpData[w]) return let d = calculateDistance(warpData[w], this.guessPoint2) if (d < minDist) { warp = "warp " + w minDist = d } }) return warp } step_5s() { this.sortBurrialLocations() } worldLoad() { this.burrialData.points = [] this.burrialData.locations = [] this.burrialData.historicalLocations = [] this.lastDing = 0 this.lastDingPitch = 0 this.firstPitch = 0 this.lastParticlePoint = undefined this.lastParticlePoint2 = undefined this.lastSoundPoint = undefined this.firstParticlePoint = undefined this.particlePoint = undefined this.guessPoint = undefined this.distance = undefined this.dingIndex = 0 this.dingSlope = [] this.lastPath = undefined this.lastPathCords = undefined this.lastWorldChange = Date.now() this.Mobs = [] } playSound(pos, name, volume, pitch, categoryName, event) { if (!this.showBurrialGuess.getValue()) return // if (this.dingIndex > 13) return // if (pos.getX() === Math.floor(Player.getX() * 8) / 8 && pos.getZ() === Math.floor(Player.getZ() * 8) / 8) return if (name !== "note.harp") return if (this.lastDing === 0) { this.firstPitch = pitch } this.lastDing = Date.now() if (pitch < this.lastDingPitch) { this.firstPitch = pitch this.dingIndex = 0 this.dingSlope = [] this.lastDingPitch = pitch this.lastParticlePoint = undefined this.lastParticlePoint2 = undefined this.lastSoundPoint = undefined this.firstParticlePoint = undefined this.distance = undefined this.locs = [] // this.predictionsOld = this.predictions } if (this.lastDingPitch === 0) { this.lastDingPitch = pitch this.distance = undefined this.lastParticlePoint = undefined this.lastParticlePoint2 = undefined this.lastSoundPoint = undefined this.firstParticlePoint = undefined this.locs = [] // this.predictionsOld = this.predictions return } this.dingIndex++ if (this.dingIndex > 1) this.dingSlope.push(pitch - this.lastDingPitch) if (this.dingSlope.length > 20) this.dingSlope.shift() let slope = this.dingSlope.reduce((a, b) => a + b, 0) / this.dingSlope.length // console.log(this.dingSlope.join(",")) this.lastSoundPoint = [pos.getX(), pos.getY(), pos.getZ()] this.lastDingPitch = pitch if (!this.lastParticlePoint2 || !this.particlePoint || !this.firstParticlePoint) return this.distance2 = Math.E / slope - Math.hypot(this.firstParticlePoint[0] - pos.getX(), this.firstParticlePoint[1] - pos.getY(), this.firstParticlePoint[2] - pos.getZ()) // console.log(this.dingIndex + " " + this.dingSlope / this.dingIndex + " " + pitch + " " + (pitch - this.lastDingPitch)) if (this.distance2 > 1000) { this.distance2 = undefined this.guessPoint = undefined return } let lineDist = Math.hypot(this.lastParticlePoint2[0] - this.particlePoint[0], this.lastParticlePoint2[1] - this.particlePoint[1], this.lastParticlePoint2[2] - this.particlePoint[2]) let distance = this.distance2 let changes = [this.particlePoint[0] - this.lastParticlePoint2[0], this.particlePoint[1] - this.lastParticlePoint2[1], this.particlePoint[2] - this.lastParticlePoint2[2]] changes = changes.map(a => a / lineDist) this.guessPoint = [this.lastSoundPoint[0] + changes[0] * distance, this.lastSoundPoint[1] + changes[1] * distance, this.lastSoundPoint[2] + changes[2] * distance] // let minD = Infinity // for (let i = 0; i < this.predictions.length; i++) { // let p = this.predictions[i] // let d = (p[0] - this.guessPoint[0]) ** 2 + (p[2] - this.guessPoint[2]) ** 2 // if (d < minD) { // minD = d // this.guessPoint2 = [Math.floor(p[0]), 255, Math.floor(p[2])] // } // } } /** * Solves the equasion y=b/(x+a)+c * returns [a, b, c] */ solveEquasionThing(x, y) { let a = (-y[0] * x[1] * x[0] - y[1] * x[1] * x[2] + y[1] * x[1] * x[0] + x[1] * x[2] * y[2] + x[0] * x[2] * y[0] - x[0] * x[2] * y[2]) / (x[1] * y[0] - x[1] * y[2] + x[0] * y[2] - y[0] * x[2] + y[1] * x[2] - y[1] * x[0]) let b = (y[0] - y[1]) * (x[0] + a) * (x[1] + a) / (x[1] - x[0]) let c = y[0] - b / (x[0] + a) return [a, b, c] } spawnParticle(particle, type, event) { if (this.showingWaypoints && this.showBurrialGuess.getValue() && particle.toString().startsWith("EntityDropParticleFX,")) { let run = false if (this.lastSoundPoint && !run && Math.abs(particle.getX() - this.lastSoundPoint[0]) < 2 && Math.abs(particle.getY() - this.lastSoundPoint[1]) < 0.5 && Math.abs(particle.getZ() - this.lastSoundPoint[2]) < 2) { run = true } if (run) { if (this.locs.length < 100 && this.locs.length === 0 || particle.getX() + particle.getY() + particle.getZ() !