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path: root/features/dungeonSolvers/index.js
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/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import { addNotation, numberWithCommas } from "../../utils/numberUtils";
import * as renderUtils from "../../utils/renderUtils";
import HudTextElement from "../hud/HudTextElement";
import LocationSetting from "../settings/settingThings/location";
import ToggleSetting from "../settings/settingThings/toggle";
import TextSetting from "../settings/settingThings/textSetting";
import { fetch } from "../../utils/networkUtils";
import { delay } from "../../utils/delayUtils";
import { Waypoint } from "../../utils/renderJavaUtils";
import { calculateDistanceQuick } from "../../utils/utils";
import { drawLinePoints } from "../../utils/renderUtils";

const entityGuardian = Java.type("net.minecraft.entity.monster.EntityGuardian")

const MCBlock = Java.type("net.minecraft.block.Block");
const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze");
let translate;
try {
	translate = net.minecraft.util.StringTranslate.func_74808_a();
} catch (e) {
	//player doesent have translate (using english default)
}
let wrongColorList = {
	"light grey": "silver",
	"wool": "white wool",
	"ink": "black ink",
	"lapis": "blue lapis",
	"cocoa": "brown cocoa"
}

class DungeonSolvers extends Feature {
	constructor() {
		super();
	}

	isInDungeon() {
		if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
		return this.FeatureManager.features["dataLoader"].class.isInDungeon
	}

	onEnable() {
		this.initVariables();

		this.lividData = {};
		this.lividData.lividColor = {
			Vendetta: "&f",
			Crossed: "&d",
			Hockey: "&c",
			Doctor: "&7",
			Frog: "&2",
			Smile: "&a",
			Scream: "&9",
			Purple: "&5",
			Arcade: "&e",
		};

		this.bonzoMaskTimer = 0;
		this.fraggedBonzoMaskTimer = 0;
		this.spiritMaskTimer = 0;
		this.eraseBonzoTimer = true;
		this.bonzoMaskCooldown = 0;

		this.lastWorldload = Date.now()
		this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this);
		this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled);
		this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r"));

		this.hudElements.push(this.lividHpElement);

		this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled);
		this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled);

		this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this);
		this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s"));

		this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this);
		this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s"));

		this.fireFreezeTimer = new ToggleSetting("Timer for when to fire freeze in m3/f3", "", true, "ff_timer", this);
		this.fireFreezeTimerElement = new HudTextElement().setToggleSetting(this.fireFreezeTimer).setLocationSetting(new LocationSetting("Fire freeze timer location", "Allows you to edit the location of the timer", "fire_freeze_location", this, [10, 80, 3, 1]).requires(this.fireFreezeTimer).editTempText("&dFire freeze in: &c1.57s"));

		this.hudElements.push(this.spiritBearSpawnElement);
		this.hudElements.push(this.fireFreezeTimerElement);
		this.hudElements.push(this.spiritBowDestroyElement);

		this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this);

		this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this);
		this.runSpeedRatesElement = new HudTextElement()
			.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...")
			.setToggleSetting(this.runSpeedRates)
			.setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17"));

		this.scoreCalculation = new ToggleSetting("Show score calculation", "", true, "run_score_calc", this);
		this.scoreElement = new HudTextElement().setToggleSetting(this.scoreCalculation).setLocationSetting(new LocationSetting("Score calculation location", "Allows you to edit the location of the score calc", "score_calc_location", this, [10, 130, 1, 1]).requires(this.scoreCalculation).editTempText("&dScore: 120\n&aS+ ??\n&aS  ??"));

		this.hudElements.push(this.runSpeedRatesElement);
		this.hudElements.push(this.scoreElement);

		this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this);
		this.respawnTimerTerra = new ToggleSetting("Terracotter respawn timer", "", true, "f6_timer_thing", this);

		this.lastDungFinishes = [];
		this.lastDungExps = [];
		this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => {
			if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return;
			this.lastDungExps.push(parseFloat(exp.replace(/,/gi, "")));
			if (this.lastDungExps.length > 5) {
				this.lastDungExps.shift();
			}

			this.lastDungFinishes.push(Date.now());
			if (this.lastDungFinishes.length > 5) {
				this.lastDungFinishes.shift();
			}

			this.bonzoMaskTimer = 0;
			this.fraggedBonzoMaskTimer = 0;
			this.spiritMaskTimer = 0;
			this.eraseBonzoTimer = true;
		});
		this.registerStep(false, 30, this.getBonzoMaskCooldown);
		this.bonzoSpiritMaskTimer = new ToggleSetting("Timer for when bonzo/spirit mask will be ready", "works for both bonzo masks, hides bonzo masks' timers after you leave the run", false, "bonzo_mask_timer", this);
		this.bonzoSpiritMaskTimerElement = new HudTextElement().setToggleSetting(this.bonzoSpiritMaskTimer).setLocationSetting(new LocationSetting("Bonzo/Spirit Mask timer location", "Allows you to edit the location of the timer", "bonzo_mask_timer_location", this, [10, 100, 1, 1]).requires(this.bonzoSpiritMaskTimer).editTempText("&9Bonzo's Mask: &c157s"));
		this.hudElements.push(this.bonzoSpiritMaskTimerElement);
		this.spiritMaskOutsideDungeon = new ToggleSetting("Spirit Mask Timer Outside Dungeons", "should spirit mask timer be shown outside dungeon?", false, "spirit_mask_timer", this).requires(this.bonzoSpiritMaskTimer);

