const { f, m } = require("../../mappings/mappings"); const {default:renderBeaconBeam2} = require("../../BeaconBeam/index"); const numberUtils = require("./numberUtils"); const { default: RenderLib2D } = require("./renderLib2d"); if(!GlStateManager){ var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager"); } let ret = { /* accepts parameters * h Object = {h:x, s:y, v:z} * OR * h, s, v */ HSVtoRGB:function (h, s, v) { var r, g, b, i, f, p, q, t; if (arguments.length === 1) { s = h.s, v = h.v, h = h.h; } i = Math.floor(h * 6); f = h * 6 - i; p = v * (1 - s); q = v * (1 - f * s); t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return { r: r * 255, g: g * 255, b: b * 255 }; }, drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1) { GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(thickness); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(r, g, b); Tessellator.pos(x, y, z); Tessellator.pos(x2, y2, z2); Tessellator.draw(); GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawLineWithDepth:function (x, y, z, x2, y2, z2, r, g, b,t) { GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(t); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(r, g, b); Tessellator.pos(x, y, z); Tessellator.pos(x2, y2, z2); Tessellator.draw(); GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, setupLineSmall: function(width){ GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(width); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); GlStateManager.func_179094_E(); }, endLineSmall: function(){ GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawLineSmall:function (x, y, z, x2, y2, z2, r, g, b) { Tessellator.begin(3).colorize(r, g, b); Tessellator.pos(x, y, z); Tessellator.pos(x2, y2, z2); Tessellator.draw(); }, drawLinePoints: function(locations, r, g, b, thickness=1){ GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(thickness); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(r, g, b); locations.forEach(loc => { Tessellator.pos(...loc); }); Tessellator.draw(); GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawBoxAtBlockNotVisThruWalls:function (x, y, z, colorR, colorG, colorB, w=1, h=1, a=1){ GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(3); GL11.glDisable(GL11.GL_TEXTURE_2D); GlStateManager.func_179094_E(); x -= 0.005 y -= 0.005 z -= 0.005 w += 0.01 h += 0.01 Tessellator.begin(3).colorize(colorR, colorG, colorB, a); Tessellator.pos(x+w,y+h,z+w); Tessellator.pos(x+w,y+h,z); Tessellator.pos(x,y+h,z); Tessellator.pos(x,y+h,z+w); Tessellator.pos(x+w,y+h,z+w); Tessellator.pos(x+w,y,z+w); Tessellator.pos(x+w,y,z); Tessellator.pos(x,y,z); Tessellator.pos(x,y,z+w); Tessellator.pos(x,y,z); Tessellator.pos(x,y+h,z); Tessellator.pos(x,y,z); Tessellator.pos(x+w,y,z); Tessellator.pos(x+w,y+h,z); Tessellator.pos(x+w,y,z); Tessellator.pos(x+w,y,z+w); Tessellator.pos(x,y,z+w); Tessellator.pos(x,y+h,z+w); Tessellator.pos(x+w,y+h,z+w); Tessellator.draw(); GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); }, drawBoxAtBlock:function (x, y, z, colorR, colorG, colorB, w=1, h=1, a=1){ GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(3); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GlStateManager[m.pushMatrix]() Tessellator.begin(3).colorize(colorR, colorG, colorB, a); Tessellator.pos(x+w,y+h,z+w); Tessellator.pos(x+w,y+h,z); Tessellator.pos(x,y+h,z); Tessellator.pos(x,y+h,z+w); Tessellator.pos(x+w,y+h,z+w); Tessellator.pos(x+w,y,z+w); Tessellator.pos(x+w,y,z); Tessellator.pos(x,y,z); Tessellator.pos(x,y,z+w); Tessellator.pos(x,y,z); Tessellator.pos(x,y+h,z); Tessellator.pos(x,y,z); Tessellator.pos(x+w,y,z); Tessellator.pos(x+w,y+h,z); Tessellator.pos(x+w,y,z); Tessellator.pos(x+w,y,z+w); Tessellator.pos(x,y,z+w); Tessellator.pos(x,y+h,z+w); Tessellator.pos(x+w,y+h,z+w); Tessellator.draw(); GlStateManager[m.popMatrix]() GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawBoxAtEntity:function (entity, colorR, colorG, colorB, width, height, partialTicks, lineWidth=2, phase=false){ let x = entity.getX() + ((entity.getX()-entity.getLastX())*partialTicks) let y = entity.getY() + ((entity.getY()-entity.getLastY())*partialTicks) let z = entity.getZ() + ((entity.getZ()-entity.getLastZ())*partialTicks) if(width === null){ width = entity.getWidth()/2 height = entity.getHeight() }else{ width = width/2 } GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(lineWidth); if(phase) GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(colorR, colorG, colorB); Tessellator.pos(x+width,y+height,z+width); Tessellator.pos(x+width,y+height,z-width); Tessellator.pos(x-width,y+height,z-width); Tessellator.pos(x-width,y+height,z+width); Tessellator.pos(x+width,y+height,z+width); Tessellator.pos(x+width,y,z+width); Tessellator.pos(x+width,y,z-width); Tessellator.pos(x-width,y,z-width); Tessellator.pos(x-width,y,z+width); Tessellator.pos(x-width,y,z-width); Tessellator.pos(x-width,y+height,z-width); Tessellator.pos(x-width,y,z-width); Tessellator.pos(x+width,y,z-width); Tessellator.pos(x+width,y+height,z-width); Tessellator.pos(x+width,y,z-width); Tessellator.pos(x+width,y,z+width); Tessellator.pos(x-width,y,z+width); Tessellator.pos(x-width,y+height,z+width); Tessellator.pos(x+width,y+height,z+width); Tessellator.draw(); GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); if(phase) GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); }, drawFilledBox: function(x, y, z, w, h, red, green, blue, alpha, phase) { //FROM RENDERUTILS GL11.glDisable(GL11.GL_CULL_FACE); if (phase) { GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(2.0); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GlStateManager.func_179094_E(); } else { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(2.0); GL11.glDepthMask(false); GlStateManager.func_179094_E(); } w /= 2; Tessellator.begin(GL11.GL_QUADS, false); Tessellator.colorize(red, green, blue, alpha); Tessellator.translate(x, y, z) .pos(w, 0, w) .pos(w, 0, -w) .pos(-w, 0, -w) .pos(-w, 0, w) .pos(w, h, w) .pos(w, h, -w) .pos(-w, h, -w) .pos(-w, h, w) .pos(-w, h, w) .pos(-w, h, -w) .pos(-w, 0, -w) .pos(-w, 0, w) .pos(w, h, w) .pos(w, h, -w) .pos(w, 0, -w) .pos(w, 0, w) .pos(w, h, -w) .pos(-w, h, -w) .pos(-w, 0, -w) .pos(w, 0, -w) .pos(-w, h, w) .pos(w, h, w) .pos(w, 0, w) .pos(-w, 0, w) .draw(); GL11.glEnable(GL11.GL_CULL_FACE); if (phase) { GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); } else { GL11.glEnable(GL11.GL_TEXTURE_2D); GlStateManager.func_179121_F(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); } }, renderBeaconBeam(x, y, z, r, g, b, alpha, phase){ renderBeaconBeam2(x, y, z, r, g, b, alpha, !phase) }, drawCoolWaypoint(x, y, z, r, g, b, {name="", showDist=!!name ,phase=false}){ let distToPlayerSq = (x-Player.getRenderX())**2 + (y-(Player.getRenderY()+Player.getPlayer()[m.getEyeHeight]()))**2 + (z-Player.getRenderZ())**2 let alpha = Math.min(1,Math.max(0,1-(distToPlayerSq-10000)/12500)) ret[phase?"drawBoxAtBlock":"drawBoxAtBlockNotVisThruWalls"](x-0.005, y-0.005, z-0.005, r, g, b, 1.01, 1.01, alpha) ret.drawFilledBox(x+0.5, y, z+0.5, 1.02, 1.01, r, g, b, 0.25*alpha, phase) ret.renderBeaconBeam(x, y+1, z, r, g, b, Math.min(1,Math.max(0,(distToPlayerSq-25)/100))*alpha, false) if(name || showDist){ let distToPlayer = Math.sqrt(distToPlayerSq) let distRender = Math.min(distToPlayer,50) let loc1 = [x+0.5, y+2+20*distToPlayer/300, z+0.5] let loc2 = [x+0.5, y+2+20*distToPlayer/300-10*distToPlayer/300, z+0.5] let loc3 = [loc1[0]-Player.getRenderX(), loc1[1]-(Player.getRenderY()+Player.getPlayer()[m.getEyeHeight]()), loc1[2]-Player.getRenderZ()] let loc4 = [loc2[0]-Player.getRenderX(), loc2[1]-(Player.getRenderY()+Player.getPlayer()[m.getEyeHeight]()), loc2[2]-Player.getRenderZ()] let loc5 = [Player.getRenderX()+loc3[0]/(distToPlayer/distRender), (Player.getRenderY()+Player.getPlayer()[m.getEyeHeight]())+loc3[1]/(distToPlayer/distRender), Player.getRenderZ()+loc3[2]/(distToPlayer/distRender)] let loc6 = [Player.getRenderX()+loc4[0]/(distToPlayer/distRender), (Player.getRenderY()+Player.getPlayer()[m.getEyeHeight]())+loc4[1]/(distToPlayer/distRender), Player.getRenderZ()+loc4[2]/(distToPlayer/distRender)] if(name) Tessellator.drawString("§a" + name, loc5[0], loc5[1], loc5[2], 0, true, distRender/300, false) if(showDist) Tessellator.drawString("§b(" + numberUtils.numberWithCommas(Math.round(distToPlayer)) + "m)", (name?loc6[0]:loc5[0]), (name?loc6[1]:loc5[1]), (name?loc6[2]:loc5[2]), 0, false, distRender/300, false) } } } module.exports = ret