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/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { definePluginSettings } from "@api/Settings";
import { Devs } from "@utils/constants";
import definePlugin, { OptionType } from "@utils/types";
import { findStoreLazy } from "@webpack";
import { GenericStore } from "@webpack/common";
const PoggerModeSettingsStore: GenericStore = findStoreLazy("PoggermodeSettingsStore");
const enum Intensity {
Normal,
Better,
ProjectX,
}
const settings = definePluginSettings({
superIntensePartyMode: {
description: "Party intensity",
type: OptionType.SELECT,
options: [
{ label: "Normal", value: Intensity.Normal, default: true },
{ label: "Better", value: Intensity.Better },
{ label: "Project X", value: Intensity.ProjectX },
],
restartNeeded: false,
onChange: setSettings
},
});
export default definePlugin({
name: "Party mode 🎉",
description: "Allows you to use party mode cause the party never ends ✨",
authors: [Devs.UwUDev],
settings,
start() {
setPoggerState(true);
setSettings(settings.store.superIntensePartyMode);
},
stop() {
setPoggerState(false);
},
});
function setPoggerState(state: boolean) {
Object.assign(PoggerModeSettingsStore.__getLocalVars().state, {
enabled: state,
settingsVisible: state
});
}
function setSettings(intensity: Intensity) {
const state = {
screenshakeEnabledLocations: { 0: true, 1: true, 2: true },
shakeIntensity: 1,
confettiSize: 16,
confettiCount: 5,
combosRequiredCount: 1
};
switch (intensity) {
case Intensity.Normal: {
Object.assign(state, {
screenshakeEnabledLocations: { 0: true, 1: false, 2: false },
combosRequiredCount: 5
});
break;
}
case Intensity.Better: {
Object.assign(state, {
confettiSize: 12,
confettiCount: 8,
});
break;
}
case Intensity.ProjectX: {
Object.assign(state, {
shakeIntensity: 20,
confettiSize: 25,
confettiCount: 15,
});
break;
}
}
Object.assign(PoggerModeSettingsStore.__getLocalVars().state, state);
}
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