		this.normalBonzoMask = new ToggleSetting("Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
		this.normalBonzoMaskMessage = new TextSetting("Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&cBonzo Mask Used", "bonzo_mask_alert_message", this, "&cBonzo Mask Used", false).requires(this.normalBonzoMask);
		this.fraggedBonzoMask = new ToggleSetting("⚚ Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "fragged_bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
		this.fraggedBonzoMaskMessage = new TextSetting("⚚ Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&c⚚ Bonzo Mask Used", "fragged_bonzo_mask_alert_message", this, "&c⚚ Bonzo Mask Used", false).requires(this.fraggedBonzoMask);
		this.spiritMask = new ToggleSetting("Spirit Mask Proc'ed Alert", "Enable this to change the message", true, "spirit_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
		this.spiritMaskMessage = new TextSetting("Spirit Mask Proc'ed Message", "change spirit mask proc message here", "&cSpirit Mask Used", "spirit_mask_alert_message", this, "&cSpirit Mask Used", false).requires(this.spiritMask);

		this.registerChat("&r&aYour &r&9Bonzo's Mask &r&asaved your life!&r", () => {
			this.eraseBonzoTimer = false;
			if (this.bonzoSpiritMaskTimer.getValue()) {
				this.bonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000;
			}
			if (this.normalBonzoMask.getValue()) {
				let m = this.normalBonzoMaskMessage.getValue()
				Client.showTitle(m ? m : "&cBonzo Mask Used", "", 0, 60, 10)
			}
		})

		this.registerChat("&r&aYour &r&9⚚ Bonzo's Mask &r&asaved your life!&r", () => {
			this.eraseBonzoTimer = false;
			if (this.bonzoSpiritMaskTimer.getValue()) {
				this.fraggedBonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000;
			}
			if (this.fraggedBonzoMask.getValue()) {
				let m = this.fraggedBonzoMaskMessage.getValue()
				Client.showTitle(m ? m : "&c⚚ Bonzo Mask Used", "", 0, 60, 10)
			}
		})

		this.registerChat("&r&6Second Wind Activated&r&a! &r&aYour Spirit Mask saved your life!&r", () => {
			if (this.bonzoSpiritMaskTimer.getValue()) {
				if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) {
					this.spiritMaskTimer = Date.now() + 30 * 1000;
				}
			}
			if (this.fraggedBonzoMask.getValue()) {
				let m = this.spiritMaskMessage.getValue()
				Client.showTitle((m ? m : "&cSpirit Mask Used"), "", 0, 60, 10)
			}
		})

		this.registerStep(true, 10, () => {
			if (!this.bonzoSpiritMaskTimer.getValue()) return
			let timerText = ""
			if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) {
				if (this.spiritMask.getValue()) {
					let timer1 = Math.round((this.spiritMaskTimer - Date.now()) / 100) / 10
					timerText += "&5Spirit Mask: " + (timer1 > 0 ? "&c" + timer1 + "&6s" : "&6READY") + "\n"
				}
			}
			if (!this.eraseBonzoTimer) {
				if (this.normalBonzoMask.getValue()) {
					let timer2 = Math.round((this.bonzoMaskTimer - Date.now()) / 100) / 10
					timerText += "&9Bonzo's Mask: " + (timer2 > 0 ? "&c" + timer2 + "&6s" : "&6READY") + "\n"
				}
				if (this.fraggedBonzoMask.getValue()) {
					let timer3 = Math.round((this.fraggedBonzoMaskTimer - Date.now()) / 100) / 10
					timerText += "&9⚚ Bonzo's Mask: " + (timer3 > 0 ? "&c" + timer3 + "&6s" : "&6READY")
				}
			}
			this.bonzoSpiritMaskTimerElement.setText(timerText)
		})
		this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this);
		this.f7waypoints = new ToggleSetting("Waypoints for P3 F7/M7", "(Only shows unfinished ones)", true, "f7_waypoints", this);

		this.IceSprayWarn = new ToggleSetting("Ice Spray Drop Ping", "Renders a big title so you don't miss ice spray wands", false, "ice_spray_ping", this).contributor("EmeraldMerchant");

		this.guardianHp = new ToggleSetting("m3/f3 guardian hp", "", true, "guardian_hp", this);

		this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
			if (this.forgorEnabled.getValue()) {
				cancel(e);
				ChatLib.chat(player + " forgor ☠");
			}
		});
		this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
			if (this.forgorEnabled.getValue()) {
				cancel(e);
				ChatLib.chat(player + " forgor ☠");
			}
		});

		this.registerChat("&r&c ☠ ${info} and became a ghost&r&7.&r", (info, e) => {
			let player = ChatLib.removeFormatting(info.split(" ")[0])

			this.scanFirstDeathForSpiritPet(player)
		});

		this.spiritBowPickUps = [];
		this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => {
			this.spiritBowPickUps.push(Date.now());
		});

		this.bearSpawning = 0;
		this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", () => {
			this.bearSpawning = -Date.now();
		});

		this.todoE = [];
		this.eMovingThing = {};
		this.nameToUuid = {
			"you": Player.getUUID().toString()
		}
		this.bloodX = -1;
		this.bloodY = -1;
		this.startSpawningTime = 0;
		this.spawnIdThing = 0;

		this.failedPuzzleCount = 0;
		this.totalPuzzleCount = 0;
		this.completedPuzzleCount = 0;

