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/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import * as DataStore from "@api/DataStore";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import { useForceUpdater } from "@utils/misc";
import definePlugin from "@utils/types";
import { findByPropsLazy, findStoreLazy } from "@webpack";
import { Tooltip } from "webpack/common";
enum ActivitiesTypes {
Game,
Embedded
}
interface IgnoredActivity {
id: string;
type: ActivitiesTypes;
}
const RegisteredGamesClasses = findByPropsLazy("overlayToggleIconOff", "overlayToggleIconOn");
const TryItOutClasses = findByPropsLazy("tryItOutBadge", "tryItOutBadgeIcon");
const BaseShapeRoundClasses = findByPropsLazy("baseShapeRound", "baseShapeRoundLeft", "baseShapeRoundRight");
const RunningGameStore = findStoreLazy("RunningGameStore");
function ToggleIconOff() {
return (
<svg
className={RegisteredGamesClasses.overlayToggleIconOff}
height="24"
width="24"
viewBox="0 0 32 26"
aria-hidden={true}
role="img"
>
<g
fill="none"
fillRule="evenodd"
>
<path
className={RegisteredGamesClasses.fill}
fill="currentColor"
d="M 16 8 C 7.664063 8 1.25 15.34375 1.25 15.34375 L 0.65625 16 L 1.25 16.65625 C 1.25 16.65625 7.097656 23.324219 14.875 23.9375 C 15.246094 23.984375 15.617188 24 16 24 C 16.382813 24 16.753906 23.984375 17.125 23.9375 C 24.902344 23.324219 30.75 16.65625 30.75 16.65625 L 31.34375 16 L 30.75 15.34375 C 30.75 15.34375 24.335938 8 16 8 Z M 16 10 C 18.203125 10 20.234375 10.601563 22 11.40625 C 22.636719 12.460938 23 13.675781 23 15 C 23 18.613281 20.289063 21.582031 16.78125 21.96875 C 16.761719 21.972656 16.738281 21.964844 16.71875 21.96875 C 16.480469 21.980469 16.242188 22 16 22 C 15.734375 22 15.476563 21.984375 15.21875 21.96875 C 11.710938 21.582031 9 18.613281 9 15 C 9 13.695313 9.351563 12.480469 9.96875 11.4375 L 9.9375 11.4375 C 11.71875 10.617188 13.773438 10 16 10 Z M 16 12 C 14.34375 12 13 13.34375 13 15 C 13 16.65625 14.34375 18 16 18 C 17.65625 18 19 16.65625 19 15 C 19 13.34375 17.65625 12 16 12 Z M 7.25 12.9375 C 7.09375 13.609375 7 14.285156 7 15 C 7 16.753906 7.5 18.394531 8.375 19.78125 C 5.855469 18.324219 4.105469 16.585938 3.53125 16 C 4.011719 15.507813 5.351563 14.203125 7.25 12.9375 Z M 24.75 12.9375 C 26.648438 14.203125 27.988281 15.507813 28.46875 16 C 27.894531 16.585938 26.144531 18.324219 23.625 19.78125 C 24.5 18.394531 25 16.753906 25 15 C 25 14.285156 24.90625 13.601563 24.75 12.9375 Z"
/>
<rect
className={RegisteredGamesClasses.fill}
x="3"
y="26"
width="26"
height="2"
transform="rotate(-45 2 20)"
/>
</g>
</svg>
);
}
function ToggleIconOn({ forceWhite }: { forceWhite?: boolean; }) {
return (
<svg
className={RegisteredGamesClasses.overlayToggleIconOn}
height="24"
width="24"
viewBox="0 0 32 26"
>
<path
className={forceWhite ? "" : RegisteredGamesClasses.fill}
fill={forceWhite ? "var(--white-500)" : ""}
d="M 16 8 C 7.664063 8 1.25 15.34375 1.25 15.34375 L 0.65625 16 L 1.25 16.65625 C 1.25 16.65625 7.097656 23.324219 14.875 23.9375 C 15.246094 23.984375 15.617188 24 16 24 C 16.382813 24 16.753906 23.984375 17.125 23.9375 C 24.902344 23.324219 30.75 16.65625 30.75 16.65625 L 31.34375 16 L 30.75 15.34375 C 30.75 15.34375 24.335938 8 16 8 Z M 16 10 C 18.203125 10 20.234375 10.601563 22 11.40625 C 22.636719 12.460938 23 13.675781 23 15 C 23 18.613281 20.289063 21.582031 16.78125 21.96875 C 16.761719 21.972656 16.738281 21.964844 16.71875 21.96875 C 16.480469 21.980469 16.242188 22 16 22 C 15.734375 22 15.476563 21.984375 15.21875 21.96875 C 11.710938 21.582031 9 18.613281 9 15 C 9 13.695313 9.351563 12.480469 9.96875 11.4375 L 9.9375 11.4375 C 11.71875 10.617188 13.773438 10 16 10 Z M 16 12 C 14.34375 12 13 13.34375 13 15 C 13 16.65625 14.34375 18 16 18 C 17.65625 18 19 16.65625 19 15 C 19 13.34375 17.65625 12 16 12 Z M 7.25 12.9375 C 7.09375 13.609375 7 14.285156 7 15 C 7 16.753906 7.5 18.394531 8.375 19.78125 C 5.855469 18.324219 4.105469 16.585938 3.53125 16 C 4.011719 15.507813 5.351563 14.203125 7.25 12.9375 Z M 24.75 12.9375 C 26.648438 14.203125 27.988281 15.507813 28.46875 16 C 27.894531 16.585938 26.144531 18.324219 23.625 19.78125 C 24.5 18.394531 25 16.753906 25 15 C 25 14.285156 24.90625 13.601563 24.75 12.9375 Z"
/>
</svg>
);
}
function ToggleActivityComponent({ activity, forceWhite }: { activity: IgnoredActivity; forceWhite?: boolean; }) {
