{!!(mode & IndicatorType.FRIEND) && }
{!!(mode & IndicatorType.SERVER) && }
;
},
flux: {
PRESENCE_UPDATES: handlePresenceUpdate,
GUILD_CREATE: handleGuildUpdate,
GUILD_DELETE: handleGuildUpdate,
},
start() {
addServerListElement(ServerListRenderPosition.Above, this.renderIndicator);
handlePresenceUpdate();
handleGuildUpdate();
},
stop() {
removeServerListElement(ServerListRenderPosition.Above, this.renderIndicator);
}
});