		this.ezpz = false

		this.arrows = [];
		this.blazes = [];
		this.blazeX = -1;
		this.blazeY = -1;
		this.timersData = []

		this.dungeonSecretRquired = {
			1: 0.3,
			2: 0.4,
			3: 0.5,
			4: 0.6,
			5: 0.7,
			6: 0.85,
			7: 1,
		};
		this.floorSecondMod = {
			1: 120,
			2: 120,
			3: 120,
			4: 120,
			5: 240,
			6: 120,
			7: 360,
		};
		this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity);

		this.registerStep(true, 2, this.stepNotDung).registeredWhen(() => !this.isInDungeon());
		this.registerStep(true, 2, this.step).registeredWhen(() => this.isInDungeon());
		this.registerStep(false, 60, this.step)
		this.registerStep(true, 10, this.step2).registeredWhen(() => this.isInDungeon());
		this.registerStep(true, 1, this.step_1fps).registeredWhen(() => this.isInDungeon());
		this.registerStep(false, 60 * 5, this.step_5min)
		this.registerEvent("worldLoad", this.onWorldLoad);

		this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInDungeon());

		this.bloodOpenedBonus = false;
		this.goneInBonus = false;
		this.mimicDead = false
		this.inBoss = false
		this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => {
			this.bloodOpenedBonus = true;
			this.goneInBonus = true;
		});
		this.registerChat("[BOSS] The Watcher: You have proven yourself. You may pass.", () => {
			delay(5000, () => {
				this.bloodOpenedBonus = false;
				this.goneInBonus = true;
			})
		});
		let enteredBossMessages = ["[BOSS] Maxor: WELL WELL WELL LOOK WHO’S HERE!", "[BOSS] Livid: Welcome, you arrive right on time. I am Livid, the Master of Shadows.", "[BOSS] Thorn: Welcome Adventurers! I am Thorn, the Spirit! And host of the Vegan Trials!", "[BOSS] The Professor: I was burdened with terrible news recently...", "[BOSS] Scarf: This is where the journey ends for you, Adventurers.", "[BOSS] Bonzo: Gratz for making it this far, but I’m basically unbeatable.", "[BOSS] Sadan: So you made it all the way here...and you wish to defy me? Sadan?!"]
		enteredBossMessages.forEach(msg => {
			this.registerChat(msg, () => {
				this.goneInBonus = false;
				this.bloodOpenedBonus = false;
				this.inBoss = true
			});
		})
		this.registerEvent("entityDeath", (entity) => {
			if (entity.getClassName() === "EntityZombie") {
				if (entity.getEntity().func_70631_g_()) {
					if (entity.getEntity().func_82169_q(0) === null && entity.getEntity().func_82169_q(1) === null && entity.getEntity().func_82169_q(2) === null && entity.getEntity().func_82169_q(3) === null) {
						this.mimicDead = true
					}
				}
			}
		})
		let mimicDeadMessages = ["$SKYTILS-DUNGEON-SCORE-MIMIC$", "Mimic Killed!", "Mimic Dead!", "Mimic dead!"]
		this.registerChat("&r&9Party &8> ${msg}", (msg) => {
			mimicDeadMessages.forEach(dmsg => {
				if (msg.includes(dmsg)) this.mimicDead = true
			})
		})

		this.registerChat("&r&aDungeon starts in 1 second.&r", () => {
			this.goneInBonus = false;
			this.bloodOpenedBonus = false;

			this.firstDeath = false
			this.firstDeathHadSpirit = false
		})

		this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => {
			this.goneInBonus = false;
			this.bloodOpenedBonus = false;

			this.firstDeath = false
			this.firstDeathHadSpirit = false
		})

		this.firstDeath = false
		this.firstDeathHadSpirit = false


		this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDungeon() && !this.inBoss);


		this.onWorldLoad();

		this.registerEvent("tick", () => {
			this.terminals.forEach(w => w.update())
			this.levers.forEach(w => w.update())
			this.devices.forEach(w => w.update())
		}).registeredWhen(() => this.f7waypoints.getValue())
		this.terminals = []
		this.levers = []
		this.devices = []
		this.data = []
		this.area = -1
		this.registerChat("[BOSS] Goldor: You have done it, you destroyed the factory…", () => {
			this.area = -1
			this.areaUpdated()
		})
		this.registerEvent("worldLoad", () => {
			if (this.area !== -1) {
				this.area = -1
				this.areaUpdated()
			}
		})
		this.registerChat("[BOSS] Goldor: Who dares trespass into my domain?", () => {
			this.area = 0
			this.areaUpdated()
		})

		this.loadf7data()

		this.ffCountdownTo = 0
		this.registerChat("[BOSS] The Professor: Oh? You found my Guardians one weakness?", () => {
			this.ffCountdownTo = Date.now() + 5000

			delay(5000, () => {
				this.ffCountdownTo = 0
			})
		})

		this.registerChat("${name} activated a lever! (${start}/${end})", (name, start, end) => {
			let player = World.getPlayerByName(ChatLib.removeFormatting(name))

			if (!player) return

			let closestDist = calculateDistanceQuick([this.levers[0].params.x, this.levers[0].params.y, this.levers[0].params.z], [player.getX(), player.getY(), player.getZ()])
			let closest = this.levers[0]
			this.levers.forEach(l => {
				if (!l.rendering) return
				let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()])
				if (dist < closestDist) {
					closestDist = dist
					closest = l
				}
			})
			closest.stopRender()


