/* * Vencord, a modification for Discord's desktop app * Copyright (c) 2023 Vendicated and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <https://www.gnu.org/licenses/>. */ import { Devs } from "@utils/constants"; import definePlugin from "@utils/types"; import { Forms } from "@webpack/common"; export default definePlugin({ name: "FixInbox", description: "Fixes the Unreads Inbox from crashing Discord when you're in lots of guilds.", authors: [Devs.Megu], patches: [{ find: "INBOX_OPEN:function", replacement: { // This function normally dispatches a subscribe event to every guild. // this is badbadbadbadbad so we just get rid of it. match: /INBOX_OPEN:function.+?\{/, replace: "$&return true;" } }], settingsAboutComponent() { return ( <Forms.FormSection> <Forms.FormTitle tag="h3">What's the problem?</Forms.FormTitle> <Forms.FormText style={{ marginBottom: 8 }}> By default, Discord emits a GUILD_SUBSCRIPTIONS event for every guild you're in. When you're in a lot of guilds, this can cause the gateway to ratelimit you. This causes the client to crash and get stuck in an infinite ratelimit loop as it tries to reconnect. </Forms.FormText> <Forms.FormTitle tag="h3">How does it work?</Forms.FormTitle> <Forms.FormText> This plugin works by stopping the client from sending GUILD_SUBSCRIPTIONS events to the gateway when you open the unreads inbox. This means that not all unreads will be shown, instead only already-subscribed guilds' unreads will be shown, but your client won't crash anymore. </Forms.FormText> </Forms.FormSection> ); } });