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#!/usr/bin/node
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import esbuild from "esbuild";
import { commonOpts, globPlugins, isStandalone, watch } from "./common.mjs";
const defines = {
IS_STANDALONE: isStandalone,
IS_DEV: JSON.stringify(watch)
};
if (defines.IS_STANDALONE === "false")
// If this is a local build (not standalone), optimise
// for the specific platform we're on
defines["process.platform"] = JSON.stringify(process.platform);
/**
* @type {esbuild.BuildOptions}
*/
const nodeCommonOpts = {
...commonOpts,
format: "cjs",
platform: "node",
target: ["esnext"],
minify: true,
bundle: true,
external: ["electron", ...commonOpts.external],
define: defines,
};
const sourceMapFooter = s => watch ? "" : `//# sourceMappingURL=vencord://${s}.js.map`;
const sourcemap = watch ? "inline" : "external";
await Promise.all([
// common preload
esbuild.build({
...nodeCommonOpts,
entryPoints: ["src/preload.ts"],
outfile: "dist/preload.js",
footer: { js: "//# sourceURL=VencordPreload\n" + sourceMapFooter("preload") },
sourcemap,
}),
// Discord Desktop main & renderer
esbuild.build({
...nodeCommonOpts,
entryPoints: ["src/main/index.ts"],
outfile: "dist/patcher.js",
footer: { js: "//# sourceURL=VencordPatcher\n" + sourceMapFooter("patcher") },
sourcemap,
define: {
...defines,
IS_DISCORD_DESKTOP: true,
IS_VENCORD_DESKTOP: false
}
}),
esbuild.build({
...commonOpts,
entryPoints: ["src/Vencord.ts"],
outfile: "dist/renderer.js",
format: "iife",
target: ["esnext"],
footer: { js: "//# sourceURL=VencordRenderer\n" + sourceMapFooter("renderer") },
globalName: "Vencord",
sourcemap,
plugins: [
globPlugins("discordDesktop"),
...commonOpts.plugins
],
define: {
...defines,
IS_WEB: false,
IS_DISCORD_DESKTOP: true,
IS_VENCORD_DESKTOP: false
}
}),
// Vencord Desktop main & renderer
esbuild.build({
...nodeCommonOpts,
entryPoints: ["src/main/index.ts"],
outfile: "dist/vencordDesktopMain.js",
footer: { js: "//# sourceURL=VencordDesktopMain\n" + sourceMapFooter("vencordDesktopMain") },
sourcemap,
define: {
...defines,
IS_DISCORD_DESKTOP: false,
IS_VENCORD_DESKTOP: true
}
}),
esbuild.build({
...commonOpts,
entryPoints: ["src/Vencord.ts"],
outfile: "dist/vencordDesktopRenderer.js",
format: "iife",
target: ["esnext"],
footer: { js: "//# sourceURL=VencordDesktopRenderer\n" + sourceMapFooter("vencordDesktopRenderer") },
globalName: "Vencord",
sourcemap,
plugins: [
globPlugins("vencordDesktop"),
...commonOpts.plugins
],
define: {
...defines,
IS_WEB: false,
IS_DISCORD_DESKTOP: false,
IS_VENCORD_DESKTOP: true
}
}),
]).catch(err => {
console.error("Build failed");
console.error(err.message);
// make ci fail
if (!commonOpts.watch)
process.exitCode = 1;
});
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