			if (start == "0" || start == end) {
				this.area++
				this.areaUpdated()
			}
		}).registeredWhen(() => this.f7waypoints.getValue())

		this.registerChat("${name} completed a device! (${start}/${end})", (name, start, end) => {

			let closest = this.devices[0]

			closest.stopRender()

			if (start == "0" || start == end) {
				this.area++
				this.areaUpdated()
			}
		}).registeredWhen(() => this.f7waypoints.getValue())

		this.registerChat("${name} activated a terminal! (${start}/${end})", (name, start, end) => {
			let player = World.getPlayerByName(ChatLib.removeFormatting(name))

			if (!player) return

			let closestDist = calculateDistanceQuick([this.terminals[0].params.x, this.terminals[0].params.y, this.terminals[0].params.z], [player.getX(), player.getY(), player.getZ()])
			let closest = this.terminals[0]
			this.terminals.forEach(l => {
				if (!l.rendering) return
				let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()])
				if (dist < closestDist) {
					closestDist = dist
					closest = l
				}
			})
			closest.stopRender()


			if (start == "0" || start == end) {
				this.area++
				this.areaUpdated()
			}
		}).registeredWhen(() => this.f7waypoints.getValue())
		//§r§6Soopyboo32§r§a activated a lever! (§r§c8§r§a/8)§r
		//§r§6Soopyboo32§r§a completed a device! (§r§c3§r§a/8)§r
		//§r§bBossmanLeo§r§a activated a terminal! (§r§c2§r§a/8)§r

		this.inf6boss = false
		this.registerStep(true, 1, () => {
			this.inf6boss = this.getCurrentRoomId() === "sadan"
		})

		let packetRecieved = this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.inf6boss && this.respawnTimerTerra.getValue())

		try {
			packetRecieved.trigger.setPacketClasses([net.minecraft.network.play.server.S23PacketBlockChange, net.minecraft.network.play.server.S22PacketMultiBlockChange])
		} catch (e) { }//older ct version

	}
	getBonzoMaskCooldown() {
		[...Player.getInventory().getItems()].forEach(i => {
			if (!i) return
			let itemName = i.getName()
			if (itemName.removeFormatting().includes("Bonzo's Mask")) {
				i.getLore().forEach(line => {
					if (line.includes("Cooldown:")) {
						this.bonzoMaskCooldown = Number(line.removeFormatting().split("n: ")[1].replace("s", ""))
					}
				})
			}
		})
	}
	getCurrentRoomId() {
		if (Scoreboard.getLines().length === 0) return
		let id = ChatLib.removeFormatting(Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName()).trim().split(" ").pop()

		return id
	}
	getBlockIdFromState(state) {
		return MCBlock[m.getStateId](state)
	}

	packetReceived(packet, event) {
		if (!this.inf6boss || !this.respawnTimerTerra.getValue()) return

		let packetType = new String(packet.class.getSimpleName()).valueOf()
		if (packetType === "S23PacketBlockChange") {
			let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
			let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
			let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))

			if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) {
				this.timerThing(position)
			}
		}
		if (packetType === "S22PacketMultiBlockChange") {
			packet[m.getChangedBlocks]().forEach(b => {
				let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
				let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
				let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))

				if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) {
					this.timerThing(position)
				}
			})
		}
	}

	timerThing(position) {
		this.timersData.push([position, Date.now() + (this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 3500 : 5000)])
	}

	areaUpdated() {
		this.terminals.forEach(w => w.stopRender())
		this.levers.forEach(w => w.stopRender())
		this.devices.forEach(w => w.stopRender())

		this.terminals = []
		this.levers = []
		this.devices = []

		if (!this.f7waypoints.getValue()) return

		this.data.forEach(term => {
			if (term.phase !== this.area) return

			if (term.type === "lever") {
				this.levers.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Lever" }).startRender())
			}
			if (term.type === "terminal") {
				this.terminals.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Terminal" }).startRender())
			}
			if (term.type === "device") {
				this.devices.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Device" }).startRender())
			}
		})
	}

	loadf7data() {
		this.unloadf7data()

		let data = FileLib.read("SoopyV2", "features/dungeonSolvers/f7data.json")
		data = JSON.parse(data)

		this.data = data
	}

	unloadf7data() {
		this.terminals.forEach(w => w.stopRender())
		this.levers.forEach(w => w.stopRender())
		this.devices.forEach(w => w.stopRender())

		this.terminals = []
		this.levers = []
		this.devices = []
		this.data = []
		this.area = 0
	}

	step_5min() {
		this.ezpz = false
		if (!this.FeatureManager.features["dataLoader"].class.mayorData) return
		if (this.FeatureManager.features["dataLoader"].class.mayorData.mayor.name === "Paul") {
			if (this.FeatureManager.features["dataLoader"].class.currentMayorPerks.has("EZPZ")) {
				this.ezpz = true
			}
		}
	}

	calculateDungeonScore() {
		if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
			this.scoreElement.setText("");
			return;
		}

		if (!this.FeatureManager.features["dataLoader"].class.stats.Deaths) return

		// Information about the dungeon
		let deaths = parseInt(this.FeatureManager.features["dataLoader"].class.stats.Deaths.replace("(", "").replace(")", ""));

