extends Level export(String, MULTILINE) var text = "" signal next() # Called when the node enters the scene tree for the first time. func _ready(): $Continue.visible = false $TextReveal.to_render = text $TextReveal.start() func _on_TextReveal_finished_reveal(): $Continue.visible = true $Skip.visible = false func _next(): emit_signal("next") func _on_Button_on_click(): _next() func _on_Skip_on_click(): _next()