package moe.nea.funnyteleporters; import com.mojang.serialization.MapCodec; import eu.pb4.polymer.core.api.block.PolymerBlock; import net.minecraft.block.AbstractChestBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.DoubleBlockProperties; import net.minecraft.block.HorizontalFacingBlock; import net.minecraft.block.Waterloggable; import net.minecraft.block.entity.BlockEntity; import net.minecraft.block.entity.ChestBlockEntity; import net.minecraft.entity.ai.pathing.NavigationType; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.fluid.FluidState; import net.minecraft.fluid.Fluids; import net.minecraft.item.ItemPlacementContext; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.state.StateManager; import net.minecraft.state.property.Properties; import net.minecraft.state.property.Property; import net.minecraft.util.ActionResult; import net.minecraft.util.BlockMirror; import net.minecraft.util.BlockRotation; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.world.World; import net.minecraft.world.WorldAccess; import java.util.Objects; public class ColouredChestBlock extends AbstractChestBlock implements PolymerBlock, Waterloggable { static Property FACING = HorizontalFacingBlock.FACING; static Property WATERLOGGED = Properties.WATERLOGGED; public ColouredChestBlock(Settings settings) { super(settings, () -> FunnyRegistry.COLOURED_CHEST_ENTITY); setDefaultState(getStateManager() .getDefaultState() .with(FACING, Direction.NORTH) .with(WATERLOGGED, false)); } @Override protected BlockRenderType getRenderType(BlockState state) { return BlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public BlockState getPolymerBlockState(BlockState blockState) { return Blocks.REINFORCED_DEEPSLATE.getDefaultState(); } @Override public BlockEntity createBlockEntity(BlockPos pos, BlockState state) { return new ColouredChestBlockEntity(pos, state); } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return getDefaultState().with(FACING, ctx.getHorizontalPlayerFacing().getOpposite()).with(WATERLOGGED, ctx.getWorld().getFluidState(ctx.getBlockPos()).getFluid() == Fluids.WATER); } @Override protected ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) { if (player instanceof ServerPlayerEntity serverPlayer) { ((ColouredChestBlockEntity) Objects.requireNonNull(world.getBlockEntity(pos))).openScreen(serverPlayer); } return ActionResult.SUCCESS_NO_ITEM_USED; } @Override protected BlockState rotate(BlockState state, BlockRotation rotation) { return state.with(FACING, rotation.rotate(state.get(FACING))); } @Override protected BlockState mirror(BlockState state, BlockMirror mirror) { return state.rotate(mirror.getRotation(state.get(FACING))); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(FACING, WATERLOGGED); } @Override protected FluidState getFluidState(BlockState state) { return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state); } @Override protected BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) { if (state.get(WATERLOGGED)) world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world)); return super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos); } @Override protected boolean canPathfindThrough(BlockState state, NavigationType type) { return false; } static final MapCodec CODEC = createCodec(ColouredChestBlock::new); @Override protected MapCodec> getCodec() { return CODEC; } @Override public DoubleBlockProperties.PropertySource getBlockEntitySource(BlockState state, World world, BlockPos pos, boolean ignoreBlocked) { return DoubleBlockProperties.PropertyRetriever::getFallback; } }