export function addCommas(num) { try { return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ','); } catch (error) { return 0; } }// credit to senither for the regex, just don't care to make my own lol export function waypointRender(waypoints, yellow=false) { if(waypoints.length < 1) return waypoints.forEach((waypoint) => { if(yellow) Tessellator.drawString(Math.floor((Math.abs(parseInt(Player.getX()) - waypoint[0]) + Math.abs(parseInt(Player.getY()) - waypoint[1]) + Math.abs(parseInt(Player.getZ()) - waypoint[2]))/3) + "m", waypoint[0], waypoint[1], waypoint[2], 0xFAFD01) else Tessellator.drawString(Math.floor((Math.abs(parseInt(Player.getX()) - waypoint[0]) + Math.abs(parseInt(Player.getY()) - waypoint[1]) + Math.abs(parseInt(Player.getZ()) - waypoint[2]))/3) + "m", waypoint[0], waypoint[1], waypoint[2]) }) } export class textGui // first class I've made, gonna be dog // guiObject format: { leftValues: [], rightValues: [] } (must have same amount of each or error). { constructor(guiObject, x, y) { this.guiObject = guiObject this.x = x this.y = y } renderGui() { let string = "" this.guiObject.leftValues.forEach((leftValue, index) => { if(leftValue == "Uptime") { let uptime = this.guiObject.rightValues[index], uptimeHr = Math.floor(uptime/60/60) if(uptimeHr >= 1) string += `&aUptime: &b${uptimeHr}h ${Math.floor(uptime/60) - uptimeHr*60}m\n` else string += `&aUptime: &b${Math.floor(uptime/60)}m ${Math.floor(uptime%60)}s\n` } else string += `&a${leftValue}: &b${this.guiObject.rightValues[index]}\n` }) Renderer.drawStringWithShadow(string, this.x, this.y) } }