From 329dccf50ed5e9f87531580f679522238b6a019b Mon Sep 17 00:00:00 2001 From: Ninjune Date: Thu, 22 Dec 2022 03:21:02 -0600 Subject: v1.8.3 --- commands/claim.js | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'commands/claim.js') diff --git a/commands/claim.js b/commands/claim.js index e3f9a0d..a8c51c6 100644 --- a/commands/claim.js +++ b/commands/claim.js @@ -59,16 +59,12 @@ register('gameLoad', (event) => { Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId) } catch(e) {} - // what if a player claims after gameload? idk man, making requests every worldload is hurting my server. - // this feature is barely used anyway. getClaimed() }) register('worldLoad', () => { if(!settings.claiming) return - if(claimedServers == undefined) - getClaimed() setTimeout(() => { const NetHandlerPlayClient = Client.getConnection(), PlayerMap = NetHandlerPlayClient.func_175106_d() // getPlayerInfoMap @@ -112,6 +108,7 @@ function getClaimed() Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId) return } + claimedServers = [] res.data.forEach(server => { claimedServers.push(server) }) -- cgit