		let seconds = 0;
		if (this.FeatureManager.features["dataLoader"].class.stats.Time !== "Soon!") {
			let data = this.FeatureManager.features["dataLoader"].class.stats.Time.split(" ");
			seconds += parseInt(data.pop() || 0);
			seconds += parseInt(data.pop() || 0) * 60;
			seconds += parseInt(data.pop() || 0) * 60 * 60;
		}
		let timeLimit = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 480 : this.floorSecondMod[this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]];
		let inDungeonSeconds = seconds - timeLimit;

		let clearedPercent = this.FeatureManager.features["dataLoader"].class.dungeonPercentCleared;

		let dungeonFloor = this.FeatureManager.features["dataLoader"].class.dungeonFloor[1];

		let secretPercentRequired = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 1 : this.dungeonSecretRquired[dungeonFloor];

		let clearedRooms = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Completed Rooms"]);

		let totalRooms = clearedRooms / clearedPercent || 25;

		let currentSecretsFound = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found"]);
		let currentSecretPercent = parseFloat(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found%"].replace("%", "")) / 100;

		let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]);

		let maxSecrets = currentSecretsFound / currentSecretPercent || 50;

		//Actual Score Calculation
		let skillScore = Math.floor(Math.max(20, (20 - (this.totalPuzzleCount - this.completedPuzzleCount) * 10 + (((80 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) - deaths * 2 + this.firstDeathHadSpirit))));
		let exploreScore = (Math.floor((60 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) + Math.floor(Math.min(40, (40 * currentSecretsFound) / secretPercentRequired / maxSecrets)));
		let speedScore;
		if (inDungeonSeconds < 480) {
			speedScore = 100;
		} else if (inDungeonSeconds < 600) {
			speedScore = Math.ceil(140 - inDungeonSeconds / 12);
		} else if (inDungeonSeconds < 840) {
			speedScore = Math.ceil(115 - inDungeonSeconds / 24);
		} else if (inDungeonSeconds < 1140) {
			speedScore = Math.ceil(108 - inDungeonSeconds / 30);
		} else if (inDungeonSeconds < 3940) {
			speedScore = Math.ceil(98.5 - inDungeonSeconds / 40);
		} else {
			speedScore = 0;
		}
		let bonus = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;

		//Calculating secrets for s/s+

		let hypotheticalSkillScore = Math.floor(Math.max(20, (20 - (this.failedPuzzleCount) * 10 + 80 - deaths * 2 + this.firstDeathHadSpirit)));
		let hypotheticalSpeedScore = speedScore

		//Calculating for S
		let hypotheticalBonusScoreS = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;

		let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40));

		sNeededSecrets = Math.max(currentSecretsFound, sNeededSecrets)

		let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets));
		let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS)))
		hypotheticalScoreGottenS -= hypotheticalBonusScoreS
		hypotheticalBonusScoreS = sCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
		hypotheticalScoreGottenS += hypotheticalBonusScoreS

		let sPossible = hypotheticalScoreGottenS >= 270

		//Calculating for S+
		let hypotheticalBonusScoreSplus = 5 + this.mimicDead * 2 + this.ezpz * 10;

		let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40);

		let splusPossible = splusNeededSecrets <= maxSecrets * secretPercentRequired

		splusNeededSecrets = Math.max(currentSecretsFound, splusNeededSecrets)

		let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets));
		let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300))
		hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus
		hypotheticalBonusScoreSplus = splusCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
		hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus

		//Setting hud element
		let sPlusText = currentSecretsFound === 0 ? "??" : (skillScore + exploreScore + speedScore + bonus) >= 300 ? "✔" : splusPossible ? `(${hypotheticalScoreGottenSPlus}): ${currentSecretsFound}/${splusNeededSecrets} +${crypts}c/${splusCryptsNeeded}` : "✖"
		let sText = currentSecretsFound === 0 ? "  ??" : (skillScore + exploreScore + speedScore + bonus) >= 270 ? "  ✔" : sPossible ? `  (${hypotheticalScoreGottenS}): ${currentSecretsFound}/${sNeededSecrets} +${crypts}c/${sCryptsNeeded}` : "✖"

		this.scoreElement.setText(`&dScore: ${skillScore + exploreScore + speedScore + bonus}\n&aS+ ${sPlusText}\n&aS ${sText}`);
	}

	scanFirstDeathForSpiritPet(username) {
		if (this.firstDeath) return
		this.firstDeath = true
		if (!this.nameToUuid[username.toLowerCase()]) return
		let uuid = this.nameToUuid[username.toLowerCase()]?.replace(/-/g, "")

		if (this.FeatureManager.features["globalSettings"] && this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()) {
			fetch(`https://api.hypixel.net/skyblock/profiles?key=${this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()}&uuid=${uuid}`).json(data => {
				if (!data.success) return

				let latestProfile = [0, undefined]

				data.profiles.forEach(p => {
					if (p.members[uuid].last_save > latestProfile[0]) {
						latestProfile = [p.members[uuid].last_save, p.members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")]
					}
				})

				if (latestProfile[1]) {
					this.firstDeathHadSpirit = true
					if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!")
				} else {
					if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!")
				}
			})
		} else {
			fetch(`http://soopy.dev/api/v2/player_skyblock/${uuid}`).json(data => {
				if (!data.success) return

				if (data.data.profiles[data2.data.stats.currentProfileId].members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")) {
					this.firstDeathHadSpirit = true
					if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!")
				} else {
					if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!")
				}
			})
		}
	}

	entityJoinWorldEvent(event) {
		if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity);