== this.locs[this.locs.length - 1][0] + this.locs[this.locs.length - 1][1] + this.locs[this.locs.length - 1][2]) { let currLoc = [particle.getX(), particle.getY(), particle.getZ()] let distMultiplier = 1 { if (this.locs.length > 2) { let predictedDist = 0.06507 * this.locs.length + 0.259 let lastPos = this.locs[this.locs.length - 1] let actualDist = Math.hypot(...currLoc.map((l, i) => { return (l - lastPos[i]) })) distMultiplier = actualDist / predictedDist } // if (this.locs.length > 2 && !this.distance) { // let lastPos = this.locs[this.locs.length - 1] // let dist = Math.hypot(...currLoc.map((l, i) => { // return (l - lastPos[i]) // })) // let lastPos2 = this.locs[this.locs.length - 2] // let dist2 = Math.hypot(...currLoc.map((l, i) => { // return (lastPos[i] - lastPos2[i]) // })) // // console.log("------") // // console.log(dist - dist2) // this.distance = 20 / (dist - dist2) - (dist - dist2) * 80 // console.log(this.distance) // // this.distance -= Math.hypot(this.firstParticlePoint[0] - particle.getX(), this.firstParticlePoint[1] - particle.getY(), this.firstParticlePoint[2] - particle.getZ()) // // console.log(Math.sqrt((Player.getX() - this.firstParticlePoint[0]) ** 2 + (Player.getZ() - this.firstParticlePoint[2]) ** 2)) // } } this.locs.push(currLoc) if (this.locs.length > 5 && this.guessPoint) { let slopeThing = this.locs.map((a, i) => { if (i === 0) return let lastLoc = this.locs[i - 1] let currLoc = a return Math.atan((currLoc[0] - lastLoc[0]) / (currLoc[2] - lastLoc[2])) }) let [a, b, c] = this.solveEquasionThing([slopeThing.length - 5, slopeThing.length - 3, slopeThing.length - 1], [slopeThing[slopeThing.length - 5], slopeThing[slopeThing.length - 3], slopeThing[slopeThing.length - 1]]) // console.log(a, b, c) let pr1 = [] let pr2 = [] let start = slopeThing.length - 1 let lastPos = [this.locs[start][0], this.locs[start][1], this.locs[start][2]] let lastPos2 = [this.locs[start][0], this.locs[start][1], this.locs[start][2]] let distCovered = 0 // this.locs.forEach((l, i) => { // if (i === 0) return // distCovered += Math.hypot(this.locs[i][0] - this.locs[i - 1][0], this.locs[i][1] - this.locs[i - 1][1], this.locs[i][2] - this.locs[i - 1][2]) // }) let ySpeed = (this.locs[this.locs.length - 1][1] - this.locs[this.locs.length - 2][1]) / Math.hypot(this.locs[this.locs.length - 1][0] - this.locs[this.locs.length - 2][0], this.locs[this.locs.length - 1][2] - this.locs[this.locs.length - 2][2]) let i = start + 1 while (distCovered < this.distance2 && i < 10000) { let y = b / (i + a) + c let dist = distMultiplier * (0.06507 * i + 0.259) //This is where the inaccuracy's come from //dist = distance between particles for guessed line let xOff = dist * Math.sin(y) let zOff = dist * Math.cos(y) let dencity = 5 for (let o = 0; o < dencity; o++) { lastPos[0] += xOff / dencity lastPos[2] += zOff / dencity lastPos[1] += ySpeed * dist / dencity lastPos2[1] += ySpeed * dist / dencity lastPos2[0] -= xOff / dencity lastPos2[2] -= zOff / dencity pr1.push([...lastPos]) pr2.push([...lastPos2]) // distCovered += Math.hypot(xOff, zOff) / dencity distCovered = Math.hypot(lastPos[0] - this.lastSoundPoint[0], lastPos[2] - this.lastSoundPoint[2]) if (distCovered > this.distance2) break; } i++ } this.predictions = [...pr1, ...pr2] // let minD = Infinity let p1 = pr1[pr1.length - 1] let p2 = pr2[pr2.length - 1] if (!this.guessPoint) return let d1 = (p1[0] - this.guessPoint[0]) ** 2 + (p1[2] - this.guessPoint[2]) ** 2 let d2 = (p2[0] - this.guessPoint[0]) ** 2 + (p2[2] - this.guessPoint[2]) ** 2 if (d1 < d2) { this.guessPoint2 = [Math.floor(p1[0]), 