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import settings from "../settings"
import constants from "../util/constants"
import { capitalizeFirst, checkInDwarven, checkInHollows, drawTitle, textGui } from "../util/helperFunctions"
const miningAbilitiesGui = new textGui()
let activeAbilities = []
export function openMiningAbilitiesGui()
{
miningAbilitiesGui.moveGui()
}
register("dragged", (dx, dy, x, y) => {
if (!miningAbilitiesGui.moveGuiObject.isOpen()) return
constants.abilitydata.x = x
constants.abilitydata.y = y
constants.abilitydata.save()
})
register("renderOverlay", () => {
if(!(checkInDwarven() || checkInHollows()) || !settings.miningAbilities) return
activeAbilities.forEach(ability => {
if(ability.drawTitle == 1)
{
let titleResults = drawTitle(`&6[&3&kd&6] &b&l${ability.name}&6 [&3&kd&6]`, ability.drawTimestamp)
ability.drawTitle = titleResults.drawTitle
ability.drawTimestamp = titleResults.drawTimestamp
}
})
})
register("renderOverlay", () => {
if(!(checkInDwarven() || checkInHollows()) || !settings.miningAbilitiesGui) return
let leftValues = [],
rightValues = []
activeAbilities.forEach(ability => {
leftValues.push(`${ability.name} CD`)
rightValues.push(ability.timer + "s")
})
if(miningAbilitiesGui.moveGuiObject.isOpen() && leftValues.length < 1)
{
leftValues.push("Mining Speed Boost")
rightValues.push("0")
}
miningAbilitiesGui.guiObject = {leftValues: leftValues, rightValues: rightValues}
miningAbilitiesGui.x = constants.abilitydata.x
miningAbilitiesGui.y = constants.abilitydata.y
miningAbilitiesGui.alignment = settings.miningAbilitiesAlignment
miningAbilitiesGui.renderGui()
})
register("step", () => {
activeAbilities.forEach(ability => {
if(ability.timer > 0)
ability.timer -= 1
else if (ability.drawTitle == 0)
ability.drawTitle = 1
})
}).setDelay(1)
register("chat", (abilityName, event) => {
let found = false
let timer
switch(capitalizeFirst(abilityName))
{
case "Pickobulus":
timer = 110
break
case "Vein seeker":
timer = 60
break
default:
timer = 120
}
activeAbilities.forEach(ability => {
if(ability.name == capitalizeFirst(abilityName))
{
found = true
drawTimestamp = undefined
ability.drawTitle = 0
ability.timer = timer
}
})
if (!found)
{
let object = {timer: timer, name: capitalizeFirst(abilityName), drawTitle: 0, drawTimestamp: undefined}
activeAbilities.push(object)
}
}).setCriteria(/&r&aYou used your &r&6(.+) &r&aPickaxe Ability!&r/g)
register("worldLoad", () => {
activeAbilities = []
})
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