		// if(event.entity instanceof EntityArrow){
		// 	this.arrows.push(new Entity(event.entity))
		// }
		if (event.entity instanceof EntityBlaze) {
			// console.log("Blaze joined world")
			this.addBlaze(new Entity(event.entity));
		}
	}

	renderWorld(ticks) {
		if (this.lividFindBox.getValue()) {
			if (this.lividData.correctLividEntity) {
				renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks);
			}
		}

		if (this.bloodCampAssist.getValue() && this.skulls) {
			for (let skull of this.skulls) {
				if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
					let skullE = skull.getEntity();
					let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];

					let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
					let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
					let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;

					let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook;
					let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint;
					let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast;
					let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100);
					if (!endPoint2) return;
					let ping = this.FeatureManager.features["dataLoader"].class.getPing()
					let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100];
					let pingPoint = [startPoint[0] + xSpeed2 * ping, startPoint[1] + ySpeed2 * ping, startPoint[2] + zSpeed2 * ping];

					renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2);

					if (ping < time) {
						renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0);
						renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0);
					} else {
						renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255);
					}

					// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
					//     Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
					// }
				}
			}
		}

		if (this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()) {
			renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2);

			let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY() + 1.5, this.blazes[0].getZ()];
			// this.blazes.forEach((blaze, i) => {
			for (let i = 0, blaze = this.blazes[0]; i < this.blazes.length; i++, blaze = this.blazes[i]) {
				if (i < 3 && i !== 0) {
					renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY() + 1.5, blaze.getZ(), i === 1 ? 0 : 255, i === 1 ? 255 : 0, 0, 3 / i);

					lastLoc[0] = blaze.getX();
					lastLoc[1] = blaze.getY() + 1.5;
					lastLoc[2] = blaze.getZ();
				}
			}
		}

		let shifts = 0
		for (let data of this.timersData) {
			let [position, time] = data

			if (Date.now() > time) {
				shifts++
			}

			Tessellator.drawString(((time - Date.now()) / 1000).toFixed(1) + "s", position.getX(), position.getY() + 0.5, position.getZ(), Renderer.color(0, 255, 50), false, 0.025, false)
		}
		for (let i = 0; i < shifts; i++) this.timersData.shift()

		if (this.guardianHp.getValue() && this.FeatureManager.features["dataLoader"].class.dungeonFloor?.[1] === "3") {
			let es = World.getAllEntitiesOfType(entityGuardian)

			for (let e of es) {
				if (e.getEntity().func_110143_aJ() < 1000) continue //getHealth

				Tessellator.drawString(addNotation("oneLetters", Math.round(e.getEntity().func_110143_aJ())), e.getX(), e.getY() + 0.25, e.getZ(), Renderer.color(0, 255, 0), false, 0.1, false)
			}
		}
	}

	renderEntity(entity, position, ticks, event) {
		if (this.lividFindNametags.getValue()) {
			if (this.lividData.correctLividEntity) {
				if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) {
					cancel(event);
				}
			}
		}
	}

	/**
	 * TODO: This is code from old soopyaddons, needs almost complete recode.
	 * TODO: Also needs support for the new terminals, namely click at time
	 * TODO: Make click on time scan even when terminal is throttled (update on chat msg)
	 * TODO: Make all terminal solvers track when the server will accept the click and update on that
	 */
	findNeededClicks() {
		let itemsHighlight = []
		if (ChatLib.removeFormatting(Player.getContainer().getName()).startsWith("What starts with: '") && ChatLib.removeFormatting(Player.getContainer().getName()).endsWith("'?")) {
			let letter = ChatLib.removeFormatting(Player.getContainer().getName()).substr(19, 1).toLowerCase()
			let i = 0;
			Player.getContainer().getItems().forEach((item) => {
				if (ChatLib.removeFormatting(item.getName()).toLowerCase().startsWith(letter) && !item.isEnchanted()) {
					itemsHighlight.push(i)
				}
				i++
			})
		}
		if (ChatLib.removeFormatting(Player.getContainer().getName()).startsWith("Select all the ") && ChatLib.removeFormatting(Player.getContainer().getName()).endsWith(" items!")) {
			let color = ChatLib.removeFormatting(Player.getContainer().getName()).substr(15).replace(" items!", "").toLowerCase()
			let i = 0;//silver -> light grey die, white -> wool--
			Player.getContainer().getItems().forEach((item) => {
				let name = ChatLib.removeFormatting(item.getName()).toLowerCase()
				Object.entries(wrongColorList).forEach(([from, to]) => {
					name.replace(from, to)
				})
				if (name.replace("wool", "white wool").includes(color) && !item.isEnchanted()) {
					itemsHighlight.push(i)
				}
				i++
			})
		}
		if (ChatLib.removeFormatting(Player.getContainer().getName()) === "Click in order!") {
			let i = 0;//silver -> light grey die, white -> wool--
			let number = 100;
			Player.getContainer().getItems().forEach((item, i) => {
				if (parseInt(ChatLib.removeFormatting(item.getName())) < number && item.getMetadata() === 14) {
					number = parseInt(ChatLib.removeFormatting(item.getName()))
				}
				i++
			})
			i = 0
			Player.getContainer().getItems().forEach((item) => {
				if (parseInt(ChatLib.removeFormatting(item.getName())) === number) {
					itemsHighlight.push(i)
				}
				i++
			})
			i = 0
			Player.getContainer().getItems().forEach((item) => {
				if (parseInt(ChatLib.removeFormatting(item.getName())) === number + 1) {
					itemsHighlight2.push(i)
				}
				i++
			})
		}
	}

