Rule r1 and32 = 00000011 and128 = 00000011000000110000001100000011 andN = 0000001100000011 Rule r2 and32 = 00000011 and128 = 00000011000000110000001100000011 andN = 0000001100000011 Rule r3 av_narrow n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! popcount = 8 rn1 = 00000008 and32 1 = 00000011 av_wide n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! ~w = ffffffee ffffffee ffffffee ffffffee rw1 = ffffffeeffffffeeffffffeeffffffee and128 2 = 00000000000000000000000000000011 av_poly n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! ~p = ffffffee ffffffee rp1 = ffffffeeffffffee andN 1 = 0000001100000011 Rule r4 av_narrow n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! popcount = 8 rn1 = 00000008 and32 1 = 00000011 and32 2 = 00000000 av_wide n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! ~w = ffffffee ffffffee ffffffee ffffffee rw1 = ffffffeeffffffeeffffffeeffffffee and128 1 = 00000011000000110000001100000011 and128 2 = 00000000000000000000000000000011 av_poly n = 00000040 w = 00000011 00000011 00000011 00000011 p = 00000011 00000011 s = Hi mom! ~p = ffffffee ffffffee rp1 = ffffffeeffffffee andN 1 = 0000001100000011 andN 2 = 0000000000000011 res_n = 00000008 res_w = ffffffeeffffffeeffffffeeffffffee res_p = ffffffeeffffffee