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-rw-r--r--render/naturals.js37
1 files changed, 20 insertions, 17 deletions
diff --git a/render/naturals.js b/render/naturals.js
index 595c32d..a4d4393 100644
--- a/render/naturals.js
+++ b/render/naturals.js
@@ -2,37 +2,40 @@ import axios from "../../axios"
import settings from "../settings"
import constants from "../util/constants"
import { waypointRender } from "../util/helperFunctions"
-const PREFIX = constants.PREFIX
-let coords = []
+let coords = [],
+ visibleCoords = []
-
-register("step", () => {
- if(constants.serverData.map != "Crystal Hollows") return
+register("gameLoad", res => {
axios.get(`https://ninjune.dev/api/coords`)
.then((res) => {
- coords = []
- res.data.filter(coord =>
- (((-1 * settings.naturalRange)/2 < (parseInt(Player.getX()) - coord.x)) && ((parseInt(Player.getX()) - coord.x) < settings.naturalRange/2)
- && ((-1 * settings.naturalRange)/2 < (parseInt(Player.getY()) - coord.y)) && ((parseInt(Player.getY()) - coord.y) < settings.naturalRange/2)
- && ((-1 * settings.naturalRange)/2 < (parseInt(Player.getZ()) - coord.z)) && ((parseInt(Player.getZ()) - coord.z) < settings.naturalRange/2))
- ).forEach(coord => {
- coords.push([coord.x, coord.y, coord.z])
- })
+ coords = res.data
})
.catch((err) => {
- console.log(err)
+ if(settings.debug) return console.log(err)
+ })
+})
+
+register("step", () => {
+ if(constants.serverData.map != "Crystal Hollows" || !settings.showNaturals || coords.length < 1) return
+ visibleCoords = []
+ coords.filter(coord =>
+ (((-1 * settings.naturalRange)/2 < (parseInt(Player.getX()) - coord.x)) && ((parseInt(Player.getX()) - coord.x) < settings.naturalRange/2)
+ && ((-1 * settings.naturalRange)/2 < (parseInt(Player.getY()) - coord.y)) && ((parseInt(Player.getY()) - coord.y) < settings.naturalRange/2)
+ && ((-1 * settings.naturalRange)/2 < (parseInt(Player.getZ()) - coord.z)) && ((parseInt(Player.getZ()) - coord.z) < settings.naturalRange/2))
+ ).forEach(coord => {
+ visibleCoords.push([coord.x, coord.y, coord.z])
})
}).setFps(1)
register("renderWorld", () => {
if(!settings.showNaturals) return
- if(coords.length < 1) return
- waypointRender(coords)
+ if(visibleCoords.length < 1) return
+ waypointRender(visibleCoords)
})
register("worldUnload", () => {
- coords = []
+ visibleCoords = []
})