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/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Devs } from "@utils/constants";
import definePlugin from "@utils/types";
import { Forms } from "@webpack/common";
export default definePlugin({
name: "FixInbox",
description: "Fixes the Unreads Inbox from crashing Discord when you're in lots of guilds.",
authors: [Devs.Megu],
patches: [{
find: "INBOX_OPEN:function",
replacement: {
// This function normally dispatches a subscribe event to every guild.
// this is badbadbadbadbad so we just get rid of it.
match: /INBOX_OPEN:function.+?\{/,
replace: "$&return true;"
}
}],
settingsAboutComponent() {
return (
<Forms.FormSection>
<Forms.FormTitle tag="h3">What's the problem?</Forms.FormTitle>
<Forms.FormText style={{ marginBottom: 8 }}>
By default, Discord emits a GUILD_SUBSCRIPTIONS event for every guild you're in.
When you're in a lot of guilds, this can cause the gateway to ratelimit you.
This causes the client to crash and get stuck in an infinite ratelimit loop as it tries to reconnect.
</Forms.FormText>
<Forms.FormTitle tag="h3">How does it work?</Forms.FormTitle>
<Forms.FormText>
This plugin works by stopping the client from sending GUILD_SUBSCRIPTIONS events to the gateway when you open the unreads inbox.
This means that not all unreads will be shown, instead only already-subscribed guilds' unreads will be shown, but your client won't crash anymore.
</Forms.FormText>
</Forms.FormSection>
);
}
});
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