open class SpinnerInput : Widget
The basic component for spinner control.
SpinnerInput(value: Number? = null, min: Int = 0, max: Int = DEFAULT_MAX, step: Double = DEFAULT_STEP, decimals: Int = 0, buttonsType: ButtonsType = ButtonsType.VERTICAL, forceType: ForceType = ForceType.NONE, classes: Set<String> = setOf()) |
var autofocus: Boolean?
Determines if the spinner is automatically focused. |
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var buttonsType: ButtonsType
Spinner buttons type. |
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var decimals: Int
Number of decimal digits value. |
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var disabled: Boolean
Determines if the field is disabled. |
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var forceType: ForceType
Spinner force rounding type. |
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var max: Int
Maximal value. |
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var min: Int
Minimal value. |
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var name: String?
The name attribute of the generated HTML input element. |
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var placeholder: String?
The placeholder for the spinner input. |
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var readonly: Boolean?
Determines if the spinner is read-only. |
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var size: InputSize?
The size of the input. |
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var startValue: Number?
The value attribute of the generated HTML input element. |
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var step: Double
Step value. |
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var value: Number?
Spinner value. |
var draggable: Boolean?
Determines if the current widget is draggable. |
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var id: String?
An ID attribute of generated HTML element. |
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open var parent: Component?
Parent of the current component. |
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var role: String?
A role attribute of generated HTML element. |
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var title: String?
A title attribute of generated HTML element. |
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open var visible: Boolean
Visibility state of the current component. |
open fun afterDestroy(): Unit
Method called after destroying Snabbdom vnode. |
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open fun afterInsert(node: VNode): Unit
Method called after inserting Snabbdom vnode into the DOM. |
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open fun blur(): Unit
Makes the input element blur. |
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open fun changeValue(): Unit |
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open fun focus(): Unit
Makes the input element focused. |
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open fun getSnAttrs(): List<StringPair>
Returns list of element attributes in the form of a List. |
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open fun getSnClass(): List<StringBoolPair>
Returns list of CSS class names for current widget in the form of a List. |
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fun getValueAsString(): String?
Returns the value of the spinner as a String. |
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open fun render(): VNode
Renders current component as a Snabbdom vnode. |
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fun spinDown(): SpinnerInput
Change value in minus. |
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fun spinUp(): SpinnerInput
Change value in plus. |
open fun addCssClass(css: String): Widget
Adds given value to the set of CSS classes generated in html code of current component. |
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open fun addSurroundingCssClass(css: String): Widget
Adds given value to the set of CSS classes generated in html code of parent component. |
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open fun afterCreate(node: VNode): Unit
Method called after creating Snabbdom vnode. |
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open fun afterPostpatch(node: VNode): Unit
Method called after updating Snabbdom vnode. |
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open fun clearDragDropData(): Unit
Clears D&D data for the current widget. It also makes it not draggable. |
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open fun getElement(): Node?
Returns DOM element bound to the current component. |
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open fun getElementJQuery(): JQuery?
Returns JQuery element bound to the current component. |
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open fun getElementJQueryD(): dynamic
Returns JQuery element bound to the current component as a dynamic type. |
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open fun getSnHooks(): Hooks?
Returns list of hooks in the form of a Snabbdom Hooks object. |
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open fun getSnOn(): On?
Returns list of event handlers in the form of a Snabbdom On object. |
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open fun hide(): Widget
Makes current widget invisible. |
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open fun removeCssClass(css: String): Widget
Removes given value from the set of CSS classes generated in html code of current component. |
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open fun removeEventListeners(): Widget
Removes all event listeners from current widget. |
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open fun removeSurroundingCssClass(css: String): Widget
Removes given value from the set of CSS classes generated in html code of parent component. |
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open fun render(elementName: String): VNode open fun render(elementName: String, children: Array<dynamic>): VNode
Renders current component as a Snabbdom vnode. |
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open fun setDragDropData(format: String, data: String): Unit
Sets D&D data for the current widget. It also makes it draggable. |
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open fun setDropTarget(format: String, callback: (DragEvent) -> Unit): Unit open fun setDropTarget(formats: Set<String>? = null, callback: (DragEvent) -> Unit): Unit
Sets the current widget as a D&D drop target. |
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open fun setDropTargetData(format: String, callback: (String?) -> Unit): Unit
Sets the current widget as a D&D drop target with helper callback accepting String data. |
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open fun <T : Widget> setEventListener(block: SnOn<T>.() -> Unit): Widget
Sets an event listener for current widget, keeping the actual type of component. open fun setEventListener(block: SnOn<Widget>.() -> Unit): Widget
Sets an event listener for current widget. |
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open fun show(): Widget
Makes current widget visible. |
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open fun toggleVisible(): Widget
Toggles visibility of current widget. |
fun Container.spinnerInput(value: Number? = null, min: Int = 0, max: Int = DEFAULT_MAX, step: Double = DEFAULT_STEP, decimals: Int = 0, buttonsType: ButtonsType = ButtonsType.VERTICAL, forceType: ForceType = ForceType.NONE, classes: Set<String> = setOf(), init: SpinnerInput.() -> Unit = null): SpinnerInput
DSL builder extension function. |