; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "Bullet", "language": "GDScript", "path": "res://scenes/levels/pixel/bullet.gd" }, { "base": "Node2D", "class": "ButtonTest", "language": "GDScript", "path": "res://components/button.gd" }, { "base": "Camera2D", "class": "CameraTrackFollower", "language": "GDScript", "path": "res://components/CameraTrackFollower.gd" }, { "base": "Sprite", "class": "Card", "language": "GDScript", "path": "res://components/card/card.gd" }, { "base": "Node2D", "class": "Level", "language": "GDScript", "path": "res://components/Level.gd" }, { "base": "Node2D", "class": "PathRenderer", "language": "GDScript", "path": "res://components/PathRenderer.gd" }, { "base": "Label", "class": "TextReveal", "language": "GDScript", "path": "res://components/textreveal.gd" } ] _global_script_class_icons={ "Bullet": "", "ButtonTest": "", "CameraTrackFollower": "", "Card": "", "Level": "", "PathRenderer": "", "TextReveal": "" } [application] config/name="Deeper but Lighter" run/main_scene="res://scenes/menu.tscn" boot_splash/bg_color=Color( 0.109804, 0.129412, 0.14902, 1 ) config/icon="res://icon.png" [autoload] Settings="*res://components/Settings.gd" [display] window/size/width=1280 window/size/height=720 window/size/fullscreen=true mouse_cursor/custom_image="res://textures/icons/cursor.png" window/stretch/mode="2d" window/stretch/aspect="keep" [gdnative] singletons=[ ] [gui] theme/custom="res://fonts/Flipps_Theme.tres" theme/custom_font="res://fonts/Flipps.tres" [input] mv_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } mv_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } mv_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0.00392157, 0.0862745, 0.160784, 1 ) environment/default_environment="res://default_env.tres" <<<<<<