export function trace(x, y, z, red, green, blue, alpha) { GL11.glLineWidth(2.0) GlStateManager.func_179090_x() // disableTexture2D Tessellator.begin(1).colorize(red, green, blue, alpha) if(Player.isSneaking()) Tessellator.pos(Player.getRenderX(), Player.getRenderY()+1.54, Player.getRenderZ()).tex(0, 0) else Tessellator.pos(Player.getRenderX(), Player.getRenderY()+1.6203, Player.getRenderZ()).tex(0, 0) Tessellator.pos(x, y, z).tex(0, 0) Tessellator.draw() GlStateManager.func_179098_w() // enableTexture2D }