	onWorldLoad() {
		this.lastWorldload = Date.now()
		this.goneInBonus = false;
		this.bloodOpenedBonus = false;
		this.mimicDead = false
		this.lividData.correctLividColor = undefined;
		this.lividData.correctLividColorHP = undefined;
		this.lividData.sayLividColors = [];
		this.lividData.sayLividColors2 = [];
		this.lividData.correctLividEntity = undefined;
		this.lividHpElement && this.lividHpElement.setText("");
		this.nameToUuid = {
			"you": Player.getUUID().toString()
		}
		this.spiritBowPickUps = []
		this.bearSpawning = 0
		this.ffCountdownTo = 0
		this.startSpawningTime = 0;
		this.spawnIdThing = 0;
		this.eMovingThing = {};
		this.bloodX = -1;
		this.bloodY = -1;
		this.blazeX = -1;
		this.blazeY = -1;
		this.skulls = [];
		this.arrows = [];
		this.blazes = [];
		World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
			if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
				this.addSkull(e);
			}
		});
		World.getAllEntitiesOfType(EntityBlaze).forEach((e) => {
			this.addBlaze(e);
		});
		// World.getAllEntitiesOfType(EntityArrow).forEach((e) => {
		// 	this.arrows.push(e)
		// });
	}

	step2() {

		if (this.ffCountdownTo && this.ffCountdownTo > 0) {
			this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s");
		} else {
			this.fireFreezeTimerElement.setText("");
		}
		if (this.bearSpawning && this.bearSpawning > 0 && this.isInDungeon()) {
			this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s");
		} else {
			this.spiritBearSpawnElement.setText("");
		}
		if (this.scoreCalculation.getValue()) this.calculateDungeonScore();
		if (this.bloodCampAssist.getValue() && this.skulls) {
			this.skulls.forEach((skull) => {
				let skullE = skull.getEntity();
				// renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks)

				let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX];
				let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY];
				let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ];

				if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) {
					this.eMovingThing[skull.getUUID().toString()].logged = true;
					this.spawnIdThing++;

					delete this.eMovingThing[skull.getUUID().toString()];
					this.skulls = this.skulls.filter((e) => {
						if (e.getUUID().toString() === skull.getUUID().toString()) {
							return false;
						}
						return true;
					});
					return;
				}

				if (xSpeed !== 0 || ySpeed !== 0) {
					if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] };

					if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) {
						this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime;
					} else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) {
						this.eMovingThing[skull.getUUID().toString()].logged = true;
						this.spawnIdThing++;

						delete this.eMovingThing[skull.getUUID().toString()];
						this.skulls = this.skulls.filter((e) => {
							if (e.getUUID().toString() === skull.getUUID().toString()) {
								return false;
							}
							return true;
						});
						return;
					}

					this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity];
					this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity];

					if (!this.startSpawningTime) this.startSpawningTime = Date.now();
				}

				if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
					let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];

					let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
					let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
					let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;

					let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook;
					let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time];

					this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint;
					this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint;
					this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now();

					// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
					//     Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
					// }
				}
			});
		}

		if (this.blazeX !== -1) {
			this.blazes = this.blazes.filter((e) => !e.getEntity()[f.isDead]);

			this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ());
			if (
				World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43)
					.getType()
					.getID() === 9
			) {
				this.blazes = this.blazes.reverse();
			}
		}

		// this.arrows = this.arrows.filter(e=>{
		// 	let x = e.getX()
		// 	let y = e.getY()
		// 	let z = e.getZ()

		// 	let mX = e.getMotionX()
		// 	let mY = e.getMotionY()
		// 	let mZ = e.getMotionZ()

		// 	for(let i = 0;i<100;i++){
		// 		x+=mX
		// 		y+=mY
		// 		z+=mZ

		// 		mX*=0.99
		// 		mY*=0.99
		// 		mZ*=0.99

		// 		mY-=0.05

		// 		this.blazes = this.blazes.filter(e1=>{
		// 			let boundingBox = e1.getEntity().func_174813_aQ()

		// 			if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){
		// 				return false
		// 			}
		// 			return true
		// 		})

		// 		if(World.getBlockAt(x, y, z).getType().getID() !== 0){
		// 			break;
		// 		}
		// 	}

		// 	return !e.getEntity()[f.isDead]
		// })

		if (this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")) {
			let id = World.getBlockAt(7, 77, 34).type.getID();

			if ((!this.bearSpawning || (this.bearSpawning < 0 && this.bearSpawning > -Date.now() + 500)) && id === 169) {
				this.bearSpawning = Date.now() + 3500;
			}
		}
	}

	addSkull(skull) {
		if (this.bloodX !== -1) {
			let xA = skull.getX() + 8 - ((skull.getX() + 8) % 32);
			let yA = skull.getZ() + 8 - ((skull.getZ() + 8) % 32);

			if (xA !== this.bloodX || yA !== this.bloodY) return;
		} else {
			if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s", Player.getName())) {
				this.bloodX = skull.getX() + 8 - ((skull.getX() + 8) % 32);
				this.bloodY = skull.getZ() + 8 - ((skull.getZ() + 8) % 32);
				this.skulls = [];
				World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
					if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
						this.addSkull(e);
					}
				});
			}
			return;
		}
		this.skulls.push(skull);
	}

	addBlaze(blaze) {
		if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return;
		if (this.blazeX === -1) {
			this.blazes.push(blaze);
			let locs = {};

			this.blazes.forEach((b) => {
				if (!locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]) locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))] = 0;
				locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]++;
			});

