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Diffstat (limited to 'src/utils')
-rw-r--r-- | src/utils/dependencies.ts | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/utils/dependencies.ts b/src/utils/dependencies.ts new file mode 100644 index 0000000..a7766de --- /dev/null +++ b/src/utils/dependencies.ts @@ -0,0 +1,76 @@ +/* + * Vencord, a modification for Discord's desktop app + * Copyright (c) 2022 Vendicated and contributors + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. +*/ + +import { makeLazy } from "./misc"; + +/* + Add dynamically loaded dependencies for plugins here. + */ + +// https://github.com/mattdesl/gifenc +// this lib is way better than gif.js and all other libs, they're all so terrible but this one is nice +// @ts-ignore ts mad +export const getGifEncoder = makeLazy(() => import("https://unpkg.com/gifenc@1.0.3/dist/gifenc.esm.js")); + +// needed to parse APNGs in the nitroBypass plugin +export const importApngJs = makeLazy(async () => { + const exports = {}; + const winProxy = new Proxy(window, { set: (_, k, v) => exports[k] = v }); + Function("self", await fetch("https://cdnjs.cloudflare.com/ajax/libs/apng-canvas/2.1.1/apng-canvas.min.js").then(r => r.text()))(winProxy); + // @ts-ignore + return exports.APNG as { parseURL(url: string): Promise<ApngFrameData>; }; +}); + +// https://wiki.mozilla.org/APNG_Specification#.60fcTL.60:_The_Frame_Control_Chunk +export enum ApngDisposeOp { + /** + * no disposal is done on this frame before rendering the next; the contents of the output buffer are left as is. + */ + NONE, + /** + * the frame's region of the output buffer is to be cleared to fully transparent black before rendering the next frame. + */ + BACKGROUND, + /** + * the frame's region of the output buffer is to be reverted to the previous contents before rendering the next frame. + */ + PREVIOUS +} + +// TODO: Might need to somehow implement this +export enum ApngBlendOp { + SOURCE, + OVER +} +export interface ApngFrame { + left: number; + top: number; + width: number; + height: number; + img: HTMLImageElement; + delay: number; + blendOp: ApngBlendOp; + disposeOp: ApngDisposeOp; +} + +export interface ApngFrameData { + width: number; + height: number; + frames: ApngFrame[]; + playTime: number; +} |