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import constants from "../util/constants"
const PREFIX = constants.PREFIX
export function tick(speed, block)
{
if(speed == undefined || parseInt(speed) != speed)
return `${PREFIX}&cMining speed must be an integer!`
let strength = findStrength(block)
if(strength < 1) return `${PREFIX}&cBlock must be a gemstone or positive breaking power! (or starting letter of gemstone)`
let currentBlockTick = strength*30/speed,
currentShardTick = (strength-200)*30/speed,
nextBlockSpeed, nextShardSpeed
if(currentBlockTick < Math.floor(currentBlockTick) + 0.5)
nextBlockSpeed = strength*30/(Math.floor(currentBlockTick)-0.5)
else
nextBlockSpeed = strength*30/(Math.floor(currentBlockTick)+0.5)
if(currentShardTick < Math.floor(currentShardTick) + 0.5)
nextShardSpeed = strength*30/(Math.floor(currentShardTick)-0.5)
else
nextShardSpeed = strength*30/(Math.floor(currentShardTick)+0.5)
ChatLib.chat(`\n&bCurrently mining blocks in &6&l${Math.round(currentBlockTick)} ticks` +
`\n&bCurrently mining shards in &6&l${Math.round(currentShardTick)} ticks` +
`\n&bNext block tick will be at: &6&l${Math.round(nextBlockSpeed)} mining speed` +
`\n&bNext shard tick will be at: &6&l${Math.round(nextShardSpeed)} mining speed` +
`\n&bYou need &6&l${Math.round(nextBlockSpeed - speed)} mining speed&b to get the next block tick.` +
`\n&bYou need &6&l${Math.round(nextShardSpeed - speed)} mining speed&b to get the next shard tick.\n`)
}
function findStrength(block)
{
let strength = -1
if(block == parseInt(block))
strength = block
else
{
switch(block.toLowerCase())
{
case "ruby":
case "r":
strength = 2500
break
case "j":
case "jade":
case "a":
case "amber":
case "amethyst":
case "s":
case "sapphire":
strength = 3200
break
case "t":
case "topaz":
case "o":
case "opal":
strength = 4000
}
}
return strength
}
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