package moe.nea.morbing; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.FluidBlock; import net.minecraft.block.MapColor; import net.minecraft.util.registry.Registry; public class ModBlocks extends ModRegistry { private ModBlocks() { super(Registry.BLOCK); } public static ModBlocks INSTANCE = new ModBlocks(); public FluidBlock bloodFluidBlock = register("bloodfluid", new FluidBlock(Morbing.STILL_BLOOD, FabricBlockSettings.copy(Blocks.WATER).mapColor(MapColor.BRIGHT_RED))); }