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import axios from "../../axios"
import settings from "../settings"
import constants from "../util/constants"
const PREFIX = constants.PREFIX
export function claim(structure)
{
if(!settings.claiming)
{
ChatLib.chat(`${PREFIX}&cPlease turn on the &3Claiming&c setting in /cw settings!`)
return
}
if (constants.serverData.map != "Crystal Hollows")
{
ChatLib.chat(`${PREFIX}&cThis command is only available in the crystal hollows!`)
return
}
if (structure == undefined || !(structure.toLowerCase() == "throne" || structure.toLowerCase() == "spiral"))
{
ChatLib.chat(`${PREFIX}&cPlease enter the structure you wish to claim! (&3throne&c or &3spiral&c)`)
return
}
axios.get(`https://ninjune.dev/api/claim?type=${structure}&id=${constants.serverData.server}&key=${constants.data.api_key}`)
.then(res => {
if(res.data.success)
ChatLib.chat(`${PREFIX}&aSuccessfully claimed ${constants.serverData.server} as your server!`)
else
ChatLib.chat(`${PREFIX}&cError: ${res.data.reason}`)
})
.catch(err => {
ChatLib.chat(`${PREFIX}&cError: ${err}`)
})
// key is used above to verify that the player trying to claim the lobby is the intended player, don't know a better way of doing this.
}
register('worldLoad', () => {
if(!settings.claiming) return
setTimeout(() => {
const NetHandlerPlayClient = Client.getConnection(),
PlayerMap = NetHandlerPlayClient.func_175106_d() // getPlayerInfoMap
if(settings.debug) console.log(constants.serverData.server)
axios.get(`https://ninjune.dev/api/claim?claimedlobby=${constants.serverData.server}`)
.then(res => {
if(res.data.claimed)
{
PlayerMap.filter(player => player.func_178853_c() > 0 && !player.func_178845_a().name.startsWith("!")).forEach((PlayerMP) => {
let player = PlayerMP.func_178845_a().name
res.data.structures.forEach((structure) => {
if (player == structure.player)
ChatLib.chat(`${PREFIX}&cThe ${structure.structure} in ${structure.server} is claimed by ${structure.player}.`)
//holy im so good at naming things, structure.structure I must be a genius.
})
})
}
})
.catch(err => {
if(!settings.debug) return
ChatLib.chat(`${PREFIX}&cError: ${err}`)
})
}, 2000)
})
register('worldUnload', () => {
axios.get(`https://ninjune.dev/api/unclaim?claimedlobby=${constants.serverData.server}&key=${constants.data.api_key}`)
// unclaims the lobby, isn't needed but will allow another player to claim lobby after claimer leaves. key used to verify identity of unclaimer.
})
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