const forceUpdate = useForceUpdater();
return (
<Tooltip text="Toggle activity">
{({ onMouseLeave, onMouseEnter }) => (
<div
onMouseLeave={onMouseLeave}
onMouseEnter={onMouseEnter}
className={RegisteredGamesClasses.overlayToggleIcon}
role="button"
aria-label="Toggle activity"
tabIndex={0}
onClick={e => handleActivityToggle(e, activity, forceUpdate)}
>
{
ignoredActivitiesCache.has(activity.id)
? <ToggleIconOff />
: <ToggleIconOn forceWhite={forceWhite} />
}
</div>
)}
</Tooltip>
);
}
function ToggleActivityComponentWithBackground({ activity }: { activity: IgnoredActivity; }) {
return (
<div
className={`${TryItOutClasses.tryItOutBadge} ${BaseShapeRoundClasses.baseShapeRound}`}
style={{ padding: "0px 2px" }}
>
<ToggleActivityComponent activity={activity} forceWhite={true} />
</div>
);
}
function handleActivityToggle(e: React.MouseEvent<HTMLDivElement, MouseEvent>, activity: IgnoredActivity, forceUpdateComponent: () => void) {
e.stopPropagation();
if (ignoredActivitiesCache.has(activity.id)) ignoredActivitiesCache.delete(activity.id);
else ignoredActivitiesCache.set(activity.id, activity);
forceUpdateComponent();
saveCacheToDatastore();
}
async function saveCacheToDatastore() {
await DataStore.set("IgnoreActivities_ignoredActivities", ignoredActivitiesCache);
}
let ignoredActivitiesCache = new Map<IgnoredActivity["id"], IgnoredActivity>();
export default definePlugin({
name: "IgnoreActivities",
authors: [Devs.Nuckyz],
description: "Ignore certain activities (like games and actual activities) from showing up on your status. You can configure which ones are ignored from the Registered Games and Activities tabs.",
patches: [
{
find: ".Messages.SETTINGS_GAMES_TOGGLE_OVERLAY",
replacement: {
match: /!(\i)\|\|(null==\i\)return null;var \i=(\i)\.overlay.+?children:)(\[.{0,70}overlayStatusText.+?\])(?=}\)}\(\))/,
replace: (_, platformCheck, restWithoutPlatformCheck, props, children) => ""
+ `${restWithoutPlatformCheck}`
+ `(${platformCheck}?${children}:[])`
+ `.concat(Vencord.Plugins.plugins.IgnoreActivities.renderToggleGameActivityButton(${props}))`
}
},
{
find: ".overlayBadge",
replacement: {
match: /(?<=\(\)\.badgeContainer.+?(\i)\.name}\):null)/,
replace: (_, props) => `,$self.renderToggleActivityButton(${props})`
}
},
{
find: '.displayName="LocalActivityStore"',
replacement: {
match: /LISTENING.+?\)\);(?<=(\i)\.push.+?)/,
replace: (m, activities) => `${m}${activities}=${activities}.filter($self.isActivityNotIgnored);`
}
}
],
async start() {
const ignoredActivitiesData = await DataStore.get<string[] | Map<IgnoredActivity["id"], IgnoredActivity>>("IgnoreActivities_ignoredActivities") ?? new Map<IgnoredActivity["id"], IgnoredActivity>();
/** Migrate old data */
if (Array.isArray(ignoredActivitiesData)) {
for (const id of ignoredActivitiesData) {
ignoredActivitiesCache.set(id, { id, type: ActivitiesTypes.Game });
}
await saveCacheToDatastore();
} else ignoredActivitiesCache = ignoredActivitiesData;
if (ignoredActivitiesCache.size !== 0) {
const gamesSeen: { id?: string; exePath: string; }[] = RunningGameStore.getGamesSeen();
for (const ignoredActivity of ignoredActivitiesCache.values()) {
if (ignoredActivity.type !== ActivitiesTypes.Game) continue;
if (!gamesSeen.some(game => game.id === ignoredActivity.id || game.exePath === ignoredActivity.id)) {
/** Custom added game which no longer exists */
ignoredActivitiesCache.delete(ignoredActivity.id);
}
}
await saveCacheToDatastore();
}
},
renderToggleGameActivityButton(props: { id?: string; exePath: string; }) {
return (
<ErrorBoundary noop>
<ToggleActivityComponent activity={{ id: props.id ?? props.exePath, type: ActivitiesTypes.Game }} />
</ErrorBoundary>
);
},
renderToggleActivityButton(props: { id: string; }) {
return (
<ErrorBoundary noop>
<ToggleActivityComponentWithBackground activity={{ id: props.id, type: ActivitiesTypes.Embedded }} />
</ErrorBoundary>
);
},
isActivityNotIgnored(props: { type: number; application_id?: string; name?: string; }) {
if (props.type === 0) {
if (props.application_id !== undefined) return !ignoredActivitiesCache.has(props.application_id);
else {
const exePath = RunningGameStore.getRunningGames().find(game => game.name === props.name)?.exePath;
if (exePath) return !ignoredActivitiesCache.has(exePath);
}
}
return true;
}
});
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