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import axios from "../../axios"
import settings from "../settings"
import constants from "../util/constants"
import { waypointRender } from "../util/helperFunctions"
let coords = [],
visibleCoords = []
register("gameLoad", res => {
axios.get(`https://ninjune.dev/api/coords`)
.then((res) => {
coords = res.data
})
.catch((err) => {
if(settings.debug) return console.log(err)
})
})
register("step", () => {
if(constants.serverData.map != "Crystal Hollows" || !settings.showNaturals || coords.length < 1) return
visibleCoords = []
coords.filter(coord =>
(((-1 * settings.naturalRange)/2 < (parseInt(Player.getX()) - coord.x)) && ((parseInt(Player.getX()) - coord.x) < settings.naturalRange/2)
&& ((-1 * settings.naturalRange)/2 < (parseInt(Player.getY()) - coord.y)) && ((parseInt(Player.getY()) - coord.y) < settings.naturalRange/2)
&& ((-1 * settings.naturalRange)/2 < (parseInt(Player.getZ()) - coord.z)) && ((parseInt(Player.getZ()) - coord.z) < settings.naturalRange/2))
).forEach(coord => {
visibleCoords.push([coord.x, coord.y, coord.z])
})
}).setFps(1)
register("renderWorld", () => {
if(!settings.showNaturals) return
if(visibleCoords.length < 1) return
waypointRender(visibleCoords)
})
register("worldUnload", () => {
visibleCoords = []
})
export default ""
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