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authorNinjune x <enderknight537@gmail.com>2022-11-18 18:00:58 -0600
committerNinjune x <enderknight537@gmail.com>2022-11-18 18:00:58 -0600
commit00f4ecbc69216d4aee44bcdac92955c4eb774298 (patch)
treed012f89ffbd81dc6a9d631589764088ae2561aeb /commands/claim.js
parent03e93ce21ad426d0e3d47301fa004a41053ce23f (diff)
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v1.6.3 Fixed bugsv1.6.5v1.6.4v1.6.3
Diffstat (limited to 'commands/claim.js')
-rw-r--r--commands/claim.js25
1 files changed, 20 insertions, 5 deletions
diff --git a/commands/claim.js b/commands/claim.js
index fc0bc57..d549056 100644
--- a/commands/claim.js
+++ b/commands/claim.js
@@ -40,20 +40,35 @@ export function claim(structure)
register('worldLoad', () => {
if(!settings.claiming) return
+
setTimeout(() => {
- console.log(constants.serverData.server)
+ const NetHandlerPlayClient = Client.getConnection(),
+ PlayerMap = NetHandlerPlayClient.func_175106_d() // getPlayerInfoMap
+
+ if(settings.debug) console.log(constants.serverData.server)
axios.get(`https://ninjune.dev/api/claim?claimedlobby=${constants.serverData.server}`)
.then(res => {
if(res.data.claimed)
{
- World.getAllPlayers().forEach((player) => {
- if (player.getName() == res.data.player)
- ChatLib.chat(`${PREFIX}&cThe ${res.data.structure} in this lobby is claimed by ${res.data.player}.`)
+ PlayerMap.filter(player => player.func_178853_c() > 0 && !player.func_178845_a().name.startsWith("!")).forEach((PlayerMP) => {
+ let player = PlayerMP.func_178845_a().name
+
+ res.data.structures.forEach((structure) => {
+ if (player == structure.player)
+ ChatLib.chat(`${PREFIX}&cThe ${structure.structure} in ${structure.server} is claimed by ${structure.player}.`)
+ //holy im so good at naming things, structure.structure I must be a genius.
+ })
})
}
})
.catch(err => {
- ChatLib.chat(`${PREFIX}Error: ${err}`)
+ if(!settings.debug) return
+ ChatLib.chat(`${PREFIX}&cError: ${err}`)
})
}, 2000)
+})
+
+register('worldUnload', () => {
+ axios.get(`https://ninjune.dev/api/unclaim?claimedlobby=${constants.serverData.server}&key=${constants.data.api_key}`)
+ // unclaims the lobby, isn't needed but will allow another player to claim lobby after claimer leaves. key used to verify identity of unclaimer.
}) \ No newline at end of file