import axios from "../../axios" import settings from "../settings" import constants from "../util/constants" const PREFIX = constants.PREFIX export function claim(structure) { if(!settings.claiming) { ChatLib.chat(`${PREFIX}&cPlease turn on the &3Claiming&c setting in /cw settings!`) return } if (constants.serverData.map != "Crystal Hollows") { ChatLib.chat(`${PREFIX}&cThis command is only available in the crystal hollows!`) return } if (structure == undefined || !(structure.toLowerCase() == "throne" || structure.toLowerCase() == "spiral")) { ChatLib.chat(`${PREFIX}&cPlease enter the structure you wish to claim! (&3throne&c or &3spiral&c)`) return } axios.get(`https://ninjune.dev/api/claim?type=${structure}&id=${constants.serverData.server}&key=${constants.data.api_key}`) .then(res => { if(res.data.success) ChatLib.chat(`${PREFIX}&aSuccessfully claimed ${constants.serverData.server} as your server!`) else ChatLib.chat(`${PREFIX}&cError: ${res.data.reason}`) }) .catch(err => { ChatLib.chat(`${PREFIX}&cError: ${err}`) }) // key is used above to verify that the player trying to claim the lobby is the intended player, don't know a better way of doing this. } register('worldLoad', () => { if(!settings.claiming) return setTimeout(() => { console.log(constants.serverData.server) axios.get(`https://ninjune.dev/api/claim?claimedlobby=${constants.serverData.server}`) .then(res => { if(res.data.claimed) { World.getAllPlayers().forEach((player) => { if (player.getName() == res.data.player) ChatLib.chat(`${PREFIX}&cThe ${res.data.structure} in this lobby is claimed by ${res.data.player}.`) }) } }) .catch(err => { ChatLib.chat(`${PREFIX}Error: ${err}`) }) }, 2000) })