255, Math.floor(p1[2])] } else { this.guessPoint2 = [Math.floor(p2[0]), 255, Math.floor(p2[2])] } // for (let i = 0; i < this.predictions.length; i++) { // let p = this.predictions[i] // let d2 = (p[0] - this.guessPoint[0]) ** 2 + (p[2] - this.guessPoint[2]) ** 2 // let d = Math.abs(this.distance ** 2 - (p[0] - this.firstParticlePoint[0]) ** 2 + (p[2] - this.firstParticlePoint[2]) ** 2) // if (d < minD && d2 < 50 ** 2) { // minD = d // this.guessPoint2 = [Math.floor(p[0]), 255, Math.floor(p[2])] // } // } // console.log(this.predictions[1].join(" ")) } } if (this.lastParticlePoint === undefined) { this.firstParticlePoint = [particle.getX(), particle.getY(), particle.getZ()] } this.lastParticlePoint2 = this.lastParticlePoint this.lastParticlePoint = this.particlePoint this.particlePoint = [particle.getX(), particle.getY(), particle.getZ()] if (!this.lastParticlePoint2 || !this.particlePoint || !this.firstParticlePoint || !this.distance || !this.lastSoundPoint) return let lineDist = Math.hypot(this.lastParticlePoint2[0] - this.particlePoint[0], this.lastParticlePoint2[1] - this.particlePoint[1], this.lastParticlePoint2[2] - this.particlePoint[2]) let distance = this.distance2 let changes = [this.particlePoint[0] - this.lastParticlePoint2[0], this.particlePoint[1] - this.lastParticlePoint2[1], this.particlePoint[2] - this.lastParticlePoint2[2]] changes = changes.map(a => a / lineDist) this.guessPoint = [this.lastSoundPoint[0] + changes[0] * distance, this.lastSoundPoint[1] + changes[1] * distance, this.lastSoundPoint[2] + changes[2] * distance] } } if (this.shinyBlockOverlayEnabled.getValue() && this.FeatureManager.features["dataLoader"].class.areaFine === "The End") { if (particle.toString().startsWith("EntitySpellParticleFX,")) { if (particle.getUnderlyingEntity().func_70534_d() === particle.getUnderlyingEntity().func_70535_g()) { let arr = [particle.getX(), particle.getY(), particle.getZ()] if (arr.map(a => Math.abs(a % 1)).includes(0.25) || arr.map(a => Math.abs(a % 1)).includes(0.75)) { this.shinyBlocks.push([[particle.getX(), particle.getY(), particle.getZ()], Date.now()]) } } } } if (this.showGlowingMushrooms.getValue() && this.FeatureManager.features["dataLoader"].class.areaFine === "Glowing Mushroom Cave") { if (particle.toString().startsWith("EntitySpellParticleFX,")) { // console.log([particle.getX(), particle.getY(), particle.getZ()].map(a => a % 1)) if (Math.abs(particle.getX() % 1) === 0.5 && Math.abs(particle.getZ() % 1) === 0.5) { this.glowingMushrooms.push([[particle.getX(), particle.getY(), particle.getZ()], Date.now()]) } } } if (this.showingWaypoints && this.loadFromParticles.getValue()) { let foundEnchant = false let foundCrit = false let foundStep = false let isMob = undefined if (particle.toString().startsWith('EntityEnchantmentTableParticleFX, ')) { foundEnchant = true } else if (particle.toString().startsWith('EntityCrit2FX, ')) { foundCrit = true isMob = particle.getUnderlyingEntity().func_70534_d() > 0.5 //mob) } else if (particle.toString().startsWith('EntityFootStepFX, ')) { foundStep = true } else if (particle.toString().startsWith('EntityCritFX, ')) { let locstr = Math.floor(particle.getX()) + "," + Math.floor(particle.getY() - 1) + "," + Math.floor(particle.getZ()) let removed = false this.burrialData.locations.filter((loc, i) => { if (!loc.clicked && loc.x + "," + loc.y + "," + loc.z === locstr) { loc.clicked = true removed = true } }) if (!removed) return; this.burrialData.locations = this.burrialData.locations.filter(a => { if (!a.clicked) return true if (calculateDistanceQuick([a.x, a.y, a.z], [Player.getX(), Player.getY(), Player.getZ()]) < 15 * 15) return true; this.burrialData.historicalLocations.unshift(a) return false }) if (this.burrialData.historicalLocations.length > 10) this.burrialData.historicalLocations.pop() return; } if (!foundEnchant && !foundCrit && !foundStep) return; if (Math.abs(particle.getY() % 1) > 0.1) return if (Math.abs(particle.getX() % 1) < 0.1) return if (Math.abs(particle.getX() % 