extends Level onready var buttons = $ButtonHolder.get_children() onready var timer_label = $TimerLabel var sequence_index = 0 var timer = 0 func _total_time(): if Settings.difficulty == Settings.Difficulty.HARD: return 10 return 60 func start(): .start() func _ready(): timer = 0 for i in range(buttons.size()): buttons[i].connect("on_click", self, "_on_Any_button_click", [i]) buttons[i].text = str(i + 1) if i != 0: buttons[i].visible = false func _process(delta): if running: timer += delta timer_label.text = str(_total_time() - timer) if timer >= _total_time(): lose_all_hearts() func _on_Any_button_click(btn_idx): if btn_idx == sequence_index: sequence_index += 1 if sequence_index == buttons.size(): running = false finish_level() return buttons[sequence_index].visible = true print("Correct button: ", btn_idx) else: lose_heart() print("Incorrect button: ", btn_idx)