package moe.nea.morbing; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.projectile.PersistentProjectileEntity; import net.minecraft.item.ArrowItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class MorbArrowItem extends ArrowItem { public MorbArrowItem(Item.Settings settings) { super(settings); } @Override public PersistentProjectileEntity createArrow(World world, ItemStack stack, LivingEntity shooter) { return new MorbArrowEntity(shooter, world); } }