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authorNico <nico@d3sox.me>2022-11-07 22:23:34 +0100
committerGitHub <noreply@github.com>2022-11-07 22:23:34 +0100
commit7d5ade21fc9b56d21e2eb9e5b0d35502432adaa2 (patch)
treef89faaff4d3ddae39c20ecf84bf0ce6cd12a696e /src/utils/dependencies.ts
parentd69dfd62057182756610f4dbc644d074301d9433 (diff)
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feat(nitroBypass): add sticker bypass (#184)
Co-authored-by: Vendicated <vendicated@riseup.net>
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+/*
+ * Vencord, a modification for Discord's desktop app
+ * Copyright (c) 2022 Vendicated and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+*/
+
+import { makeLazy } from "./misc";
+
+/*
+ Add dynamically loaded dependencies for plugins here.
+ */
+
+// https://github.com/mattdesl/gifenc
+// this lib is way better than gif.js and all other libs, they're all so terrible but this one is nice
+// @ts-ignore ts mad
+export const getGifEncoder = makeLazy(() => import("https://unpkg.com/gifenc@1.0.3/dist/gifenc.esm.js"));
+
+// needed to parse APNGs in the nitroBypass plugin
+export const importApngJs = makeLazy(async () => {
+ const exports = {};
+ const winProxy = new Proxy(window, { set: (_, k, v) => exports[k] = v });
+ Function("self", await fetch("https://cdnjs.cloudflare.com/ajax/libs/apng-canvas/2.1.1/apng-canvas.min.js").then(r => r.text()))(winProxy);
+ // @ts-ignore
+ return exports.APNG as { parseURL(url: string): Promise<ApngFrameData>; };
+});
+
+// https://wiki.mozilla.org/APNG_Specification#.60fcTL.60:_The_Frame_Control_Chunk
+export enum ApngDisposeOp {
+ /**
+ * no disposal is done on this frame before rendering the next; the contents of the output buffer are left as is.
+ */
+ NONE,
+ /**
+ * the frame's region of the output buffer is to be cleared to fully transparent black before rendering the next frame.
+ */
+ BACKGROUND,
+ /**
+ * the frame's region of the output buffer is to be reverted to the previous contents before rendering the next frame.
+ */
+ PREVIOUS
+}
+
+// TODO: Might need to somehow implement this
+export enum ApngBlendOp {
+ SOURCE,
+ OVER
+}
+export interface ApngFrame {
+ left: number;
+ top: number;
+ width: number;
+ height: number;
+ img: HTMLImageElement;
+ delay: number;
+ blendOp: ApngBlendOp;
+ disposeOp: ApngDisposeOp;
+}
+
+export interface ApngFrameData {
+ width: number;
+ height: number;
+ frames: ApngFrame[];
+ playTime: number;
+}