extends Camera2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var path : Path2D = get_node(@"../Path2D") onready var points = path.curve.get_baked_points() export var speedup = 600 export var speedup_time = 5 export var initial_speed = 100 onready var current_speed = initial_speed var pidx = 0 var t = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if pidx == -1: return var next_point = points[pidx] var dist : Vector2 = next_point - position if t < speedup_time: current_speed += speedup * max(0, min(speedup_time-t, delta)) t += delta if dist.length() - current_speed * delta < 0.5: position = next_point pidx += 1 if pidx >= points.size(): pidx = -1 return var velocity = dist.normalized() * current_speed * delta position += velocity