			Object.keys(locs).forEach((k) => {
				if (locs[k] === 4) {
					[this.blazeX, this.blazeY] = k.split("_").map((a) => ~~a);
				}
			});

			if (this.blazeX !== -1) {
				this.blazes = [];
				World.getAllEntitiesOfType(EntityBlaze).forEach((e) => {
					if (e.getX() + 8 - ((e.getX() + 8) % 32) === this.blazeX && e.getZ() + 8 - ((e.getZ() + 8) % 32) === this.blazeY) {
						this.blazes.push(e);
					}
				});
			}
		} else {
			if (blaze.getX() + 8 - ((blaze.getX() + 8) % 32) === this.blazeX && blaze.getZ() + 8 - ((blaze.getZ() + 8) % 32) === this.blazeY) {
				this.blazes.push(blaze);
				this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ());
				if (
					World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43)
						.getType()
						.getID() === 9
				) {
					this.blazes = this.blazes.reverse();
				}
			}
		}
	}

	stepNotDung() {
		if (Date.now() - this.lastWorldload < 5000) return
		this.inBoss = false
	}

	step() {

		if (this.ffCountdownTo && this.ffCountdownTo > 0) {
			this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s");
		} else {
			this.fireFreezeTimerElement.setText("");
		}

		if (this.bearSpawning && this.bearSpawning > 0) {
			this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s");
		} else {
			this.spiritBearSpawnElement.setText("");
		}
		if (!Player.getX()) return
		World.getAllPlayers().forEach((p) => {
			this.nameToUuid[p.getName().toLowerCase()] = p.getUUID().toString()
		})
		this.failedPuzzleCount = 0;
		this.totalPuzzleCount = 0;
		this.completedPuzzleCount = 0;
		TabList.getNames().forEach((n) => {
			let name = ChatLib.removeFormatting(n).trim().split(" ");
			let end = name.pop();
			// console.log(end) Water Board: [✔]
			if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") {
				end = name.pop();
				// console.log(end) Water Board: [✔]
				if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") return;
			}
			this.totalPuzzleCount++;
			if (end === "[✖]") this.failedPuzzleCount++;
			if (end === "[✔]") this.completedPuzzleCount++;
		});

		if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) {
			let type = World.getBlockAt(3, 108, 30).getMetadata();

			let typeReplace = {
				0: "Vendetta",
				2: "Crossed",
				4: "Arcade",
				5: "Smile",
				6: "Crossed",
				7: "Doctor",
				8: "Doctor",
				10: "Purple",
				11: "Scream",
				13: "Frog",
				14: "Hockey",
			};

			World.getAllEntities().forEach((entity) => {
				let entityName = entity.getName();

				if (entityName.includes("Livid") && entityName.includes("❤")) {
					// ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop())
					if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) {
						this.lividHpElement.setText(entityName);
						this.lividData.correctLividEntity = entity;
					}
				}
			});
		}

		if (this.lividData.correctLividEntity) {
			if (!this.renderEntityEvent.enabled) {
				this.renderEntityEvent.register()
			}
		} else {
			if (this.renderEntityEvent.enabled) {
				this.renderEntityEvent.unregister()
			}
		}

		this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000);
		if (this.spiritBowPickUps[0] && this.isInDungeon()) {
			this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s");
		} else {
			this.spiritBowDestroyElement.setText("");
		}
		// this.spiritBowPickUps
		if (this.bloodCampAssist.getValue()) {
			this.todoE.forEach((e) => {
				let en = new Entity(e);
				// console.log(en.getName())
				if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
					this.addSkull(en);
				}
			});

			this.todoE = [];
		}

		let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length;
		let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1);
		let runsperHour = (60000 * 60) / averageLength;
		let expPerHour = averageExp * runsperHour;

		if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
			if (this.lastDungFinishes.length > 1) {
				this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour));
			} else {
				this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...");
			}
		} else {
			this.runSpeedRatesElement.setText("");
		}
	}

	step_1fps() {
		if (this.IceSprayWarn.getValue()) {
			World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((name) => {
				let MobName = ChatLib.removeFormatting(name.getName())
				if (MobName.includes("Ice Spray Wand") && name.getTicksExisted() <= 199) {
					Client.showTitle(`&r&6&l[&b&l&kO&6&l] ${MobName.toUpperCase()} &6&l[&b&l&kO&6&l]`, "", 0, 40, 10);
					ChatLib.chat(`&6&lRARE DROP! &r${name.getName()}`)
				}
			})
		}
	}

	initVariables() {
		this.lividFindEnabled = undefined;
		this.lividData = undefined;
		this.hudElements = [];
	}

	onDisable() {
		this.hudElements.forEach(h => h.delete())
		this.unloadf7data()
		this.initVariables();
	}
}

module.exports = {
	class: new DungeonSolvers(),
};

function getSkullName() {
	if (translate) {
		return translate.func_74805_b("item.skull.char.name");
	}

	return "Head";
}

function getPlayerHeadName() {
	if (translate) {
		return translate.func_74805_b("item.skull.player.name");
	}

	return "%s's Head";
}
function getArmorStandName() {
	if (translate) {
		return translate.func_74805_b("item.armorStand.name");
	}

	return "Armor Stand";
}