1) > 0.9) return if (Math.abs(particle.getZ() % 1) < 0.1) return if (Math.abs(particle.getZ() % 1) > 0.9) return let locstr = Math.floor(particle.getX()) + "," + Math.floor(particle.getY() - 1) + "," + Math.floor(particle.getZ()) let locarr = [Math.floor(particle.getX()), Math.floor(particle.getY() - 1), Math.floor(particle.getZ())] let found = false this.burrialData.locations.forEach((loc) => { if (loc.x + "," + loc.y + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x + 1) + "," + loc.y + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x + 1) + "," + (loc.y + 1) + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x + 1) + "," + (loc.y - 1) + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x - 1) + "," + (loc.y + 1) + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x - 1) + "," + (loc.y - 1) + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if ((loc.x - 1) + "," + loc.y + "," + loc.z === locstr) { found = loc loc.lastPing = Date.now() } if (loc.x + "," + loc.y + "," + (loc.z + 1) === locstr) { found = loc loc.lastPing = Date.now() } if (loc.x + "," + loc.y + "," + (loc.z - 1) === locstr) { found = loc loc.lastPing = Date.now() } }) if (this.burrialData.historicalLocations) { this.burrialData.historicalLocations.forEach((loc) => { if (loc.x + "," + loc.y + "," + loc.z === locstr) { found = loc } }) } if (!this.potentialParticleLocs[locstr] || Date.now() - this.potentialParticleLocs[locstr].timestamp > 30000) this.potentialParticleLocs[locstr] = { enchant: 0, crit: 0, step: 0, isMob: 0, timestamp: Date.now() } if (foundEnchant) this.potentialParticleLocs[locstr].enchant++ if (foundCrit) this.potentialParticleLocs[locstr].crit++ if (foundStep) this.potentialParticleLocs[locstr].step++ if (foundCrit && isMob) this.potentialParticleLocs[locstr].isMob++ if (foundCrit && !isMob) this.potentialParticleLocs[locstr].isMob-- this.potentialParticleLocs[locstr].timestamp = Date.now() if (this.potentialParticleLocs[locstr].enchant >= 1 && this.potentialParticleLocs[locstr].step >= 2) { if (found) { found.type = this.potentialParticleLocs[locstr].isMob >= 1 ? 1 : (this.potentialParticleLocs[locstr].crit > this.potentialParticleLocs[locstr].enchant / 20 ? 0 : 2) return } this.burrialData.locations.push({ "x": locarr[0], "y": locarr[1], "z": locarr[2], "type": this.potentialParticleLocs[locstr].isMob >= 1 ? 1 : (this.potentialParticleLocs[locstr].crit > this.potentialParticleLocs[locstr].enchant / 20 ? 0 : 2), "tier": -1, "chain": -1, "fromApi": false }) World.playSound("note.pling", 100, 2) } } } burrialClicked() { this.locs = [] this.predictions = [] // this.predictionsOld = [] if (this.inquisWaypointSpawned) { socketConnection.sendInquisData({ loc: null }); this.inquisWaypointSpawned = false } if (!this.showingWaypoints) return let nearestBurriali = undefined let nearestBurrialDist = Infinity this.burrialData.locations.forEach((loc, i) => { let dist = calculateDistanceQuick([loc.x, loc.y, loc.z], [Player.getX(), Player.getY(), Player.getZ()]) if (dist < nearestBurrialDist) { nearestBurrialDist = dist nearestBurriali = i } }) if (nearestBurriali === undefined) return; this.burrialData.locations[nearestBurriali].clicked = true this.burrialData.locations = this.burrialData.locations.filter(a => { if (!a.clicked) return true if (calculateDistanceQuick([a.x, a.y, a.z], [Player.getX(), Player.getY(), Player.getZ()]) < 15 * 15) return true; this.burrialData.historicalLocations.unshift(a) return false }) if (this.burrialData.historicalLocations.length > 10) this.burrialData.historicalLocations.pop() if (this.lastPathCords) this.lastPathCords.shift() } initVariables() { this.burrialData = undefined this.potentialParticleLocs = undefined this.showingWaypoints = undefined this.lastPath = undefined this.updatingPath = undefined this.lastPathCords = undefined this.hudElements = []; this.Mobs = [] } onDisable() { this.hudElements.forEach(h => h.delete()) this.initVariables(); } } module.exports = { class: new Events() }